Overwatch’s new role queue matchmaking system goes live on the PTS

    
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In Overwatch, getting stuck with an imbalanced team can be rough, and good team composition can often make the difference between a hard-won victory and a crushing defeat. That’s why the game is implementing the new role queue feature, which is now live on the public test server. Basically, the new role queue will require players to choose which role they wish to play — tank, damage, or support — when queuing up for a matchmade game, and teams will then be matched to ensure each team has two of each role, which the devs hope will “create an environment that fosters teamwork and encourages players to bring their very best to every match.”

Of course, as anyone who’s played an MMO with a role-based group finder can tell you, queue times can vary drastically between roles, with tanks and healers usually having a slightly easier time of it than DPS. To help even out queue times and incentivize players to branch out a bit, the new role queue system will grant additional rewards to players who queue as a role that’s currently in high demand. The role queue will also change the way that competitive placement matches work: Players will now have to complete five games in their role of choice to earn their initial skill rating, meaning that players who want to earn their seasonal rankings for all three roles will have to complete a total of 15 placement matches. This change will also be accompanied by some tweaks to the way Competitive Points will be doled out at the end of the season, the full details of which you can find in the role queue dev blog over on the official site.

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IronSalamander8 .

I haven’t played OW in awhile now but one thing that was a big part of it was switching to a character to counter an opposing one as the game had a very rock-paper-scissors style of balancing and despite Symmetra being my favorite I ended up on a healer like Mercy or a tank like Reinhardt a lot just to help the team succeed as needed. This really seems like a strange idea for a lobby shooter like this.

PurpleCopper
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PurpleCopper

I thought they were going to introduce a pick/ban mechanic system like Rainbow Six Siege or something.

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Hikari Kenzaki

This is… odd. Overwatch is played so differently at the various skill levels. I prefer just jumping in and not playing Comp.
Comp teams seem to really thrive on flexing, so… this will probably hurt there most.
Pros… I’m assuming they won’t be bound to this because they won’t be queued for matches. Pros rarely use DPS at all.

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BalsBigBrother

Uncle Jeff does mention in his dev update video that this will be pushed in with all Overwatch E-sports going forward once it comes out of testing and a short beta competitive season.

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Hikari Kenzaki

That has to be the driving force behind this, because OWL is boring af to watch. Same teams, same characters, same strategies.

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BalsBigBrother

Well I guess I am only playing quick play classic and mystery heroes. I prefer the choice and its really much more satisfying when you make off meta compositions work.

P3lli
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P3lli

Spoonfeeding you playerbase nd treating us like idiots, good job Blizz good f job.

Now this looks like the begining of the end. Guess this is what happens when a company only hear the cry babies that don’t play their game and love to talk.

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DeadlyAccurate

I will most likely stick with Quick Play Classic in the Arcade when this change goes through, because sometimes, a 2-2-2 makeup isn’t the best team needed. Sometimes I switch off tank, because what we really need is a Mei to slow the enemy Genji, or we need more DPS, because our two current DPS are an Ashe and Widowmaker. I also don’t like having to pick my role before knowing what map (and what side) I’m on, because I have certain maps where I choose certain roles.