MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
It’s been a very long, very strange road for Forsaken Legends. This ambitious fantasy sandbox garnered some attention when it began to sell prelaunch access back in 2016. However, the minuscule team and limited funding kept development at a crawl, with the title downsizing from an MMO and then upsizing back into an MMO at various points.
Now it looks as though that project is on hold as the team at Holy Fire Games is creating a free-to-play zombie simulator called Day of the Infected. This sim is actually a simulator, with players starting out on Day One of the infection and can see it spread or curb the plague through various means.
The team said that this game will eventually serve the MMO: “We’re not giving up on Forsaken Legends by any means. This is a way for us to secure long-term funding to make sure we can make the game we set out to do in the very beginning.”
A couple of weeks ago, Worlds Adrift announced that it was rolling up a player council, and I did one of those tilt my head to the side thingies and sighed. In my write up, I even pointed out these councils usually have all the power of a student council at a junior high school, which is to say, not much. I didn’t even bother to point out they can also be super corrupt, prone to leaks, and dominated by particular player factions; anybody who’s ever peeked into EVE Online’s CSM already knows that. The ego-inflation of the council members and cheap community appeasement without much dev effort seem to be the chief products.
Now, MOP’s Larry Everett, who served as a Star Wars Galaxies senator many years ago, might disagree with me; I’m sure he can point to instances when he and his fellows agitated for just the right thing at the right time and got SOE to implement something great. But simply having an embedded community team to call for and collect feedback would probably do just as much, without creating a tier of unpaid players who are a bit more extra than everyone else. I would far rather see that kind of effort poured into more useful player outreach anyway, like in a guide/mentor system.
What’s been your experience with these types of councils? Should all MMORPGs have EVE-style player councils?
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
World of Warcraft dominated the week with the launch of Battle for Azeroth; we’ve been delivering impressions from both our regular columnist and a casual player to boot for two perspectives on the rollout and experience so far. Two more years and we can probably do it all again!
Read on for the very best of this week’s MMO news and opinions.
‘s recent Into the Abyss
expansion has been live now for several months, adding the first ever solo instanced PvE game mode in the form of procedurally generated Abyssal Deadspace dungeons. A turbulent underspace was discovered throughout the known universe, inhabited by a mysterious sub-race of humans known as the Triglavian Collective. You can use a new filament item to launch yourself in a cruiser into a stable pocket in this abyss, and then have 15 minutes to complete a three-room encounter
with a random selection of enemies. The rewards can be very lucrative, but fail to complete the site within the time limit and the pocket will collapse and destroy your ship and escape pod.
Next week sees the start of the two week long Secrets of the Abyss event in which players will face a number of repeatable challenges relating to Abyssal Deadspace sites to earn Agency points. The rewards will include exclusive Singularity Storm Triglavian ship skins and valuable mutaplasmids that can enhance ancillary armor repairers and shield boosters. Now is the perfect time to dip your toe into Abyssal Deadspace if you haven’t tried it yet, but what kind of ship setups work in this new PvE mode and how accessible are they to newer players?
In this edition of EVE Evolved, I break down four cruiser fittings (one for each race) that can tackle low-tier Abyssal Deadspace sites, and give some advice on how to use them.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Final Fantasy XIV, Soulworker, Elder Scrolls Online, Pokemon Go, Hellion, The Cycle, MU Online, Warface, Battlerite Royale, Dauntless, Worlds Adrift, SMITE, and Prosperous Universe, all waiting for you after the break!
One of the biggest losses to the MMORPG genre last year was sci-fi sandbox MMORPG Perpetuum Online. The Avatar Creations devs threw in the towel last fall, saying they could no longer afford to develop for the title given a lack of publisher and dwindling playerbase. While the company initially intended to keep the servers online, the expense was too great, and the database was moved to a semi-official private server in a last-ditch move at the turn of the year instead. The game was, for all intents and purposes, on its deathbed.
But there’s some good news and warm fuzzies this summer, as a tipster pointed us to a lone post on the game’s Steam page from a few weeks back: The community’s been given the go-ahead to continue the game and in fact launched a brand-new server a few months ago.
“The Open Perpetuum Project, a community run server and development initiative, has stepped up to host and develop features for their server for all players to enjoy,” Avatar writes in its heart-warming message.
Niantic’s Pokemon Go updates are still chugging along and providing fans with more than just new Pokemon. But new Pokemon are kind of the lifeblood of the series, so the addition of Regirock, the storyline line event continuation on August 20th (Celebi hype!), and evidence of other unique Pokemon being added are obviously welcome additions. We also now know that Gen 2 starter Pokemon are getting Community Day attention, starting with Chikarita on September 22nd. Fun stuff, but just the tip of the iceberg, especially for those of us enjoying the friend system.
The Silph Road’s recent APK Breakdown notes that the clientside changes are introducing things like QR Codes for friend sharing, additional parental controls via Niantic Kids, visual indications for which friends you can share gifts with, Go+ tweaks (like fixing the disappearing arrow bug), and more. There’s also evidence of Ditto quests finally being implemented, potential login changes, Meteor Smash (a signature move of Metagross), and the sharing of EX Raid passes. This last bit is in the data, but the details are still scant, so stay tuned for more information. In the meantime, server-side data-miner Chrales found the first conclusive evidence that Generation 4 really is around the corner.
How long is a fresh start server really about a fresh start? You could argue at this point that it’s more of a fresh continuation
players. But perhaps that’s picking unnecessary nits; it just seems relevant as new content arrives on the aforementioned fresh start server
, and you probably aren’t going to be visiting Reedwind as the first thing you do when you make a new character. But it’s there now, definitely.
The addition of Reedwind also brings with it the Thunderwing Titan, who can be fought in both Normal and Hard variants depending on gear and skill levels. Delphinad Ghost Ships will also be showing up on the high seas, which give players a chance to earn some new rewards while at the same time pitting them against difficult new opponents. If you’ve been enjoying your time on the game’s fresh start server thus far, you’ve got a bit more content to explore now; if you haven’t started because you were waiting for these additions, well, now is the time.
When you look for famous characters in your MMO, you may be looking for someone complete different than the rest of the crowd.
Lt. Commander Hikari gives us an example of that with this Star Trek Online pic: “In Star Trek, I’ve always been a fan of Janice Rand. An often underestimated member of the crew (and cast) she’s one of the things that really stood out for me through the series and movies. There are lots of reasons to be a fan of the actress and character that I would encourage people to find on their own. When Agents of Yesterday was released, Grace Lee Whitney had only just passed a year prior. It was lovely to see her with the rest of the crew, where she always belonged.”
I always cheered her appearance in Star Trek VI, myself!
The old expression is that character is who you are in the dark. I think that’s true, but I also think character is who you are in EVE Online when you see someone in a dinky mining ship while you fly along in your decked-out warship. You could destroy that other person’s ship in a blink of an eye and face no consequences if you want to.
So what happens to that mining ship?
This isn’t just about other players, it’s about opposing players. If you have War Mode on in World of Warcraft and happen to be flitting through a low-level area, you can no doubt smash in the face of any players you stumble across. Do you do so? If you see someone struggling in a Notorious Monster fight in Final Fantasy XI when you can heal, do you cast a heal or wait until the player is dead to claim the monster for yourself? How kind are you not just to other players, but to opposing players in an MMO?
It’s been a weird week in MMO crowdfunding. The Codename Reality Kickstarter isn’t looking good; devs have raised under 2% of their original half a million dollar goal. Project Oasis World is over this week too, well under its goal. EverFeud‘s Kickstarter has already been canceled, as that studio says it’ll hunt for other options. As for Endless Trials, that Kickstarter has also ended abruptly; team Fire Hurts says it’ll try a fresh campaign with a video at some point in the future.
AdventureQuest 3D, however, has already seen outrageous success with its Kickstarter for… plushies. For real. As I type this, the game is four times over its goal. Plushies are happening.
Meanwhile, Pathfinder still isn’t dead, Elite Dangerous’ next big thing will launch at the end of August, SOTA is hard at work on player-created dungeons, Dual Universe updated its roadmap, Camelot Unchained is working on its 64-bit client, Ashes of Creation showed off its alpha combat, and a judge is permitting most of the Crytek Star Citizen lawsuit to continue.
Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.
While a typical summer vacation might involve hanging out at a beach and enjoying a tasty barbeque, in Age of Conan’s world that beach is littered with crushed skulls and that barbeque is… well, you probably don’t want to know. And you definitely do not want to eat it without a strong masking agent.
That doesn’t stop the denizens of Hyboria from celebrating, even so! The summer PvP event is now running in the fantasy MMO, bringing three weeks of hefty bonuses. This means triple AA, triple PvP tokens (if you’re subbed), double XP, and double PvP XP.
Funcom teased some sort of surprise that’s coming in the near future, so keep an eye out for that. And if you played on the Saga of Zath server and haven’t, for some reason, claimed your rewards, you’ll want to do so before the end of this event period.
Let me tell you a bit about me and how I play MMORPGs. Between two jobs and a family, my gaming time is relegated to the deep evening hours where peace descends upon our household. If it’s a good night, I can get in two full hours of adventuring through virtual worlds before I grow too tired to continue. Some nights it’s less.
It has been a long time since I was able to sprint alongside the pack when a new expansion or game launches, so you have to picture me as the slowpoke waaaay in the back who keeps getting distracted by small details, stops to read the quest text, and takes screenshots like I’m putting together an art book.
That’s me, the fluffy casual, and while plenty of folks have devoured vast swaths of World of Warcraft: Battle for Azeroth this week (including our own excellent Eliot), I’ve been rotating through my roster of characters and experiencing this engaging expansion at my own tempered pace. Does that mean that I lack a perspective or any observational details? Absolutely not! In fact, here are some things that I’ve been thinking about and looking at this week from the position at the far back of the pack.