editorial

Sorry, guy.

Vague Patch Notes: WildStar deserves its shutdown, even though we loved it

Last week, when we heard that WildStar was being shut down, I penned a truthful, heartfelt eulogy for the game as it...

Massively on the Go: Our guide to legendary and EX raiding in Pokemon Go

It's a bit odd to say this about a Pokemon game, but raiding in Pokemon Go is kind of a big deal. Multiplayer has always...
How do I start to say goodbye.

A eulogy for WildStar – a marvelous MMORPG and avoidable tragedy

Friends, readers, genre fans, lend me your eyes; I come to bury WildStar, not to praise it. But just like Marc Antony, I'm...

The Soapbox: I have a bad feeling about Anthem

As I watched Nick Tarabay stand on stage hype up the audience in the Main Theater for PAX West 2018, I thought...

PAX West 2018: Getting my feet wet in Elder Scrolls Online’s Murkmire

I should preface this article with two things: I got to spend maybe 15 minutes in Murkmire while in a crowded, loud room...
Casual.

Vague Patch Notes: Casual no longer means anything in MMOs

Every time I see someone write something about casual players - including me because heavens know I've done it too - I feel a...

Working As Intended: Returning to Star Wars Galaxies – in 2018

If you've followed the Massively OP Podcast this summer or read any of my ramblings in Daily Grinds and WRUPs, you probably know that...

Massively on the Go: Guide to Pokemon Go’s battle system basics

As much as I love some of the game's systems that encourage social play, Pokemon Go's obtuse battle system from the start was problematic....
LISTEN

Vague Patch Notes: On scaling and meaningful advancement in WoW and other MMORPGs

It seems like pretty much nobody is happy with how scaling is working in World of Warcraft at the moment. The game's scaling...

Massively on the Go: Our guide to which Pokemon you should keep (or send away)

There's so much involved with Pokemon Go for new (or returning) players to adjust to that, initially, the topic of "good" and "bad" Pokemon was going...

Massively on the Go: Our basic guide to Pokemon Go gameplay and questing

Pokemon Go has come a long way since its early days of just catching and gym battling. Those are still core gameplay elements, but...

Massively on the Go: A guide to (re)learning how to catch Pokemon in Pokemon Go

So, you're in Pokemon Go, and you just saw a Pokemon. You clicked the little beast and now are in the catch screen. Just straight flick...

Massively on the Go’s guide to returning to Pokemon Go: Focus on community

I've noticed a bit of a renewal for Pokemon Go thanks to large improvements by Niantic starting with Generation 3. With raids, quests, real-world weather...

Why I Play: Trove’s Geode changed me from a visitor to a player

Trove's Geode expansion has been a game-changer - and I mean it in more ways than one. The latest update/expansion to the colorful...

Exploring Pokemon Go’s real-life communities: MOP staffers revisit the game from opposite corners of the world

It's year two of Pokemon Go. While there's always room for improvement, enough has changed that I feel comfortable recommending the game...

Pokemon Go’s second anniversary report card sees high marks for content and innovation

Today is Pokemon Go's second-year anniversary. Last year's report card had to grapple with things like the game's rapid rise and fall as...
This seems like more of a half-move.

Vague Patch Notes: On balance and differentiation in MMOs

Do you like fighting games? I don't. Let's talk about fighting games. But bear with me because you'll get where this is going. While I...

The Soapbox: The western port of Bless Online feels like a curse

To say that the development of Neowiz’s high-fantasy MMO Bless has been somewhat beleaguered would be an understatement. Since the Korean import’s...

E3 2018: Hands-on with Pokemon Let’s Go

You know with my being the one at this year's E3 that this would happen. A console Pokemon game that also connects to Pokemon Go?...

‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online

I was a wide-eyed, naive kid when I first stepped into Ultima Online in 1997, and as it turns out, the developers were...

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