Fallen Earth remake’s new Unity servers are ‘quite far along’ as devs target launch for Q4 2025

    
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After a 10-month period of silence about Fallen Earth and its Unity remake, Little Orbit CEO Matt Scott sat down for an hour-long AMA with fans at the top of the month about the post-apocalyptic MMO and its future.

“I’m pretty excited about Fallen Earth — where it’s at, where it’s been, so I’m hoping we can get there. I really want to ship this,” Scott said.

Some of the key takeaways:

  • Much of the work on Fallen Earth this past year has been on the game’s backend, not visual improvements (yet).
  • “Job number one” is to get the new and improved servers online, test them, and then swap out the virtual servers running the current Classic legacy content. Work on this is “quite far along” and player stress testing will be needed in the future. “We’re not too far away,” said Scott.
  • Current Classic characters should make the jump to the new servers, but the question of a wipe is still up in the air.
  • A duping bug is causing servers “to grind to a halt” by bad faith players but can’t be fixed until the new servers are brought online. Duped items will be deleted from accounts and those accounts completely wiped.
  • Work is being done to improve the tutorial section.
  • The team is improving the scripting system to build upon the “really crazy” things that the original devs did with it.
  • Fallen Earth Classic should see more holiday content return, but there’s no new content for anything being created until the remake project is finished.
  • Classic will continue to be not monetized in any way until the remake is fully launched, at which time it will most likely be free-to-play.
  • A launch window? “I think it’s going to be Q4 2025.”
Source: YouTube
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