Don’t look now but Cyberpunk 2077 just got delayed for at least the third time, now to December

    
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Don’t look now but Cyberpunk 2077 just got delayed for at least the third time, now to December

I know you’re all going to be super surprised, but CD Projekt has gone back on claims that it would not delay Cyberpunk 2077 further and in fact… delayed it once again. This is at least the third big delay for the game (first from April, then from September). The new launch date is December 10th.

Of course, CD Projekt Red also spent a news cycle loudly promising there would be no crunch on Cyberpunk 2077, then it turned around in September and instituted crunch. So maybe relying on things CD Projekt Red says out loud isn’t the best idea.

In the apology tweet, CDPR’s Adam Badowski and Marcin Iwinski say the team needs another 21 days to ensure current-gen compatibility, in spite of the fact that the game’s already gone gold. “This is the time period we undercalculated,” they write.

Multiplayer had already been delayed until at least 2022, so this isn’t going to have much effect on MMO fans in any case. If you saw this coming, you have permission to head right into the comments and say I told you so.

Source: Twitter
Update
It gets worse. According to sources who spoke to Bloomberg’s Jason Schreier, CDPR didn’t actually tell the developers themselves about this additional delay (and the presumed extra crunch time on top of the existing crunch time) – apparently, they found out along with the rest of us.

“All of them found out at the same time we did – CDPR sent an internal email simultaneously with the public tweet,” he said. “Cyberpunk 2077 getting a three-week delay is unusual but probably won’t change much for the developers, many of whom were going to be crunching into December anyway for a post-launch patch. But I sure do hope reality is becoming clearer to those who tried to deny it. […] Look, a CDPR dev told me recently that they’d just clocked a 100-hour week. Another (former) dev just told me they saw some of their friends there and they looked ‘physically ill.’ So kindly gtfo with the ‘but but but I work long hours too’ responses.”

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dreamer

As an update, CDPR have since provided more details. As stated here: http://biznes.pap.pl/en/news/all/info/2997307,highlights:-cd-projekt-video-games-on-cyberpunk-2077-delay

“… the game for PC is ready and plays well on next-gen consoles and the company is finalizing the process concerning current gen consoles.”

And for people commenting about crunch, you’re delusional if you think this will give the team some relief. All it does is extend their hell for another three weeks.

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Vincent Clark

You know what doesn’t help the situation? “Fans” sending actual death threats to the devs.

Sometimes…humans just suck.

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Arktouros

I don’t like to just post memes but, well, I saw it and it’s perfect.

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Kazdal

SMH

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elenie

I was at some point pretty excited about this game. Now, after learning about their weird transphobic attitude, crunch and not telling devs about the delay (+ surprise extra crunch) I won’t be touching this game for any reason. Please consider not supporting crappy practices like that (and after all, most of your money won’t go to the overworked devs but rather the suits and investors/shareholders).
It makes me angry that companies can get away with things like this and still keep raking in the cash from consumers who just don’t seem to care. Join a union and support other peoples’ rights, and maybe we can work towards a better existence for everyone instead of just the lucky/unscrupulous few.

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traja

Unfortunately boycotting crunch means boycotting gaming. CDPR is not the exception here but the norm. The only unusual part is that they have been vocal about not doing crunch and then doing it anyway. Most companies don’t bother bringing it up at all.

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elenie

Yes, I know it’s very widespread. But I don’t think that should give us a pass to just ignore it? If they commit to “no crunch” and then go back on it, it should cost them – and if you just shrug and buy it anyway, you are supporting their practices (just like studios will keep pushing lockboxes and monetization until a certain backlash occurs).
I know we as individuals can’t change how things work overnight and labour exploitation is pervasive, but at least taking a stand when egregious stuff like this happens can make a difference, and we can go from there.

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traja

What you are boycotting here is not crunch but the breaking of the promise to not do crunch. The solution to avoid the boycott then is to not make such a promise and keep crunching.

To be effective there would need to be a widespread boycott of all games that involved crunch during development. That will obviously never happen because it’s almost every game with a marketing budget.

For me personally, it’s just not worth the self sacrifice to do a boycott that I know will not achieve the desired goal. Solving this problem is going to require a different approach, be it unions or regulation.

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Hurbster

I think Mr Schrier should interview some delivery drivers if he wants to know about long hours…

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rafael12104

So… first my perspective having worked in an industry that uses this very similar launch process and methods.

When the code went gold, they weren’t expecting this delay. Gold is usually based on a final pass by business partners and clients as well as final test groups. Usually that means that Gold means no further product testing is required and any remaining testing is process based aka related to delivery.

However, when the product goes Gold, it does not mean it is ready to ship. As final preparations are made for delivery and ready to ship, Final Test occurs. This is a really tough time for dev, test, and even marketing/finance. In Final Test, the issues are reviewed and severities are scrutinized. Sev 0, Sev 1, and Sev 2 are the focus. Sev 0 is stop ship. Sev 1 is ship but with executive approval, Sev 2 is ship but with mitigation plan after launch.

And this is where crunch is generated. Obviously Sev 0 issues can not stand and have to be resolved no matter what. Sev 1 usually require a great deal of work too as a great deal of effort has to be shown prior to sign off and on top of that, solutions must be implemented prior to launch or shortly their after.

So let me sum up what I think happened here. First, the idea devs didn’t know until this last minute that there could be a delay is bullshit. Total bullshit! Any devs working on Cyberpunk and their extended teams know the issues at Gold and know very well that shipping can be turned off like a faucet based on Final Test. Anyone claiming they didn’t realize this or didn’t know that isn’t close to the project at all. Executives don’t make these decisions in a vacuum.

Second, I believe the final issues list was presented and there were to many Sev 0, and Sev 1 issues for executives to allow the game to “ship”. This is where execs usually fold to marketing and finance (it is very expensive to miss a launch date) and ship bug ridden products with some bullshit excuse that it can all be fixed by patches post launch. But execs didn’t fold this time and this is a big deal as the game was gold. This is good news!

Ok. I’ll stop there. There is much more detail that I could provide, but you get the idea.

One more quick thought. Crunch will always be generated using this methodology because devs work right down to the last minute during launch. That means that extended teams supporting development do to. I’m not trying to justify it, I’m simply pointing out that this will always be the case when you are creating something more than a widget. And, btw, crunch occurs across a variety of industries and services.

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Vinicius Gonzalez

I would like to read more inside info like the ones you presented here. Thanks.

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rosieposie

CD really stands for Crunching Developers, doesn’t it.

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Hareikan

I dont care about the delay cause whatever, shit happens. But its really frustrating to hear about the crunch and devs having to pull so many hours. I’d rather wait way longer if it meant people weren’t working themselves into an early grave, all while a bunch of losers with no capacity for objective thought look down their noses at them going “Well they could just quit!”.

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Robert White

might as well just cancel my preorder at this point and wait for next years steam summer sale might be finished by then and at a discount :)