When I cast my mind back to my childhood, the word “RPG dungeon” conjured up very specific images of being trapped far underground with unknown terrors, hidden traps, and secrets galore. In games like Nethack and in books like Deathtrap Dungeon, there was the sense that anyone who went down in these places might well never return.
Nowadays in MMORPGs, “dungeon” is something different entirely. It’s a themed ride through gaudy sets with boss piñatas at the end, stuffed with attractive loot. It’s not so much a crawl as it is a fast-paced blitz of nonstop combat.
Changes in gaming aside, I know that we all have different ideas as to what makes for satisfying MMO dungeon dives. What is it for you? Is it the set dressing? The specific mechanics? The puzzles? The difficulty? The rewards? Let us know as we kick off another day full of munchkin adventures!