numbers numbers numbers

fine

Vague Patch Notes: The problem with numbers in MMORPGs

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I recently saw a post on the official World of Warcraft forums noting that if not for the game's almost infamous level squish, players...
This is the face of giving a damn.

Vague Patch Notes: The limits of data in MMORPGs

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Yesterday, I went on a rant about data. As you probably guessed from the various columns wherein I attempt to use data to analyze...

Over 42,000 people played City of Heroes Homecoming in the last month

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Last night, the City of Heroes Homecoming team posted some intriguing numbers on player operating systems that got speculation about the current playerbase size...

Unsurprisingly, City of Heroes Homecoming saw a massive playerbase spike this past weekend

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On Friday, we asked our readers whether they planned to play City of Heroes Homecoming, newly crowned with a formal license by NCsoft. We...

MMO Business Roundup: NetEase’s Worlds Untold, Embracer, Ubisoft, unionization, and Epic v. Google

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Welcome back to another quick roundup of MMO and MMO-adjacent industry and business news. Numbers numbers numbers! NetEase - The Chinese megacorp NetEase just can't...

Could an AI bot do a better job as a games company CEO than an actual human?

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That headline's not an idle question: Chinese gaming company NetDragon decided to give it a try. Last August, NetDragon, which runs multiple MMOs including...

Blizzard claims World of Warcraft Shadowlands is the fastest-selling PC game of all time

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Blizzard is breathlessly proclaiming this morning that World of Warcraft Shadowlands is the fastest-selling PC game of all time, by virtue of its having...
Engagement.

The Daily Grind: Should MMO studios be more transparent about population stats?

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Some of our staff were idly chatting about Wargaming's playerbase this week when MOP's Ben chimed in with a link to the official World...

SuperData predicts huge gains for virtual reality over the next four years

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SuperData was rather famously quoted all throughout the industry at the end of 2016 following its research-backed proclamation that virtual reality was the "biggest...

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