For Science: New longitudinal study demonstrates no link between video games and aggression

    
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It seems we have another one of these papers every few months, and each time we cover them we get comments and tweets that amount to “duh, we knew that,” but of course it should go without saying that somebody’s actually gotta do the hard work of proving these things with serious research, and that’s exactly what this latest study on video game violence has done.

In June of this year, researchers from Stetson University in the US and Nanyang Technological University in Singapore published a solid paper covering their longitudinal study on aggression and video gameplay – one of the most convincing ones we’ve seen to date. The authors examined over 3000 Singaporean primary and secondary school students over the course of two years to suss out “links between aggressive game play and seven aggression or prosocial outcomes” defined as “Prosocial Behavior, Physically Aggressive Behavior, Socially Aggressive Behavior, Aggressive Fantasies, Cyberbullying Perpetration, Trait Anger, Trait Forgiveness.” The result? The violent and aggressive video games didn’t correlate significantly with real-life aggression in the children surveyed.

“Results indicate that aggressive video games were unrelated to any of the outcomes using the study criteria for significance. It would take 27 h/day of M-rated game play to produce clinically noticeable changes in aggression. Effect sizes for aggression/prosocial outcomes were little different than for nonsense outcomes. Evidence from this study does not support the conclusion that aggressive videogames are a predictor of later aggression or reduced prosocial behavior in youth.”

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G0dl355

This doesn’t fit the narrative so expect it to be brushed aside as clown science. All that normies will see is what angry, biased journalists looking for something to blame for the next school shooting says.

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silverlock

US crime statistics have backed this point up for a long time. Since the first FPS’s came out violent crime by youths has decreased in the US.

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Bruno Brito

Like a friend of mine used to say:

“Easier to blame games than to admit you’re a shitty parent.”

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Robert Mann

Yeah… the aggression in people is usually either there or not. The idea that violence breeds it remains a sorry myth. Now, certainly people are far more likely to act poorly when there is no consequence, but that’s a matter that extends to everything a person is involved with.

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traja

Ultimately this one appears to have been peer reviewed so to justify saying that it is “junk” you would need to show what went wrong with the peer review.

It’s not enough to talk about bias without demonstrating bias in the methodology of the study.

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Schlag Sweetleaf

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Utakata

It’s referred to as the “Circle of Life” World quest in WoW.

I refer it to as The Elton John World quest in WoW.

…o.O

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Utakata

Meanwhile, over on Skepchicks…

Big New Study Says No, Video Games Don’t Cause Violence IRL

…a bit of an overview on this study.

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Ironwu

From the Wikipedia profile on Ferguson:

“Ferguson is known for publishing studies disputing the link between video games and violent behavior…”

This guy is obviously biased and is using statistics and formatting to achieve the results that he believes are correct. In other words, the results are garbage.

Instead of using a long term study with control groups, he uses few subjects in questionable environments and a ‘control group ‘ composed of abnormal behavior profiles.

Complete and utter trash.

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traja

These are all problems that came up in the peer review or are you just making this all up?

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Ironwu

As I said, this is from the Ferguson Wikipedia profile and the actual definition of what a Longitudinal Study is. I also read as much of the paper as I had access to. What peer review are you referencing? As far as I know there was no peer review of the work.

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traja

Do you know for sure that there wasn’t or are you simply unaware of there being one? That would actually be a really strong counter to these results if that is the case. It’s not enough that you are not aware of it though.

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Jim Bergevin Jr

Duh, we knew that already.

Seriously though, all these studies in the world don’t mean one whit of difference when we have little influence in the “important” circles in society. We are still plagued by that stereotypical nerd sitting in Mommy’s basement with 20-sided dice. Like Rodney Dangerfield, we don’t get any respect for any of the good stuff we do.

First it was the “Devil’s Music” when Rock was being assaulted from all sides. Why? Because it was something relatively new and it didn’t appeal to the current generation of society. Same thing with games. Society hasn’t grown past that phase yet. We are the easy scapegoat for all the ills in the world because, let’s face facts, we as humans simply have that innate desire to blame someone or something else for bad things happening to us. Whenever there is a mass shooting – it’s not guns that are the problem, but Rock music, or gaming, or whatever the favorite scapegoat of the day is.

Why? Because (at least in American society), guns are part of our natural heritage and there is a big and powerful lobbyist for our lawmakers that just loves spreading around money on Capitol Hill. We don’t have that. Heck Rock music doesn’t even have that, but it has the advantage of time, and Gangsta Rap being the new scapegoat.

So, it doesn’t matter how many studies there are. We’ll always take the blame because one person with a mental illness took things too far, and that is what society will focus on because it is the easiest solution. Actually addressing the root causes of what happens and making the necessary changes in society is too hard.

MilitiaMasterV
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MilitiaMasterV

Just have to point out that you scapegoated mental illnesses in your diatribe…which is part of stigma, and studies have shown that people with mental illnesses are MORE likely to be a victim of a crime than to be a perpetrator…

Most of the people going around shooting up a school don’t have a mental illness. Yes, I’m sure you can come up with a few who had a diagnosis, but that’s a misconception on your part…

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Randy Savage

There’s bigger concerns with gaming such as excessive dopamine activity among other things.

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traja

Can you provide those studies?

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Utakata

From the link I provided above it suggests folks with underlying health issues maybe more susceptible to this, depending on the type of health issue (ie. poor impulse control).

So I think it’s important to note the type of individual playing it rather than the population as a whole. Something I’ve been saying for a very long time now. As the same really goes for recreational drug use.