design

Plue Brotocol.

Vague Patch Notes: Don’t be the MMO beta defense squad

21
Every week, I have to think about betas. I have to think a lot about betas, in fact. More than I ever wanted to...
Welcome to funky town.

Vague Patch Notes: The verbs of MMOs

10
Even if you don't like crafting, you should care if your MMO of choice has meaningful crafting. And you should especially care if it...
Y'shjtola might be mad.

Vague Patch Notes: Defining the vague mass that is the MMO community

7
The community is important when it comes to talking about an MMO. This is an established fact; I wrote an entire column about how...
Venting prevents ex-plo-si-on.

Vague Patch Notes: You are and are not who you are in MMOs

42
If you've never been hit in the face, you're not really prepared for when someone does it, much less when it's a fist instead...
Space needed.

Vague Patch Notes: Players aren’t the only people who should prepare for their MMO to die

12
There are certain realities that developers need to reckon with that start with acknowledging a certain degree of reality, and one of those bits...
As in close your mouth and stop talking.

Vague Patch Notes: Managing the MMO message, volume two: How to shut up

16
It wasn't so long ago that we talked about managing the message when it comes to fans and the like, but today I want...
Time is a flat circle.

Vague Patch Notes: The wax and wane of MMOs and genres

14
I started writing for Massively-that-was in October of 2009. That was 11 years ago. Oh... oh my word, no, that was so long ago....
Ah ha.

Vague Patch Notes: Kickstarter shouldn’t be your investor demo funding

67
There are a few things that kind of make me see red about indie game studios. Generally speaking I'm of the philosophy that indie...
Burn me bro.

Vague Patch Notes: Managing the MMO message – and when to piss off your fans

5
Remember at the beginning of this year when Mark Jacobs managed to basically enrage everyone with his announcement of another game his company was working...
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Vague Patch Notes: What we mean when we talk about MMO success – and failure

12
Yesterday, aside from love being such an easy game to play, MOP's Justin graced us with a Daily Grind asking about why it was RIFT...
ha ha moneymaking go brrrrrrrrrr

Vague Patch Notes: Why stan an MMO with nothing to show for itself?

131
We need to talk about Star Citizen, folks. But maybe not in the way you might be thinking. Not about the game's development, which is...
Bad guys. Duh.

Vague Patch Notes: Apple vs. Epic is not good vs. evil

35
So Epic has really gone all-in on fighting against Apple here, huh? The company is using Fortnite as a wedge in hopes of bringing down...
WRONG KIND OF SHINE

Vague Patch Notes: How platform considerations impact MMOs

7
It wasn't until I had been working in this field for a while - and as a result playing a lot of different MMOs...
I half-see.

Vague Patch Notes: Balance in MMOs is overrated

22
Earlier this week, we did a post all about balance in Crucible. It was a detailed post explaining all of the ways that the...
Sky sky sky

Vague Patch Notes: No Man’s Sky is the real reboot success story

21
Whenever an MMO of any type has a launch that resembles the Nedelin catastrophe, people start talking about what the studio should do to...
It tracks.

Vague Patch Notes: New World delays to add the game into the game

19
All right. Someone has to ask it, and it doesn't need to be me but it's still going to be me because I feel...
KITTY! AGAIN!

Vague Patch Notes: Don’t alter MMO systems for people who never liked them to begin with

28
Here's a concept that just would not leave my mind thanks to World of Warcraft, but it's not a bad thing. But in order...
I half-see.

Vague Patch Notes: Trying to salvage MMOs from bad launches

10
So I'm glad that Crucible got a "pull back to beta" instead of a complete shutdown. I'm surprised but still happy because that's more...
Trying to gather.

Crucible plans voice chat soon along with adjustments to its Heart of the Hive

2
The post-release deployment for Crucible has been a bit shaky, something that the team acknowledges in its latest preview for players; no one has...
And it started to grow.

Seed shows off the concept art work for the game’s Kernel

0
Sitting at the heart of your colony in Seed is the Kernel, the little structure that kicks off the founding of your settlement. And...

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