broadsword

Spun out of EA as one of the last remnants of Mythic Entertainment, Broadsword now runs Ultima Online and Dark Age of Camelot.

The MOP Up: Dark Age of Camelot allows name, gender, and race changes

Dark Age of Camelot is testing its next major patch, and it has a major surprise in store for its playerbase. "Patch 1.125...

The Daily Grind: How important are minimaps to your MMORPG experience?

MMO minimaps became the topic of a weird debate this week, as multiple sites appeared to have misunderstood a Belgian magazine's interpretation of the...

Happy 17th birthday, Dark Age of Camelot

Has it been 17 years since Dark Age of Camelot launched? Broadsword has counted up the days since 2001, and here we are...

Legends of Aria plans Steam early access launch on December 4, preorders are live

Legends of Aria is headed to Steam early access, Citadel Studios announced this morning. The launch is set for December 4th.
It's clear now.

Perfect Ten: Failed MMOs that could have succeeded with more love

Hindsight is 20/20. Unless you're blind in one eye from nostalgia, in which case hindsight is 0/20. In any case, you understand that it's...

MMO Business Roundup: FIFA lockboxes, anti-swatting policy, Fortnite on SNL, Free Guy, UO postmortem

Whenever our newsroom gets overloaded with weird industry-related articles that nobody feels like writing, another edition of the MMO Business Roundup gets its...

The MOP Up: Blizzard’s new playgrounds

Ranked Season 4 started up in Heroes of the Storm this past week, and that's just the start of the fun with Blizzard's...
We're not counting your game dying as death here.

Perfect Ten: The big book of MMORPG death mechanics

Video games will kill your characters. It's inevitable. I still faintly remember my younger brother's first video game death, when he ran full-tilt into...

Wanna feel old? Ultima Online launched 21 years ago today

Ultima Online is officially old enough to drink. It's older than I was when I first started playing it all those years ago! Yep,...

Ultima Online’s 101st update is rolling out as player-made castles are ported into the game

Ultima Online's publish 101 has begun rolling out to the first-wave production servers today, meaning the update will trickle out to the rest...

Ultima Online’s 21st anniversary patch introduces astronomy to Britannia

Ultima Online's 21st birthday is creeping up on us here, which means the game is older than some of our readers and will...

Massively Overthinking: What’s your favorite MMORPG swag of all time?

In a conversation about the recent Starflight 3 Fig campaign - which you won't see covered here since it's not multiplayer, but let...

Shroud of the Avatar expands dye palettes to more furniture in this week’s update

One of my first MMORPG memories revolves around my standing at Britain bank in Ultima Online, offering to dye people's clothes for gold -...

The MOP Up: Monster Hunter World soars past 10 million copies (August 26, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

New World preview from Gamescom slips into the wild as Amazon announces alpha signups

The first previews of Amazon Game Studios' New World MMORPG are finally trickling in from Gamescom just as the wraps are coming off...

The Daily Grind: Which MMORPGs are nearly different games with max settings or upgraded clients?

MOP reader Nibbana has a great question for The Daily Grind today. "So I just picked up Shadow in order to run my favorite...
Baby were born to run from the other side.

Rend’s Jeremy Wood on how Frostkeep borrows from Blizzard, Dark Age of Camelot, and PlanetSide

GameDaily has an interview with Rend's Jeremy Wood this week that covers a bunch of meta topics of interest to MMO players...

Functional music boxes are coming in Elder Scrolls Online’s Murkmire

One of my most beloved possessions in Ultima Online is my music box: I spent months, probably years, collecting each "track" to insert...

Leaderboard: Must MMORPGs revolve around grouping to be MMORPGs?

It would be easy to dismiss Saga of Lucimia's pervasive "group-based or go home" ideas as mere rhetoric, but the reality is,...

Massively Overthinking: Should MMORPGs incentivize exploration – and how?

Our Daily Grind on exploration last week sparked an intriguing follow-up from MOP reader Miol. "When asking about sightseeing and exploration in MMORPGs, you...

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