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See: The Game Archaeologist

The Game Archaeologist: SEGA’s Dragon’s Dream, the first console and cross-platform MMO

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When most people are asked to think back upon the first console to attempt an online RPG experience, the name that most likely pops...

The Game Archaeologist: Kingdom of Loathing

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It is, in so many ways, the antithesis of a modern MMORPG. It has crude stick figure drawings instead of lush 3-D graphics. It...

The Game Archaeologist: Tanarus, Sony Online Entertainment’s first online game

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While EverQuest is perhaps thought of as Sony Online Entertainment's first online game, the truth of history tells us differently. Just as how Mythic...

The Game Archaeologist: SOE’s many MMO spin-off digital card games

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One thing that I deeply admired about old Sony Online Entertainment was that it strove to experiment, innovate, and take risks. Sometimes those special...
I suppose it's cheaper than actually hiring someone to design these spaces?

The Game Archaeologist: Jeff Butler on EverQuest, EverQuest Next, and Vanguard

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As an MMO historian, I have to applaud the work of former SOE developer Shawn Lord in his huge interview series with the people...

The Game Archaeologist: Defining the eras of MMORPG history

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With MMO history stretching back to the early 1980s (and even before), this genre has accumulated a whole lot of history over the years....
Sort of?

The Game Archaeologist: Why 2008 was one of the wildest years for MMORPGs

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In the relatively short history of MMORPGs so far, there have been a few years that I would say were watershed moments for the...

The Game Archaeologist: Anarchy Online, from launch to now

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July 27th 2001. On this date, Funcom pulled the trigger on Anarchy Online, launching it in North America with a planned release in Europe a...

The Game Archaeologist: Anarchy Online, from development to beta

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We all have stories of our very first MMORPG experiences, and the one that I often share is that my initial dip into this...

The Game Archaeologist: Jumpgate and Jumpgate Evolution

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Historically, space-bound MMORPGs have not had as easy of a go as their fantasy counterparts. For one thing, there are proportionally fewer of them...

The Game Archaeologist: Lifestorm, Japan’s first MMORPG

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In comparison to how widely that China and Korea's game development studios embraced MMORPGs right from the beginning, Japan's been curiously low-key in creating...

The Game Archaeologist: The ballad of Fansy, EverQuest’s famous bard

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It was summer, 2001. EverQuest had just rolled out Sullon Zek, a no-rules "penal colony" server where the realm was as lawless as the...

The Game Archaeologist: The online world of Diablo II

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Most of us probably weren't expecting to see Diablo II once again propelled into the spotlight in the year 2021, but the BlizzCon announcement...

The Game Archaeologist: EA’s Motor City Online

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When we use the shorthand "MMO" for online games, it's always assumed that we're talking about swords-and-sorcery or sci-fi RPGs. However, the massively multiplayer...

The Game Archaeologist: Lost Continents, the Jules Verne MMO we never got

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If you're looking for an alternate vision of futuristic science fiction, you would do well to dive back into the worlds of 19th century...

The Game Archaeologist: Free Realms

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Its very name was a declaration of rebellion against the status quo. In an era that had yet to shift from a subscription-only model...

The Game Archaeologist: Seven ways EverQuest reshaped MMO history

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To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to...

The Game Archaeologist’s ultimate MMO archives v4.0

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By far, my favorite column to write here at Massively OP (and the one that always takes the longest) is The Game Archaeologist. I've...

The Game Archaeologist: Fallen Earth

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I remember back when Fallen Earth first came out, I had some friends who were raving about it and doing everything in their power...

The Game Archaeologist: Deadlands Legends, the western MMO that never saw the light of day

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The saying goes that there is nothing new under the sun. So while you probably can't write an original setting that's never been seen...

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