editorial

Massively on the Go: Why Pokemon Go’s COVID changes should stay, not roll back

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Pokemon Go’s already tried rolling back some of its COVID features, and between the original announcement of its June disappearance and the announcement of...

Four Winds: Final thoughts on Elyon’s first closed beta test

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Elyon's closed beta test came and went, and boy am I happy with what I played. It was unfortunate that the test fell on...

Hands-on with Amazon’s New World first expedition, Amrine Excavation

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The funny thing about our ongoing pandemic is that it didn't really change the way video game previews are done. It turns out that...

Stick and Rudder: Phase 4 impressions and overall thoughts on Elite Dangerous’ Odyssey expansion

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Well, the alpha testing has concluded. Frontier Developments have presumably collected all the metrics and opinions they could want, and Elite Dangerous is heading...

The Soapbox: If you want innovation in MMOs, stop worshiping polish

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Gamers often lament that the world of MMORPGs lacks innovation. It's a frustration I share; this a genre that could be much more than...

First impressions of Elyon’s western closed beta: Day one and a dungeon run

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I can't believe I'm actually playing Elyon on local servers. People have been excited for this game since it was called Ascent: Infinite Realm, and just...
Balance.

Vague Patch Notes: Checking your bias when it comes to MMOs

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What are your biases when it comes to MMOs? It's all right, you can be honest about them here. Maybe you're biased against games...
Sad arbiter, not in snow

Vague Patch Notes: The win state of MMOs

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So how do you win an MMO? The general consensus is that you don't. The whole point of an MMO that this is an...

Massively on the Go: Pokemon Go’s May events look fairy good

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Pokemon Go’s finally getting back into the swing of things. While mini-events have been on offer in the past, May looks to be returning...

Stick and Rudder: The frustrating and unsuccessful search for life in Elite Dangerous Odyssey alpha phase 3

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I should have been more capable. If I were a better exploration pilot in Elite: Dangerous, I suspect I would have had a better...
Dance Dance San d'Orialution

Vague Patch Notes: What we mean when we talk about MMO maintenance mode

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I've mentioned before that this column's title was inspired by the vague patch notes of Final Fantasy XI, and here we are diving into that...

Four Winds: Why are Asian MMOs monetized the way they are?

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Welcome to Four Winds, Massively OP's newest column, dedicated to Asian MMOs and the culture around it. As the resident Black Desert columnist, I'm...

Stick and Rudder: Elite Dangerous Odyssey’s second alpha phase had more FPS goodness and even more bugs

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The whole that made up the second phase of Elite Dangerous Odyssey's alpha testing could easily be broken up into two parts: Frontline Solutions...
This seems pretty Sharlayan to me.

Vague Patch Notes: Playing MMOs as an introvert

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I've heard people say that the idea of "extroverts" and "introverts" isn't really all that accurate to the way that human beings actually behave,...

Working As Intended: There is no good reason for MMO gamers to fund Dreamworld

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Not quite a month ago, we covered the Kickstarter for a wildly ambitious MMORPG, Dreamworld. We were, uh, pretty skeptical about the game's chances....

The Soapbox: Lies I was told about World of Warcraft

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A few months back, I was feeling restless in my MMO routine. Guild Wars 2 is my MMO "home," so I'm always in that...
We still care.

Vague Patch Notes: The myth of the days before MMO datamining

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For those of you who don't know, this column was named after Final Fantasy XI. Specifically, it was named after the practice that particular game...

Why I Play: Multiplayer sandbox Eco is so much more than just an ecology simulator

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I’ve been struggling to come up with a succinct way to describe Eco. The game was recently the subject of a Whatever Happened To...

Massively on the Go: Mother Nintendo should make Niantic Earthbound

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So, Nintendo and Niantic will work together for more AR games based on Nintendo IPs. No great surprise from me, as I'd mentioned years...

The Soapbox: How Magic Legends went wrong with the Dimir Assassin class

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Cryptic and Perfect World Entertainment are known for their love of lockboxes as a monetization strategy. Therefore it was not wholly surprising when Magic:...

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