balancing
EVE Evolved: A matter of balance in EVE Online
Throughout its almost 15-year lifetime, EVE Online has walked a fine line between developing new features and iterating on existing gameplay. Development has to...
Greg Street discusses balancing League of Legends for all skill levels
How do you balance a video game? It's kind of an ongoing question, but it's also one that Greg Street (aka Ghostcrawler) has been...
Crowfall is tweaking healing, dizzy states, and multiple archetypes
Hopefully you weren't unduly attached to the number-crunched specifics of any of Crowfall's planned archetypes because the in-development MMO is contemplating some minor changes.
In...
Overwatch designer Geoff Goodman on characters, balancing, and community maps
The experience of developing Overwatch is very different from that of other Blizzard games; it's a new IP for the company, and it's a...