Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, July 16th, 2018
MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
Strange sights abound in Shroud of the Avatar right now. “Astronomers across New Britannia have noted that the approaching comet has agitated the creatures of Novia and Hidden Vale, making many bolder and more ferocious,” the game’s latest newsletter teases. “Rumors suggest that the aether surrounding the comet has been mutating some of the most powerful creatures into new monstrous variations.” That’s all in the lead-up to next week’s Release 56, so best get in there and try not to die. Portalarium further notes that it’s planning another stream with more info about what’s inbound to the game, including more tools for player-generated content.
“One of the new features we plan to discuss is a set of new building tools including dungeon creation (player property) and defense building (player property, castle defenses and control points). These are part of a larger effort to increase the community’s ability to craft their own adventures that includes existing tools like notes and signs but is also expanding with other new features like advanced container settings (locks, place/take settings, etc.) along with craftable/purhasable/placeable traps and spawners (spider eggs, skeleton crypts, etc.). When you put all of these things together your ability to craft adventures will be limited only by your imagination! Last livestream we also did not get a chance to talk another cool thing coming for Episode 2 which is the ability to ‘un-nest’ and/or transfer your Player Owned Town into the new lands!”
In South Africa, the new one with its accompanying achievement Land of the Dawn will be an action mission in South Africa. Titled Public Enemy Number One, it focuses on that mysterious assailant that hounds you in the Morninglight compound. The faction ranking missions bring Into Darkness, Venetian Missle Crisis, and Rogue Agent! back, all redesigned for SWL with scaling difficulties. Unlocking at level 50, these will increase faction ranks from level 11 through 13 and include rewards of faction uniforms, a faction specific agent, an additional agent slot, and faction-specific cosmetics. It doesn’t stop there: New legends to collect and new achievements to obtain are also included.
We’ve been keeping an eye on Klang Games’ MMO Seed since at least last year, when the studio revealed its single-shard simulation mechanics and use of SpatialOS. It looks as if the game is making some progress, as Klang has a fresh blog post up today with a “teaser” of the game’s current pre-alpha build.
The video shows tiny colony vessels shooting out from earth and setting up camp on other worlds as the humans spread out and build civilization from scratch, from tents to villages to big cities across the new planets. It’s cute and might remind you of a cross between The Sims and Spore, in an EVE Online-like setting, which won’t surprise you as its founders have CCP Games pedigrees.
The company further announced today that it’s raised another $8.95M in Series A investor funding, bringing its total investment to $13.95M.
As of autumn last year, external testing was planned for this summer; it’s not clear whether that’s been delayed or this teaser is a precursor to a test. A few months ago, the devs “no comment”-ed on the topic of release.
Well, you’ll have to read for that. For now, let’s just make sure you’re caught up with the bottom ranks and the middle ranks. We’ve got five tribes left to go, and so by process of elimination you no doubt have a relatively clear picture of what tribes have to be here in some order, but let’s count them down. Starting with number five, just past the break. (The other four are further past the break.)
Nintendo bans Splatoon 2 greyhat who begged it to address the hackers and exploits destroying the game
I’m not gonna lie, watching my kid and his cousin play Splatoon 2 on said cousin’s shiny new Switch made me reaaaalllly want to get a Switch. But maybe Splatoon 2 could use a little rethink. That’s because, as Polygon reports, the game is becoming “increasingly overrun with hackers, who have figured out ways to not only claim an easy win, but also circumvent the game’s abuse report system.” The publication reports that the multiplayer modes are riddled with the equivalent of god-moding speed-hackers abusing hardware exploits, and Nintendo apparently prefers to take a reactive rather than proactive approach, asking players to report cheaters after the fact.
Last week, a greyhat hacker and game fan brought matters to a head by hacking the game’s leaderboards with a demand that Nintendo fix the exploits and get rid of the cheaters itself. Oh, and then that guy trying to raise awareness for the problem was summarily banned while the hackers he was complaining about continue on. How dare he impugn the good name of Splatoon 2! Reddit is calling him a martyr and a saint, as they should.
“From what we’ve seen so far, we’re in really good shape.”
Mark Jacobs hasn’t given us a firm start date for Camelot Unchained’s Beta 1 yet, but from the sound of his recent livestream, it’s getting really close.
The crash rate for Camelot Unchained has dipped into the “acceptable” range for a beta test, with the average player being able to stay in game for up to four hours without a crash. The team expects that this rate will improve even further for Beta 1, especially as it is trying to “break the build” by stressing the server and testing its capabilities.
Get the full report after the break, with the livestream starting at the 7-minute mark and the talk from Mark Jacobs at 16:40.
With last week’s launch of the revamped and rebooted Defiance 2050, Trion Worlds was betting on players flocking back to the sci-fi MMO shooter now that it’s seen improvements and adopted a free-to-play model. However, it doesn’t seem as though the community is giving its approval for the latest version of this game, at least according to Steam, where Defiance 2050 is weathering “mostly negative” reviews.
One common complaint is that the relaunched MMO isn’t really that much different or better than the old game — yet players have to start over from scratch (in an eerily similar situation to last year’s Secret World Legends reboot). Other frequent criticisms include the proliferation of lockboxes, server instability, old bugs that haven’t been fixed, and not enough recognition or extras for players coming from the original game.
Site Kitguru ran Defiance 2050 through a series of benchmarks and compared it to the original game, stating that it “improves upon its predecessor with a more detailed experience.” It was also noted that there was a choppier frame rate on larger resoutions, better AI, and no apparent reason for the reboot on PC.
The Star Citizen refunds subreddit is often the home of big words and tall tales, but Redditor firefly212 did more than just talk: He actually tried to take Cloud Imperium to court over his refund request. Unfortunately for him, he lost in small claims court and the case has been sent to arbitration, as the judge apparently agreed with CIG that its retroactive policy regarding refund arbitration should apply even to donors and package-buyers who began contributing to the game before that policy existed.
“In mediation, CIG/RSI would not agree to refund the portion of my account not covered by the arbitration agreement. Though lawyers aren’t permitted, CIG/RSI lawyers drafted and submitted statements that were permitted. The judge declined to hear anything about the conscionability or lack of consideration in the TOS. Despite the top sentence on the TOS, CIG/RSI successfully argued that the arbitration clause should be applied to transactions even before the clause existed. CIG/RSI repeatedly argued that there is a playable game and that funds have been earned, but the judge did not rule that either. Following application of arbitration clause to transactions outside covered dates, court orders matter to arbitration, case is dismissed without prejudice.”
Concern and alarm has been raised among the Ashes of Creation community this past week as four members of Intrepid Studios, including CEO Steven Sharif, were granted moderation privileges for the AoC subreddit.
While not unheard of for a studio to be in control of a community subreddit, the potential conflict of interest usually prevents devs from moderating their own game’s community sites. What is far more usual, and what the Ashes of Creation community is now calling for, is that the developers be given special “flair” or tags on the subreddit but stripped of their moderation privileges. With the devs in charge, there is worry that censorship and shameless self-promotion will run rampant.
Steven Sharif addressed the situation with this post: “Yesterday, the owner of this sub Julius messaged me on Discord and offered to return the sub to our control in the hopes of giving the sub to a mod team that had the time to dedicate the tender love and care the sub deserved. I accepted, and will be including the volunteer mod team from the Ashes Discord in the moderation of this sub. With that, I will also become more active on the sub from a discussion standpoint and perhaps schedule an AMA as well.”
Those who take part in the event will be able to earn a new mount (Rathalos himself), a new armor set, and new minions and outdoor furnishings for completion. So that’s reason enough to take part.
Of course, players who are more interested in the next part of the story and the next set of dungeons will want to hop along until September, when patch 4.4 is scheduled to release. That will contain a new trial against Suzaku, a new pair of dungeons, the conclusion of the Omega series with the Alphascape, and all of that lovely new storytelling. Check out a gallery of shots for the live letter just below, and keep your eyes peeled for more information in the coming weeks.
Update: we’ve added the new trailer for the crossover event just below.
Guild Wars 2’s “PR nightmare” and the industry reaction to it dominated headlines and comments this week, but that’s not all that happened in the realm of MMORPGs. Defiance 2050 officially launched, Star Citizen players waged a protest, Wild West Online floated a reboot, Trion began compensating Marvel Heroes refugees, Crowfall announced plans to license its engine, and MJ brought back the Warframe goods from TennoCon. Plus, we got some useful dates for Monster Hunter World, Rend, and WoW’s expansion pre-patch.
Read on for the very best of this week’s MMO news and opinions.
First Life is Feudal content update unites the worlds, introduces PvP arenas, and adds clergy and slavery
With the new united map, players can now travel “freely” (i.e., with subscription-based restrictions) between the game’s worlds as well as trade between worlds via trade posts. For those who want to test their combat prowess against other players, the update introduces new PvP arenas, which pit up to 20 players against one another in free-for-all battles, with the top three players in each match taking home prizes of coins and PvP ranking points.