research

GDC 2021: Research on online video game voice chat has come a long way

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Covering studies about video gamers often reveals a glaring problem with the science on the topic: Most of it looks has traditionally surveyed text...

Cooperating in violent games like Fortnite is good for children, actually

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Here's something that might bake your noodle: A new study suggests that children playing violent video games cooperatively such as Fortnite are actually more...

Ten-year study finds no link between game violence and aggressive behavior from adolescence to adulthood

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We've got another leaflet of evidence on the already towering pile of research suggesting no link between video game violence and aggressive behavior. A...

Massively on the Go: Understanding what an MMO community will pay for

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Earlier in December, I posted some Pokemon Go news that included player complaints about a recent Mr. Rime paid event. While there was a good...

For Science: Gaming is good for you, actually, suggests new Oxford study

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A new University of Oxford study published this week suggests that there's a "positive relation between game play and well-being." The paper itself hasn't been...

EVE Online players submitted over 41M classifications to fight COVID for CCP’s latest Project Discovery initiative

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What's better than a science MMO story or a feel-good MMO story? One that's both. And this one is both, as EVE Online and...
Team play.

For science: New UK study finds that video games improve the mental health, reading, and writing skills of kids

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So this one's fun. The results of a study performed in the UK between November and December of 2019 have just been released. The...
Planet of hates.

For Science: Meta-analysis of aggression studies shows no link between aggression and video games

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Do video games make people violent? The dispatch from the APA back in March certainly seems to indicate that it thinks so, which runs...
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Quantic Foundry surveys say gamers are seeking more relaxing and less intense gaming experiences during COVID-19

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How has the novel coronavirus pandemic altered the types of games people play, if at all? According to some new survey results from Quantic...

For Science: New paper examines the whos and whys of online trolling

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MOP reader Miol recently pointed us to an intriguing academic paper on trolling. Seriously. "Trolls" or "warriors of faith"? Differentiating dysfunctional forms of media...

Harvard Business Review uses EVE Online corps for a study on country of origin and company structure

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When the Harvard Business Review wanted to run a study on how people's place of origin affects how they structure a company, it homed...
Shooooooot

For Science: Another longitudinal study demonstrates no link between video games and aggression

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Back in July, we covered a Stetson University paper for a study that examined over 3000 Singaporean primary and secondary school students over the...

Researcher stomps the ‘lockboxes are Kinder Eggs’ defense into paste

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Most if not all of us pretty much felt the same way Dr. Daniel King, senior research assistant from the School of Psychology at...

For Science: Exploitative monetization, pathological gaming, and the Proteus effect

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Our newsroom is overflowing with interesting academic papers relevant to gaming - let's round a few up, shall we? First, we've got Unfair play? Video...

For Science: New longitudinal study demonstrates no link between video games and aggression

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It seems we have another one of these papers every few months, and each time we cover them we get comments and tweets that...

New study finds connection between gambling addiction and lootbox purchases in adolescents

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The research and science continues in the case of lockbox/lootbox purchasing habits and gambling addiction. The latest piece of scientific literature on the subject...

Academics argue WHO’s ‘gaming disorder’ classification could cost South Korea billions

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Over the last couple of years, we've been covering the science behind gaming addiction and more specifically the World Health Organization's attempt to insert...

A new medical research paper attempts to set health guidelines for collegiate esports players

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One of the refrains bleated by those who dislike esports is that competitors are not "real" athletes. This appears to be a similar idea...
See, this is why no one likes you. It's because of this.

For Science: Yet another study finds no link between violent video games and aggression

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Yet another academic study appears to indicate no correlation between aggressive behavior and violent video games, this one specifically in kids. In the newly published...
YOUR MONEY IS NOW OUR MONEY, AND WE WILL USE IT TO BUY DRUGS

2018 was the year of Fortnite and free-to-play games, according to Superdata research

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"2018 was the biggest year for digital games and interactive entertainment. Ever." So sayeth gaming-trend research company Superdata, which recently published its year-in-review data...

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