for science

For Science: Why ‘screentime’ is a useless measure of media consumption

A few weeks ago, my eyes skimmed over a discussion some of our commenters were having about video game science - I can't even...

International regulators co-sign declaration to investigate lockboxes and skin gambling

If you thought Belgium and The Netherlands were going to keep on standing alone in the fight against lootboxes, you were very much mistaken,...

UK divorce firm says Fortnite and other online games contributed to 5% of this year’s divorces

Are people getting divorced over Fortnite? Or does a UK divorce website deserve a medal for SEO trick of the year? Why not...
Kick it down the road.

UK researchers identify link between lootboxes and problem gambling

Are lockboxes just another form of gambling? That depends on which government entity, scientist, lawyer, or doctor you ask. But maybe the question we...

Tencent’s market value dropped by $20B following new Chinese gaming regulation plans

Earlier this month, there was a flurry of news about the state of game publishing in China. You'll recall that Monster Hunter World...
I can stop any time I want.

For Science: How gaming addiction is influenced by emotion and pride

Video game addiction isn't as easy to treat as heroin addiction. That's one of the big takeaways from a recent Reddit AMA with a...

Citizen science for the win: How EVE Online’s playerbase contributed to Human Protect Atlas research

Over the last several years, CCP Games has teamed up with different science organizations and put EVE Online players to work with...

WVU researchers post survey seeking input on video game character avatars

I suspect that most MMO players, especially the sort who hang out on forums and blogs and care deeply about the games they play,...

The Daily Grind: How do you define ‘hardcore’ gaming?

Quantic Foundry's latest report from its gamer motivation study is well worth your time to read, but for this morning's Daily Grind, I...

What made Fortnite so ridiculously popular? Anticipation is baked into both the loot and the gameplay, says one psychologist

Over the weekend, I was chatting with the mom of my son's friend and let slip that I'm a video game blogger. Her reaction?...

Three quarters of European gamers don’t even understand what the heck lootboxes are

A new report on GIbiz suggests that most gamers are pretty darn clueless about lootboxes, which probably won't surprise anyone reading here. Researchers for...

Journalists and academics clash over the World Health Organization’s ‘gaming disorder’ classification

Ever since the World Health Organization decided it will include its "gaming disorder" classification in its upcoming disease classification manual revision, game journalists,...

Fortnite: Pollsters and academics examine purchases, pay-to-win, and motivation vs. addiction

Remember the old adage that less than 10% of a free-to-play playerbase pay for the other 90%? A poll conducted by LendEDU and...

Video game industry groups across the globe reject WHO’s ‘gaming disorder’ classification

As we noted yesterday, the World Health Organization has gone ahead with the inclusion of "gaming disorder" in the publication of its most...

The World Health Organization advances its ‘gaming disorder’ classification in spite of heavy criticism

The World Health Organization has gone ahead with the inclusion of "gaming disorder" in the publication of its most recent edition of its...

The Daily Grind: Which MMORPG would you want to ‘live’ in if you had to live there forever?

MOP reader Oleg suggested today's Daily Grind in the bowels of the mystified comments under our piece on Entropia Universe on Wednesday. In...

Entropia Universe studio wants to let us live on forever inside an MMO – literally

If you're a fan of Altered Carbon or Westworld, you're going to love what MindArk says it's working on: The Entropia Universe studio...

The Daily Grind: Which MMORPG features the most ‘hostile design’?

Last week, the Extra Credits crew did a feature on hostile architecture aka unpleasant design - a way of papering over a problem...

The Daily Grind: How much MMO game info should be hidden from the players?

A blog post on The Psychology of Video Games blog a few weeks ago seems relevant to our interests: It explores the "pleasure paradox,"...

Noted statistician blasts 2013 paper that links aggression and video games

Last month, as part of our ongoing dialogue about video games and violence, we covered a brand-new paper that found that playing video...

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