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First Life is Feudal content update unites the worlds, introduces PvP arenas, and adds clergy and slavery

Bitbox recently released the first major content update for its medieval sandbox survival game Life is Feudal, and it brings with it a slew of new features, including the uniting of the game’s numerous worlds, a PvP arena, the slavery system (really), and the clergy system. And to celebrate the new update’s release, Bitbox is granting all players a set of “God’s Favor” currency, the total amount of which is valued at over $2 million US.

With the new united map, players can now travel “freely” (i.e., with subscription-based restrictions) between the game’s worlds as well as trade between worlds via trade posts. For those who want to test their combat prowess against other players, the update introduces new PvP arenas, which pit up to 20 players against one another in free-for-all battles, with the top three players in each match taking home prizes of coins and PvP ranking points.

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Skyforge revamps PvP with the Gods at War update

The newest update for Skyforge is now live and changes a lot about the way PvP works. Before, PvP had gear scaling to the point that it was almost irrelevant while walking in, but now gear scaling has more factors affecting that scale. It also introduces the new PvP-based Honor stat, which affects your overall stats and how much damage you’ll deal on balance. Players who wish to accomplish a lot in PvP will want to stack on Honor via stat adjustment. There’s also the new Happy Hour system, which encourages you to take part in PvP at set times for increased rewards across the board.

Speaking of increased rewards, the game is also rolling out the myLoot Marketplace as a means of getting more stuff for myCoins. Taking part in events and purchasing items earn myCoins, and said coins can be used for purchasing items in the marketplace, a sort of “here’s your extra for buying something” reward. Check out the full rundown if you’re looking for more details on the new system.

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Reign of Guilds shows off environments, castles, and magic in latest dev blog

The latest dev blog for Russian indie dev Atlant Games’s upcoming Reign of Guilds has a veritable smorgasbord of detailed information about various facets of the game, ranging from the technical tools being used to create the open world to the game’s magic system and more. A great deal of the blog post is devoted to discussing the design and creation of the game’s open world, detailing the tools the devs are using in order to generate the world’s mountains, forests, streams, and other natural splendors. It also takes a look at the first of the game’s counties, called Daerkunn, which the blog post says is about 50% complete.

The dev blog also delves into the construction of the castles that will play key roles in the game’s guild-vs-guild warfare. From simple wooden outposts to grand stone citadels, the team is aiming to provide a diverse array of locations for players to kill each other over. In addition, the post highlights some of the elemental magic players will be able to wield as well as detailing the game’s inventory and trading systems. If you’re interested in checking out this behind-the-scenes look at Reign of Guilds’s development, you can check out the full post over on the game’s official site.

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Monster Hunter: World teases Final Fantasy XIV crossover in new trailer as Capcom stocks drop

Capcom has released a new trailer teasing the upcoming Final Fantasy XIV crossover with Monster Hunter: World, which will allow hunters to square off with Final Fantasy’s own Behemoth as a large monster encounter, among other FF-related additions.

In addition to the Behemoth fight itself, the trailer shows off the new armor set that players can (presumably) craft from Behemoth bits, which is an exact copy of FFXIV’s iconic Dragoon artifact armor, complete with the Gae Bolg spear. The spear appears to be part of the Insect Glaive family, thus allowing the would-be Dragoons to perform the class’s signature Jump ability, after a fashion.

Other Final-Fantasy-themed inclusions include Cactuars, which seem to function similarly to MHW’s status-inflicting toads that can be kicked or hit with a slinger to trigger status effects. The Cactuar, when triggered, appear to perform their signature Thousand Needles attack, damaging anything in the vicinity.

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Twin Saga patches in a new class, new zones, and new chibi companions

At a glance, Twin Saga does not seem like a game that would be replete with firearms. It does not look like a setting in which you gun down your foes. Yet the new Cannoneer class is all about blasting things to pieces, so we must conclude that looks can be deceiving. It’s one of the big new additions with the newest patch, but it’s hardly the only one; players will also be able to explore two new zones in the northeast of the map, Black Hill and Moonlight Valley.

Players can also take on a new dungeon, Boreas Tower, whilst picking up two new Senshi (those are the cute little chibi things in the header, for reference). Add in new story quests and a new level cap of 80, and players will have plenty to do with the latest patch. Including blasting adorable monsters and scenery into bits with cannons, if necessary.

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Economy-breaking Old School RuneScape bug results in unprecedented server rollback

Old School RuneScape had a bit of a hiccup this week as the game was suddenly taken offline to allow Jagex to investigate a potentially economy-breaking bug, ultimately resulting in an unprecedented server rollback. Although the bug in question was initially unspecified while the team set about fixing it, Jagex has since provided some details on what exactly went wrong. The short version is that the code for the pickpocketing update, released earlier today, included an undetected logic error that allowed players to use pickpocketed coin pouches to convert other items into massive amounts of coin. Because the effects of this bug were so far-reaching, the devs had no choice but to initiate a server rollback, the first in Old School RuneScape’s history, which the devs describe as “an immense undertaking.”

Jagex acknowledges that, although the bug was its fault, it quickly became aware that a number of players were exploiting it to line their coffers with ill-gotten gains, with many using the funny money to buy bonds to redeem for membership subscriptions. As such, Jagex will be removing these illegitimately purchased memberships from players’ accounts, and those players “will also see action taken against their accounts and will temporarily be removed from the game.” The servers have since been brought back up, though the devpost notes that some players may be temporarily unable to log into the game. The devs are working hard to remedy the issue on affected accounts and ask that players remain patient while they iron the problem out.

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Black Desert takes nodes and conquest offline for a new ruleset

When Black Desert updates on July 18th, new rules for Node and Conquest Wars will be getting rolled out along with the other changes. In order to facilitate this, the developers are ending the current battles for conquest on July 14th, which is this Sunday. The conflict will remain unavailable until July 22nd, when players can once again resume the fine art of smashing one another in the face to gain control of the landscape.

The official announcement does not mention what these changes will be, but as an international game players already suspect that it’s going to be the ruleset Korean players have been dealing with for some time. The down side is that these rules are almost universally reviled on the Korean servers, so the thread is full of people begging the developers to not make this change. So this may not be a case of players eagerly anticipating the wars resuming on July 22nd, in other words.

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Fractured releases development roadmap as Kickstarter campaign enters final weeks

Dynamight Studios has released a development roadmap for its would-be crowdfunded MMO Fractured, which is currently sitting at $66,907 US of its goal of $116,762 with 12 days to go on its Kickstarter campaign. The roadmap lays out the studio’s plans for the game’s development and testing phases, which have been split into four parts: alpha 1, alpha 2, beta 1, and beta 2. Fans will also be excited to know that the first test for the current development phase (alpha 1, of course) will be coming in December of this year. The full roadmap spans from this year into the farflung future of 2021, when the game is slated for release in the third quarter of the year.

Most of the focus, however, is on the game’s current development phase and what players can expect when the first round of testing rolls around in December. At first, the only playable area will be the planet of Syndesia, and players will likely be limited to playing as Human characters, though the post notes that over the course of the alpha 1 development phase (which is planned to conclude around Q3 of next year), the devs plan to give life to all three of the game’s planets and races. In addition, the official post highlights some details of the game’s crafting system, player-run towns, and the unique knowledge system. You can see the full roadmap and get all the details on the aforementioned features over at the game’s official site.

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World of Warcraft: Battle for Azeroth pre-patch arrives on July 17

Say goodbye to your artifacts and hello to War Mode, because World of Warcraft’s expansion pre-patch is almost here. When July 17th rolls around, players will no longer be able to earn artifact power or have access to artifact traits; the plus side will be that your artifact will automatically power up for new characters leveling through Legion. Players can also access War Mode, benefit from PvP talents, and even start exploring some new content that’s meant to be time-limited until the launch of Battle for Azeroth. Onward!

Of course, one subgroup of players will be a little more negatively affected by the change, as it turns out War Mode will disable the /follow command and make multiboxing less viable in PvP. Those of you who don’t multibox will likely be unaffected, but it’s useful to note that this is a notable change when Blizzard has previously been fine as long as it’s not automated. New policy, or just a War Mode-specific quirk? We’ll see over time.

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Disgruntled Star Citizen players blockade a space station in protest over Arena Commander

Cloud Imperium has dropped a couple of new tidbits for Star Citizen fans to dig into this week with a new lore post and the latest installment of the studio’s weekly Around the Verse development videos. On the development end of the spectrum, the latest Around the Verse is all about the recently released patch 3.2 and the currently-in-testing patch 3.2.1. In it, Director Chris Roberts and VP of Marketing Sandi Gardiner recap the newly implemented mining system and improvements to the game’s quantum linking gameplay. The video also features a few short previews of what players can expect to find in patch 3.2.1, currently in testing on the PTU; the studio covers upcoming sound-design improvements, the upcoming “99% complete” touring module, and a sneak-peek into the process of designing the upcoming utilitarian habilitation environments, plus there’s a segment on player-led bug-fixing efforts.

Not everyone is happy with the current state of the game. According to Star Citizen player and prolific MOP tipster DK, the pause on Arena Commander has plenty of players riled up; a group of players were last night blockading the Cry Astro refuel/repair station, shooting at everyone who came near it in “protest” over the halt in AC development. “They blew up my 600i,” he tweeted. Reddit has characterized it as a “pirate takeover” and is warning players to avoid the area and the protest even while welcoming it as the “start of the emergent gameplay of Star Citizen.”

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TERA launches the Phantom’s Keep update with more challenges to test your might

The newest update for TERA encourages you to revisit old things to test yourself anew. Have you made your way through the Dreadspire before? Because it’s revamped now, with new challenges and a tighter focus on your ingenuity and focus. Have you explored the depths of Manglemire? It has also returned, and it promises a fresh round of deceit and tricks from the cyclops Manglemore.

Of course, it’s not all repetition of familiar challenge; you can also take part in the new Dragon Hunt for the Guardian Legion, which respawns every hour and works similarly to the other Guardian Legion missions. Yes, you can argue that hunting dragons is the sort of challenge that the game has long offered, but hunting dragons is also challenging in and of itself. So in short, the patch is here, and it has all sorts of ways to challenge your skills.

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Crowfall explains its new Vivox chat integration

The chat system in Crowfall was developed in-house for chatting within the game, and it had only one problem insofar as it didn’t actually provide a solid framework for chatting. It worked well enough, but it had issues with custom channels, zoning, and so forth. So the latest development entry is all about the new Vivox-based system integrated into the game starting with patch 5.7, which provides players with far more robust options for managing channels, contacts, and all manner of discussion.

Players will be able to create new customized chat tabs, along with individual chat filtering and autofilling commands. The team is still working on making the new system as useful as possible, so it’s important to note that the current iteration is just the first and most basic option for chatting across zones and with your faction. Check out the full breakdown if you want to see more of the tools you’ll have at your disposal for conversation with the next patch.

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The Elder Scrolls Online introduces the driven huntress, Hanu

We only get a small peek at the character of Hanu, one of the major NPCs in the upcoming Wolfhunter DLC for The Elder Scrolls Online. But what we see is immediately the essence of a power move with a young woman who asks how to visit Hircine’s Hunting Grounds while remaining alive, rather than spending a live devoted to the deity and being sent there as an eternal reward.

Of course, her reasons are less a matter of “it seemed neat to see if I could do this” and more “I intend to rescue the soul of my dead father,” so there’s a good reason for why she wants to do something that by all rights ought to be impossible. But it remains a power move and should give you an idea of the sort of woman you’re dealing with. Not that she’s likely to survive the experience on her own, of course; slipping into the Hunting Grounds via the next Great Hunt is not precisely a safe plan.

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