Former ArenaNet developer Jessica Price has just made a string of new statements on Twitter discussing some of the issues surrounding the ongoing Guild Wars 2 PR nightmare, in which she and fellow developer Peter Fries were booted from ArenaNet following a Twitter altercation that mobilized a Reddit mob. Her primary complaint seems to be her allegation that ArenaNet – especially Mike O’Brien – “escalated” her (and Peter Fries’) firing, knowing what the mob’s response would be.
“The announcement was an escalation. The company could have chosen to say ‘their remarks don’t represent the company, we don’t agree with what they said, and they’re no longer with the company,'” she writes. “That’s not what they did. They framed an interaction on my personal social media in which I told a few individuals who (I thought) were being assholes that I wasn’t on the clock and wasn’t going to feign affection for people who are being assholes as ‘attacks on the community.'”
Consequently, she argues, O’Brien effectively provoked the mob, knowing what harassment would follow after she and Fries had been painted as “enemies of the community”; she calls it “active solicitation of harassment,” using the mob as punishment and then maintaining “silence in condemning the harassment,” which she says is “profoundly telling.”
Are you all in on games as a service? Are single player-games over, replaced by much more profitable eternally online (and lockbox-ridden) titles? Bethsoft’s Todd Howard doesn’t think so. Speaking to GIbiz, Howard says that in spite of Fallout 76’s controversial online nature, the always-on games-as-a-service motif “doesn’t mark the future.”
“Corporately we’ve done a mix; people forget sometimes,” he says. “Elder Scrolls Online is one of the biggest online games in the world, we have Fallout Shelter which we keep updating, and Elder Scrolls: Legends. Anyone who has ever said ‘this is the future and this part of gaming is dead’ has been proven wrong every single time. We like to try it all. For a long time we wanted to try a multiplayer game and we had this idea. We shouldn’t be afraid. We should try it.”
Ubisoft, on the other hand, has taken a different tack. The company’s EVP of Creative, Lionel Raynaud, spends some time in a corporate blog post to come at the problem from a narrative angle, saying his studio is trying to keep games going by doing its best not to “give finite experiences.”
As people who are intimately familiar with the online game space (source: you read this site), most everyone here can imagine the worst excesses of player behavior to be found in Fallout 76 before the game launches. But why not experience it firsthand? A new mod for Fallout: New Vegas will allow you to have that online experience for the game right now, well in advance of release.
No, it’s not adding online functionality, why would it do that? It’s adding an NPC with a flamethrower who shows up right after the tutorial and will try to kill you while shouting racist epithets.
Yes, you can probably guess the joke right from there, but there is a video just below for those who would rather just watch something rather than trying to actually play with this mod installed. And if you have some time to play with it yourself… well, don’t say you weren’t properly warned. You knew what to expect.
Last week, we reported on an emerging lawsuit lodged over the new Westworld mobile game. Bethsoft is suing Behaviour Interactive and Warner Bros. over what it characterizes as copyright theft from Fallout Shelter. Behaviour (you know it from MMO Eternal Crusade) developed Fallout Shelter for Bethsoft and stands accused of reusing its design, actual code (complete with identical bugs), and “substantially similar gameplay” for Westworld for Warner Bros., entirely without permission. Bethsoft claims Behaviour and WB breached their contract, misappropriated trade secrets, infringed on copyrights, and unfairly competed with it in relation to the two games; it demands that the court put a halt to distribution of the Westworld game and award Bethesda appropriate damages.
Warner Bros. isn’t rolling over for this. The media conglom told GamesIndustry.biz that Bethsoft’s claims are unsubstantiated and untrue – that WB never asked Behaviour to re-use Fallout Shelter’s code, and that Behaviour didn’t do it anyway.
The reason you won’t be able to play Fallout 76 with your friends on consoles is because of Sony, according to Bethesda studio director Todd Howard. A recent interview with a German site had Howard claiming that while Bethesda would like to do cross-platform play, “Sony is not as helpful as everyone would like.” Bethesda declined to elaborate on the statement when asked for further clarification by Polygon.
Cross-platforming issues have been in the news quite a bit recently, with Fortnite’s launch on Nintendo Switch being coupled with the surprising lack of cross-platform play for PlayStation 4 players. The last statement from the company was that it was “looking into possibilities,” so it remains to be seen both whether or not those possibilities will bear fruit and whether or not they’ll be resolved in time for everyone to enjoy Fallout 76 together.
We’re not allowed to forget about Fallout 76 for even an instant, apparently: Bethsoft has posted up the epic Welcome to West Virginia video that it showed during its presentation at E3, essentially offering a tour of the area the company has picked for the multiplayer entry in the franchise.
“All-new graphics, lighting and landscape technology brings to life six distinct West Virginia regions. Watch Welcome to West Virginia, featured during the Bethesda E3 Showcase, to get a look at the newest location in Fallout. From the forests of Appalachia to the noxious crimson expanses of the Cranberry Bog, each region offers its own risks and rewards. Post-nuclear America has never looked so beautiful!”
You’re getting a glimpse of the bunker, the map, and the rolling hills of post-apocalyptic Appalachia. There’s a look at some concept art and some spooky local baddies too. Enjoy!
A trio of companies known best to our audience for their MMOs are gearing up for a big court battle in the streets of Sweetwater.
Bethsoft is apparently suing Behaviour Interactive and Warner Bros. over alleged copyright theft in the brand-new Westworld mobile game. You’ll recall Behaviour from its development of MMO Eternal Crusade, and of course Bethsoft owns Fallout – it’s Fallout Shelter that Bethsoft believes was “ripped off” here.
Bethsoft says Behaviour and WB breached their contract, misappropriated trade secrets, infringed on copyrights, and unfairly competed with it in relation to the two games. Apparently, Behaviour developed Fallout Shelter for Bethsoft and stands accused of reusing its design, actual code (complete with identical bugs), and “substantially similar gameplay” for Westworld for Warner Bros., entirely without permission.
Fallout 76 wasn’t the only Interplay throwback at E3 2018: Descent, one of the games that defined the six degrees of freedom genre, is no longer underground. That is, the former title has changed because Interplay’s embraced the game and given the developers full support.
Descendent Studios team is hard at work on launch, Little Orbit CEO Matt Scott met with us to discuss what’s been going on in the past several years of development. Nostalgia aside, I went in expecting the worst: long-abandoned IP, Kickstarted game, indie team, extended public development, and fairly quiet presence on social media. However, I came out very pleased. While the game may not be an MMORPG, what I saw and heard makes me think that this may be the space experience I’ve been waiting for.
Bethesda’s E3 reveal of Fallout 76 had many gamers and franchise fans talking, no more so than out among MMO bloggers. After all, taking the series online for the first time is a pretty notable occasion, is it not?
“As I said before, I am all onboard with a Fallout survival game,” wrote In An Age. “Exploring the wasteland and looting all the things consists of about 80% of my gameplay in this series, and I am currently on an extreme survival game kick the likes of which I have not experienced since my high school JRPG days. All of that sounds fantastic to me.”
Leo’s Life isn’t as enthusiastic: “I was certainly interested last week. Now, not so much. It’s not the game that I wanted, but it’s probably the game that someone else did.” And Endgame Variable notes that, “The first thing they showed was your basic animalistic gankbox-style PvP. That’s got to be sending a message.”
One of the perks of pre-ordering Fallout 76 is that you’ll be automatically included in the pool of B.E.T.A. testers. However, life is not always equal or fair, and as such, Xbox One players will be the very first to get their hands on this survival sandbox MMO before their PC and PlayStation 4 friends. In fact Xbone players can pre-download it right now.
Speaking of perks, PCGamesN has a look at how the character customization system will work through stats and special traits. According to the site, all perks and skills are tied to collectable cards, and you will only be allowed to have a certain number of perk cards active at any given time. Perk cards also can be shared within your party as group-wide buffs.
Meanwhile, Bethesda continues to try to answer questions about the Fallout 76’s mechanics, including stealth, player C.A.M.P.s, and the integration of stories and quests.
If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?
Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.
“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”
With the recent revelation that Bethesda’s Fallout 76 is going to be an online multiplayer survival game, players who have been hoping for a Fallout MMO finally have something to anticipate. Sure, it’s not a proper MMORPG, but it’s all we could ask for in this day and age, right?
Actually, Fallout 76 isn’t the first time that the Fallout series was heading for online shenanigans, nor is it the closest concept to a pure MMO. Years ago, an attempt was made by the original creators of the Fallout series to bring an online game to the community, but this effort was stymied by Bethesda and a mess of legal issues.
For those who look back at the Interplay era of Fallout with deep fondness, the thought of the canceled Fallout Online project is a sore wound that continues to cause pain whenever prodded. Which is, I guess, what I’ll be doing today as we look at what Fallout Online was going to be — and why it never came to be.
You know how sometimes, when nosy press asks you a question with no good answer, you’re better off shutting up? And when they don’t ask you about a tricky subject, you probably shouldn’t go out of your way to run into it head-on?
Nintendo didn’t get that memo at E3, apparently, as during an interview with Bloomberg, it broke ranks with more diplomatic game studios to basically defend lockboxes and lootboxes.
“Loot boxes, broadly speaking, have gotten a bit of a bad rap,” Nintendo exec Reggie Fils-Aime told the publication (via GIbiz), in answer to a broad softball question about digital revenue.