sunset

MMOs, unfortunately, do not last forever. When they sunset and close down for good, the whole genre mourns.

Perpetuum is back from the dead thank to the Open Perpetuum Project, all with the original developer’s blessing

One of the biggest losses to the MMORPG genre last year was sci-fi sandbox MMORPG Perpetuum Online. The Avatar Creations devs threw in the towel last fall, saying they could no longer afford to develop for the title given a lack of publisher and dwindling playerbase. While the company initially intended to keep the servers online, the expense was too great, and the database was moved to a semi-official private server in a last-ditch move at the turn of the year instead. The game was, for all intents and purposes, on its deathbed.

But there’s some good news and warm fuzzies this summer, as a tipster pointed us to a lone post on the game’s Steam page from a few weeks back: The community’s been given the go-ahead to continue the game and in fact launched a brand-new server a few months ago.

“The Open Perpetuum Project, a community run server and development initiative, has stepped up to host and develop features for their server for all players to enjoy,” Avatar writes in its heart-warming message.

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RuneScape Classic has gone dark, but you can relive its final moments

Crowds of players turned out to mark the final hours of RuneScape Classic yesterday, celebrating the impact that this initial version of the popular free-to-play MMORPG had on their lives.

RuneScape Classic — known back then as simply RuneScape — launched back in 2001. This version was overtaken in 2004 by the launch of a much improved RuneScape 2, but Jagex renamed the first version RuneScape Classic and kept its servers running.

Syfy posted a sentimental retrospective covering RuneScape Classic and its affect on both players and the MMO industry over the years that’s highly worth reading.

Jagex announced back in May that it would have to sunset this long-running MMO due to instability and bugs that couldn’t be easily fixed. To pile on the hurts, the studio also shut down Chronicle: RuneScape Legends, a CCG, yesterday as well. The death of Classic is by no means the end of the game franchise, as both Old School RuneScape and RuneScape are still operating.

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The Stream Team: A Gigantic goodbye

It’s always a sad day when you have to say goodbye, and today is a Gigantic goodbye. The colorful MOBA-meets-shooter is closing its doors forever. massively OP’s MJ is heading in for those final moments, to play a few matches and say farewell.  Join us live at 10:00 a.m. as OPTV‘s infamous Stream Team brings you the last hurrah for…

What: Gigantic
Who: MJ Guthrie
When: 10:00 a.m. EDT on Tuesday, July 31st, 2018

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Gigantic’s last matches are now playing out ahead of tomorrow’s sunset

There will be no stay of execution for the gorgeous MOBA Gigantic, as PWE has put up a countdown clock for the game’s final day.

“Discontinuing Gigantic was a very painful decision,” the studio reiterates. “Unfortunately its uniqueness did not resonate with as many players as we’d hoped. Despite our best efforts, we were unable to find an impactful solution to maintain the game and allow Gigantic to break through in a crowded market. One last Gigantic thank you to our amazing community for finding joy and entertainment in a game we worked so hard to make for you. The good memories will always live on!”

The sunset was originally announced back in January, though it didn’t come as a surprise even then, as PWE had already shuttered Motiga, the studio that built and ran it.

Gigantic isn’t the only game PWE is disappearing this summer; in fact, it shut down Swordsman and Jade Dynasty last month.

MOP’s Stream Team will be taking one last look at Gigantic tomorrow starting at 10 a.m. EDT – we’ll be there when the lights go dark at 11.

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God Eater Online is shutting down in September

Sadly, it does not seem that God Eater Online really talks much about the experience of turning deific entities into snacks. If you were hoping to discover the unparalleled flavor of gods (possibly after they have been deep-fried), you will be disappointed. But not for much longer, as the game has announced that it will be shutting down in September in Japan. The title never made its way over to local shores, and under the circumstances that seems almost certain not to change.

God Eater Online launched on mobile in Japan back in February of 2017 and was based on the franchise of the same name, with players taking a variety of characters into active combat against monsters. The microtransaction store will be taken offline at the end of August, although for understandable reasons you may not wish to spend any money on it now, either. Our condolences to fans and developers affected by the shutdown.

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Warlords Awakening just sunset in Korea, and now it’s coming to Steam early access here

As we reported in June, Paywith’s Warlords Awakening MMOARPG is coming westward, with a launch planned for October and an early access date now set for July 26th. The base game will run for $11.99, on up to the top bundle at just shy of 30 bucks.

What we didn’t immediately realize last month is that this game is a rebrand and remastering of Elite Lord of Alliance aka Kuntara Online: The Elite Lord’s Awakening aka ELOA, licensed to a new company. That would probably be fine, except that as MMO blogger Murasama has pointed out, the circumstances surrounding the Korean relaunch of the game last autumn and its recent sunset are concerning. In spite of what appeared to be a respectable playerbase and following in its home country, Playwith shut down the game in Korea just a week ago, and it’s not clear how long the western version will be supported.

It certainly wouldn’t be the first temport we’d ever seen, though for $12, it’s not much of a cash grab. Caution is probably advisable in the meantime, and y’all know the early access rules anyway.

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Titanfall Online is over before it had even begun

Korean website Game Focus is reporting today that Titanfall Online has effectively been canceled.

As Kotaku notes, EA and Nexon have been working on the project for several years, though it just announced the team-up and its plans to launch for Asia last year. But now it appears the companies have taken stock of the changing winds of the games market, finding that player testing wasn’t going well.

“It is true that Nexon and EA have agreed to cancel Titanfall Online under a business decision. […] After much deliberation, it was decided that reallocating development resources to another project was better for the company.”

Our condolences to fans and developers.

Source: Game Focus via Kotaku

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Citadel of Sorcery shuts down after 14 years of development

Chances are that you have never heard of Citadel of Sorcery. MJ, our resident “has played every MMO in the universe” expert, only vaguely recalled this very indie title. But now it looks like you won’t be getting to know the game better, as the developers have announced that the game’s development is shutting down.

The fantasy MMO, which has been in development for 14 years and hung off of a promise of a truly dynamic world, operated on donations from fans alone. That wasn’t enough to keep it going, nor was the slower-than-expected engine development from another company.

“You made some amazing progress and worked hard to make this dream come true,” the team said. “Unfortunately, there just weren’t enough believers to get sufficient funding to push this to completion.”

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Scrolls is reborn as a free title, Caller’s Bane

It was back in February when Mojang’s – you surely remember it from Minecraft – online card game Scrolls was pronounced dead, but it was apparently just pining for the fjords. It’s back right now, and more to the point it’s completely free now. With the new title Caller’s Bane, you can download the game and play it right now… well, as long as someone has set up a server to play on. Yes, all of the servers now are going to be hosted by the community rather than officially.

The new version of the game also doesn’t feature a friend list or any progress transfer for veterans, so you’ll have to start that all over again. Fortunately, server administrators can also choose to just give you a full collection right away if they so desire. So while it’s not a grand new dawn for the game, it means that the whole thing can be downloaded and played once more. Isn’t that pretty good by itself?

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The Flower of Knighthood Kickstarter has been cancelled

Launching a Kickstarter is always a nerve-wracking experience. (Believe us, we know about it.) But then there are times when you see evidence that perhaps your Kickstarter is not going to fund and you pull it early. That’s exactly what happened to The Flower of Knighthood, which started its $600,000 Kickstarter back in May and cancelled it today before its scheduled conclusion after raising… about $3,000.

Yeah, that’s got to hurt.

There’s no update from the developers about what the next plan is or where development will go from here, if anywhere. If you’d forgotten about the title, it promised to offer a completely accurate simulation of medieval combat and was reportedly not actually sure if female characters would be featured in the game. This may be a sign it needs to be brought back to the drawing board; our condolences to the developers.

Source: Kickstarter

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LawBreakers is free-to-play for now, then gone in September

We all knew it was coming, but now it’s official: LawBreakers is now free-to-play on Steam, so you can dive right in and play if you want. That’s the good news; the bad news is that the game is indeed going away for good on September 14th. The servers will remain open until then, but all in-game purchases have been disabled and no refunds will be processed for the game from this point onward.

There’s no word on turning any of the code or server-hosting options over to the community, although it’s entirely possible that it would be out of the question due to agreements with Nexon. If you want to give the game a spin and either mourn its loss or find out why it didn’t gain traction, you can do just that now; just know that it’s all going away sooner rather than later.

Source: Steam page via Polygon; thanks to Kyler and Pepperzine for the tip!

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The Crew 2 is getting an open beta while the original The Crew goes into maintenance

It’s probably not much of a surprise to hear that The Crew is slipping into maintenance mode, as patches had been quiet for a while and the sequel is slated to come out this month. But it has been confirmed at this point that there will be no more patches for the game from this point onward. Servers will remain online and playable, and maintenance isn’t ruled out for fixing imminent issues, but don’t expect any new content.

There’s hope for those who need some new online racing fun but aren’t ready to buy the sequel just yet, as the game’s beta site has teased that an open beta is coming soon and will be discussed more at this year’s E3. So you can get some new driving fun in before the game releases… it just won’t be in the original game. That’s not exactly a shock.

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Hi-Rez is basically maintenance-moding Hand of the Gods

Back in May, we covered the bizarre silence surrounding Hi-Rez’s SMITE-infused free-to-play online card game Hand of the Gods. At the time, the information and update flow had completely and dramatically stopped; Hi-Rez was refusing to communicate with the community or the press about the fate of the title, causing players on Reddit and Discord to suspect the game was dead.

As it turns out, it’s not dead, but it’s as close as it gets. Just over a week ago, Hi-Rez president Stewart Chisam finally responded to player inquiries on Twitter.

“We have been working on and off on a nice bug fix patch to come out sometime soon,” he writes. “But no major content updates on the schedule. Servers will stay up as long as we have enough people wanting to play.”

I’d like to say that the game’s subreddit is filling up with farewells, but there are just a few, which probably won’t come as a surprise. Even an attempt at a postmortem hasn’t gotten much traction; players argue that stiff competition, marketing, balance, system requirements, bugs, and the mobile version were all factors in the game’s poor reception.

Source: Twitter

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