MMORPG Category

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Albion Online makes trade mission bundles much heavier

A little change can make a big difference in terms of balance. It’s what Albion Online did with its latest patch; all that’s really been changed is that trade mission packages have had their weight increased by around 400 kg. The thing is that a heavier package means using different pack animals to transport it, which in turn means not being able to rely upon using mounts with more survivability… and, in turn, it means that these trade missions become a lot riskier. See? Balance from a little change!

The patch also contains some other balance tweaks for faction leaders, as well as updating the marketplace UI with several quality-of-life features and fixing several bugs along the way. But the biggest change for the patch is, well, a little change that should make things harder for a lot of players who will rely on more vulnerable mounts now, which encourages more back-and-forth warfare, which is exactly the point.

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Zeal tosses out patches like there’s no tomorrow

Did our reporting on Zeal get you interested about the possibilities for this upcoming action RPG? Then you might want to be tracking the game’s ongoing development as it patches up through the pre-alpha test cycle.

So far this month, the game has seen multiple updates that have added features and systems such currency for cosmetic items, lightning and fire halos, several horse mounts (including armored and hell variants), team chat, truly casual 3v3 matchmaking, additional prime skills, fast ground casting, and plenty of adjustments for the PvP arena.

There are also many, many tweaks for the various game classes. Zeal’s roster includes the Judicator, Cleric, Ranger, Wizard, Warrior, and Outlaw. Which one will you play?

Source: Steam

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Broke Protocol is currently free on Steam to celebrate its first birthday

Remember Broke Protocol, the funky sandbox that’s basically a mash-up of Minecraft and Grand Theft Auto, with voxel graphics bolstering cops-and-robbers gameplay? It’s apparently celebrating its first anniversary on Steam today, and in celebration, it’s free. Free as in free beer. But only if you grab it really quickly. Quickly as in this week.

“Starting August 15th 10am PST (5pm UTC) Broke Protocol will be free to keep forever (100% off). No trial, limitations, or strings attached. But act quickly because the offer is only available during this 100-hour promotion.”

The Cylinder Studios devs note that the game has changed quite a bit over its first year of life; it can now support over a hundred players simultaneously and has shifted focus to better support roleplaying with more civilian and “enforcer” jobs as well as player housing, vehicles, and third-party admin tools to balance out all the crime and mayhem. Merchants and a map editor are still on the way too.

Source: Steam. Thanks so much, George!

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The Stream Team: What comes after SWTOR’s Knights of the Eternal Throne?

Now that Massively OP’s Larry and MJ finished SWTOR’s KOTET story, what’s next? MJ has no idea really. Surely the story must go on somehow, but on what tangents? What awaits — and more importantly, what choices await? Not that MJ can make them, mind you; the audience does! Join us live at 2:00 p.m. as the we move beyond the Eternal Throne to new adventure in…

What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, August 15th, 2018

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Fans deploy a mod to fix Monster Hunter World’s alt-tab errors on PC

There are some bugs in Monster Hunter World on PC, if you haven’t noticed. A lot of them have been addressed, but one of the more egregious ones remains and tends to crash the game when you alt-tab out of the title… which is a problem, since everyone in the world does that. Fortunately fan-made mods are here to save the day, fixing the issue with alt-tabbing by correcting an error in the engine that handles fullscreen mode incorrectly.

The mod also adds in higher-resolution graphic support, the ability to hide the interface for screenshot purposes, and a few more technical additions like tricking the game into ignoring certain CPU cores for performance issues. Of course, given that the game is meant to be played online there’s a limit to how much can actually be modded, but it’s nice to see that the issue is being fixed… by an unpaid modder rather than the company releasing the game, but still.

Source: Steam via PC Gamer and VG24/7

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Trion’s compensation for Trove’s exploit-driven downtime is absurdly generous

Last week, Trion Worlds was forced to take MMORPG Trove offline for more than a day on PC thanks to what was clearly a massive duping exploit that saw players dumping stacks of currency into the wild, destroying the game’s economy in minutes. Fortunately, Trion was able to scrub the game without the need for a serious rollback (in fact, the company’s warned players to stop asking for one); it also disabled some of the problematic items and banned the “very small number” of players who started the mess in the first place. Thank goodness because I am flat out of sad-faced voxel worm screenshots to use here.

As for everyone else? We’re getting some compensation y’all. Console players, who were largely unaffected, are getting a lustrous gem box, adventure reliquary, and empowered gem box. PC players, on the other hand, get three lustrous gem boxes, a three-day patron (subscriber) pass, three 50% adventuring experience potions, an adventure reliquary, and a legendary dragon mount – which is actually extremely generous!

There’s a catch: “To be eligible for these rewards you just need to have logged in between the time we came back online after the patch on August 7 through 10:00 PM PDT on August 8. If you’re in the EU this will be 5:00 AM UTC on August 9.”

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Functional music boxes are coming in Elder Scrolls Online’s Murkmire

One of my most beloved possessions in Ultima Online is my music box: I spent months, probably years, collecting each “track” to insert into the box, and then I can run it and play my favorite Ultima songs while I’m puttering around my house sorting loot.

That makes me all the most excited to hear that The Elder Scrolls Online is getting exactly such a feature in the Murkmire DLC later this year.

“For housing, we’re putting music boxes in,” creative director Rich Lambert told VG247 at QuakeCon last week. “It’s this cool thing and we’ve got a ton of music that we’ve written in the game and so we’re putting it all in music boxes.”

Meanwhile, ESO has delivered a breakdown of the Midyear Mayhem PvP event it held this summer. You guys dropped almost a quarter of a million chaosballs, stole over 2.5K elder scrolls, capped over 700K keeps, and murdered 7.5M fellow soldiers. Peace and prosperity for all!

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First impressions of World of Warcraft: Battle for Azeroth, part 1: Mechanics

Hey, there’s a new World of Warcraft expansion, right? When did that happen?

There’s a bit of snark there, but perhaps less than you might think. The weird thing is that Battle for Azeroth kind of does feel as if it just dropped without warning; it was outside of the usual release schedule for expansions, with a long lead-in, as if the final product just showed up on our collective doorsteps one day. Assuming you were already logged on and had your pre-orders set, you could just jump right in and start the expansion, which hearkened back to the days of midnight releases after a fashion.

Needless to say, there’s a lot to talk about with the expansion so far. Now that it’s actually live we can see the mechanics and the story with all the polish that’s intended, with nothing left behind a curtain (other than Warfronts, anyhow). Coming off the well-received Legion, this expansion has some pretty big foot gear to fill, and it’s fair to wonder if any expansion wouldn’t feel like a bit of a downturn… but let’s not start there. Let’s just start in on one aspect of the game and go from there.

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Black Desert revamps and shortens Savage Rift, implements offline leveling

Black Desert players are being treated to a big update this week featuring the revamp of Savage Rift that basically makes the PvE co-op content more accessible and interesting – though it also nerfs the rewards for playing through it.

“The most noteworthy change to the Savage Rift content is that the number of monster spawns has been reduced by around 40% which as a result makes each runthrough last about 20 minutes,” Kakao explains. “Cooldown times for siege weapons such as the Hwacha amd Lynch Cannon have been reduced by 50% so that adventurers can shoot these powerful weapons more often. As a result, the reward structure has been reworked as well. Although the rewards per playthrough have been reduced, the rewards vs playing time have actually increased, making it more interesting for adventurers to engage enemies in the Savage Rift.”

Don’t care about co-op play? How about offline leveling? Today’s update also allows players to nab a Book of Training and beat up a scarecrow to accrue combat and skill experience while AFK.

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WoW’s Battle for Azeroth: Secret quests, island rewards, bug fixes, and cinematic tomfoolery

Done everything already in Battle for Azeroth? Oh, you lie, but when you are done, you might want to keep your eye out for a super-secret quest line that Blizzard confirmed exists somewhere in this new World of Warcraft expansion.

The studio also incentivized the new island expedition mode by saying, “There are so many things in the rewards bucket that chances are, you’re gonna get something today, which makes it pretty exciting for your first 300 islands or so.”

Meanwhile as everyone is in the fun trenches of the leveling process, you might want to be aware of a cinematic bug that kept some players from seeing an intro cutscene. Also, Blizzard has been hotfixing some minor issues as the week’s progressed, so hopefully that’s leading to a smoother experience.

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Orake’s devs ask someone, anyone, else to take over this 2-D MMO

No, you’ve probably never heard of Orake before — and chances are that you never will again, either.

The crude-looking indie MMORPG has been slowly but steadily progressing through development this year with monthly patches. However, the team seems to have hit a wall and is now begging someone else to take over this project and bring this 2-D title to completion.

“We no longer have time to work on Orake,” the team announced this month. “If anyone is interested in taking over the development of Orake 2-D MMORPG, please contact me on the Orake 2-D MMORPG Discord.”

So… that does not look promising for this game’s future. What do you think?

Source: Steam. Thanks PlutoForeverNinthPl!

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A judge has mostly denied Star Citizen studio’s motion to dismiss the Crytek copyright lawsuit

MMO-watchers will recall that just before the turn of the new year, Crytek filed to sue Cloud Imperium, the company behind the sprawling and controversial crowdfunded MMO Star Citizen. Crytek alleged that CIG infringed its copyrights by using CryEngine to develop non-Star Citizen game assets in the form of Squadron 42 while misusing Crytek’s logo in marketing materials and Crytek’s CryEngine in the form of Star Engine. As recompense for this supposed breach, Crytek demanded a significant sum, including direct damages, lost profits, and punitive damages, as well as a permanent injunction against CIG’s use of CryEngine.

CIG, for its part, has denied the accusations, calling it a “meritless” lawsuit; it’s pointed to the licensing agreement that limits liability and damages from contract breaches, as well as asserted that it’s not using Crytek’s engine (any more) and that name changes to and expansions of Star Citizen’s “online universe” do not constitute a new game.

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MapleStory 2 is getting really close to launch, you guys

With its second closed beta run and done, MapleStory 2 is turning its sights to something bigger. Something grander. Something… launch-ier.

Nexon said that it’s going to announce the launch date for this 3-D sequel to the hit MapleStory on August 21st. “Not only will we reveal the official release date, but our team will also discuss the future content schedule of the game,” the developer said.

In the meantime, players can start reserving their names and even create their first character so that they can hit the ground running when MapleStory 2 launches. You’ll need to buy a founder’s pack to access this perk, however. It’s probably a good thing that Nexon has made these packs available for purchase again!

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