editorial

Order from disorder.

Vague Patch Notes: Why do MMOs have randomness?

If there's one concept that is nearly universally reviled among MMO players, it's randomness. Yes, pretty much everywhere. You could make a little fairy...

Massively on the Go: Pseudo-MMOing in Pokemon Sword and Shield

So one of the big draws of the new Pokemon Sword and Shield is the open-world exploration area of the game. It's expansive: It has 4-four-player...
Why do we do this

Vague Patch Notes: A look behind the magic at Massively Overpowered

Here we are on another Thanksgiving holiday, and as with every year, one of the big things I'm thankful for is that I've now...
DULL SURPRISE

The Soapbox: Cross-play, console exclusivity, and why companies won’t play nice

Let me tell you something: As the columnist who writes about Final Fantasy XIV I am so damn tired of hearing about crossplay. Seriously....
Be better.

Vague Patch Notes: Sub-optimal play vs. just plain bad play in MMORPGs

Something we need to start reckoning with when it comes to MMOs is the fact that it really is a problem when you're playing...

Vague Patch Notes: MMO grind is good (except when it isn’t)

Some of my fondest memories of World of Warcraft involve Adam Sandler and the Badlands. My wife and I had a pretty steady tradition made...
Oh my.

Vague Patch Notes: Ethics, PR stunts, and the BlizzCon apology

Are you all really tired of talking about ethics and Blizzard in the same sentence? I am too, but a large part of that...
Back in time.

Vague Patch Notes: Does BlizzCon have a future in its current form?

BlizzCon 2018 was a pretty unnecessary disaster for Blizzard. It managed to demolish any hopes people had about Battle for Azeroth rounding the bend and...
Sometimes it's... pretty clear.

Vague Patch Notes: Scammers, grifters, and amateurs in the MMORPG market

There are two apparent truisms about scams in the MMO marketplace. The first is that players are quick to call anything that vaguely stinks...
We all began with good intents.

Ask Mo: Second chances, hate wagons, and the MMORPG grudge game

Today's Ask Mo is not really about comment moderation, but it's where I want to start. Over the years of trying to cat-herd Massively...
hooooooboy

Vague Patch Notes: Copies, blatant copies, and plagiarism in MMOs

So... this was honestly not the story that I had expected to have wound up coming out of Eternal Magic. I'd been expecting...
We don't mean anything bad!

Vague Patch Notes: Crime and punishment and intent in MMOs

Last week, we saw Blizzard explain its philosophy behind why some World of Warcraft bugs in which players got to get more...
Here we go again.

Second impressions: Astellia Online’s launch version is a solidly average MMO

So... here's the thing about Astellia Online. You remember my first impressions piece? I freely acknowledged that the game was fundamentally a...
Bart, stop creating a diversion!

Vague Patch Notes: Do video games really need trade shows anymore?

The past few years have seen some really big seismic shifts in the game industry. In the time that I've been working here alone,...
Dragon Age: Colonialism is Bad

MMO Burnout: Greedfall is a pretty interesting swing for the fences, even when it misses

It's been said by me many times before now, but here it is again: I really appreciate a game that swings for the fences....
We're going to be here for a very long while, princess.

Vague Patch Notes: Timesinks, sunk time, and MMOs

Here's a fun question I asked myself a lot back in the day: Why, exactly, did leveling take so long in Final Fantasy XI? The obvious...

Working As Intended: What it means to be an MMORPG

I am amused and somewhat bewildered to admit that I have my very own pet troll. He follows me around on Reddit to hassle...

The Soapbox: There is no MMO that can fix a broken MMO community

We've heard again and again how the recently launched World of Warcraft: Classic was going to "fix" the MMO community by stripping away...

First impressions of WoW Classic – from a total World of Warcraft newbie

The gaming world is abuzz with excitement over World of Warcraft Classic. Players around the world are gushing with nostalgia over this trip...
You won't believe the things I didn't bother telling you!

Vague Patch Notes: How MMO studio communication and player confidence really work

Here's the funny thing about communication from MMO studios: It's vital to the continued feeling of a healthy game, and yet at the same...

ADVERTISEMENT

THE LATEST POSTS

adspacer

TOP CONTENT

NOW STREAMING LIVE ON TWITCH
OFFLINE - SEE YOU NEXT STREAM!