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Camelot Unchained attacks its own test server with an army of bots
While it's always important to get players on to test servers for that human element, what if you need a huge army of characters...
Camelot Unchained shows off its weapon stances
While it's certainly tempting to focus on Camelot Unchained's progress in creating weeds (or as the devs put it, "the unsung heroes of the...
How Frostkeep’s Rend compares to other MMOs and survival sandboxes
I was pretty well taken by multiplayer survival sandbox Rend as soon as I saw it at this year's PAX East 2017, as I wrote...
Camelot Unchained’s very busy, very productive week
If there's one thing to be learned from reading Camelot Unchained's weekly updates, it's that MMORPGs take a whole lot of work in so...
Camelot Unchained sees ‘a light at the end of the tunnel’
There's no doubt that it has to be difficult for the Camelot Unchained team to continue to ask for patience week after week when...
Camelot Unchained completes first pass on working armor, shields, and weapons
Beta 1 is mentioned 14 times in Camelot Unchained's latest update. I'm not saying it means something, but I'm sure feeling like we're making...
Camelot Unchained talks about development challenges and beta announcement
There are several notable quotes in this week's progress report from the Camelot Unchained team. Mark Jacobs said that encumberance penalties are being worked...
The Daily Grind: Do you ever play MMORPGs against ‘type’?
Perhaps owing at least in part to the charisma of its chief executive, Camelot Unchained is one of those rare in-production MMORPGs that seems...
Camelot Unchained and the critical importance of video game character hands
Camelot Unchained's latest development blog sees the team hard at work on animations, the patcher merge, the terrain editor, bots (the good kind), hair...
Camelot Unchained is putting its new animation system through its paces
One of the key foundations for Camelot Unchained was laid this past week, as the team introduced its brand-new animation system. Mark Jacobs writes...
See how Camelot Unchained’s visuals have evolved
There was a neat little post on Reddit yesterday in which a Camelot Unchained fan, DasLPSchaf, created a graphic showing some of the visual...
A peek at Camelot Unchained’s trees, forests, and C.U.B.E.
"Today's update might be a little lighter on the tech side," Mark Jacobs tells Camelot Unchained backers in his latest update, "but we have...
Black Desert introduces the family fame system with today’s patch
Live in today's Black Desert patch is what Kakao is calling the "family fame" system, which looks like a way to encourage alting and...
Camelot Unchained glues together beta build elements
"Despite the East Coast winter plague, we’ve continued to make steady progress gluing together several of our core elements for Beta 1," Camelot Unchained's...
Camelot Unchained starts the year with a pair of weekend tests
Camelot Unchained is back to business as usual following the holiday break. Mark Jacobs reports that two tests are being performed this weekend with...
Massively OP’s Best of 2016 Awards: Most Anticipated MMORPG for 2017 and Beyond
Massively Overpowered's end-of-the-year 2016 awards continue today with our award for Most Anticipated MMORPG for 2017 and Beyond, which was awarded to Star Citizen last year in...
MMO Year in Review: The Landmark and WildStar Steam parade (June 2016)
This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we...
Massively OP’s Best of 2016 Awards: MMORPG Studio of the Year
Massively Overpowered's end-of-the-year 2016 awards continue today with our award for Best MMORPG Studio of 2016, which was awarded to Square-Enix last year.
We asked our writers to...
Camelot Unchained recaps ‘roller-coaster’ 2016 with new pics
Camelot Unchained is wrapping up its development for the year with a recap of the team's current efforts and a top 10 list describing...
Camelot Unchained is working on its bot drowning problem
Camelot Unchained's weekly update has arrived, and in it, the team outlines its latest projects: networking stability, particle effects performance, banes and boons, and...