updates

First Life is Feudal content update unites the worlds, introduces PvP arenas, and adds clergy and slavery

Bitbox recently released the first major content update for its medieval sandbox survival game Life is Feudal, and it brings with it a slew of new features, including the uniting of the game’s numerous worlds, a PvP arena, the slavery system (really), and the clergy system. And to celebrate the new update’s release, Bitbox is granting all players a set of “God’s Favor” currency, the total amount of which is valued at over $2 million US.

With the new united map, players can now travel “freely” (i.e., with subscription-based restrictions) between the game’s worlds as well as trade between worlds via trade posts. For those who want to test their combat prowess against other players, the update introduces new PvP arenas, which pit up to 20 players against one another in free-for-all battles, with the top three players in each match taking home prizes of coins and PvP ranking points.

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Skyforge revamps PvP with the Gods at War update

The newest update for Skyforge is now live and changes a lot about the way PvP works. Before, PvP had gear scaling to the point that it was almost irrelevant while walking in, but now gear scaling has more factors affecting that scale. It also introduces the new PvP-based Honor stat, which affects your overall stats and how much damage you’ll deal on balance. Players who wish to accomplish a lot in PvP will want to stack on Honor via stat adjustment. There’s also the new Happy Hour system, which encourages you to take part in PvP at set times for increased rewards across the board.

Speaking of increased rewards, the game is also rolling out the myLoot Marketplace as a means of getting more stuff for myCoins. Taking part in events and purchasing items earn myCoins, and said coins can be used for purchasing items in the marketplace, a sort of “here’s your extra for buying something” reward. Check out the full rundown if you’re looking for more details on the new system.

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Twin Saga patches in a new class, new zones, and new chibi companions

At a glance, Twin Saga does not seem like a game that would be replete with firearms. It does not look like a setting in which you gun down your foes. Yet the new Cannoneer class is all about blasting things to pieces, so we must conclude that looks can be deceiving. It’s one of the big new additions with the newest patch, but it’s hardly the only one; players will also be able to explore two new zones in the northeast of the map, Black Hill and Moonlight Valley.

Players can also take on a new dungeon, Boreas Tower, whilst picking up two new Senshi (those are the cute little chibi things in the header, for reference). Add in new story quests and a new level cap of 80, and players will have plenty to do with the latest patch. Including blasting adorable monsters and scenery into bits with cannons, if necessary.

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Black Desert takes nodes and conquest offline for a new ruleset

When Black Desert updates on July 18th, new rules for Node and Conquest Wars will be getting rolled out along with the other changes. In order to facilitate this, the developers are ending the current battles for conquest on July 14th, which is this Sunday. The conflict will remain unavailable until July 22nd, when players can once again resume the fine art of smashing one another in the face to gain control of the landscape.

The official announcement does not mention what these changes will be, but as an international game players already suspect that it’s going to be the ruleset Korean players have been dealing with for some time. The down side is that these rules are almost universally reviled on the Korean servers, so the thread is full of people begging the developers to not make this change. So this may not be a case of players eagerly anticipating the wars resuming on July 22nd, in other words.

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World of Warcraft: Battle for Azeroth pre-patch arrives on July 17

Say goodbye to your artifacts and hello to War Mode, because World of Warcraft’s expansion pre-patch is almost here. When July 17th rolls around, players will no longer be able to earn artifact power or have access to artifact traits; the plus side will be that your artifact will automatically power up for new characters leveling through Legion. Players can also access War Mode, benefit from PvP talents, and even start exploring some new content that’s meant to be time-limited until the launch of Battle for Azeroth. Onward!

Of course, one subgroup of players will be a little more negatively affected by the change, as it turns out War Mode will disable the /follow command and make multiboxing less viable in PvP. Those of you who don’t multibox will likely be unaffected, but it’s useful to note that this is a notable change when Blizzard has previously been fine as long as it’s not automated. New policy, or just a War Mode-specific quirk? We’ll see over time.

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TERA launches the Phantom’s Keep update with more challenges to test your might

The newest update for TERA encourages you to revisit old things to test yourself anew. Have you made your way through the Dreadspire before? Because it’s revamped now, with new challenges and a tighter focus on your ingenuity and focus. Have you explored the depths of Manglemire? It has also returned, and it promises a fresh round of deceit and tricks from the cyclops Manglemore.

Of course, it’s not all repetition of familiar challenge; you can also take part in the new Dragon Hunt for the Guardian Legion, which respawns every hour and works similarly to the other Guardian Legion missions. Yes, you can argue that hunting dragons is the sort of challenge that the game has long offered, but hunting dragons is also challenging in and of itself. So in short, the patch is here, and it has all sorts of ways to challenge your skills.

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Latest PS4 H1Z1 patch tunes vehicle mechanics and introduces new lighting varieties

The latest patch for the PS4 version of Daybreak’s popular battle royale title H1Z1 goes live today, featuring vehicle tuning, lighting updates, and a handful of bug fixes to boot. The primary focus of the update seems to be some fine-tuning of the game’s vehicle mechanics, which is being done in order to “help combat the number of cars currently present in the final few gas rings.”

Cars are now much easier to destroy with pistols and rifles, which will now do the job with roughly 15% and 26% less shots, respectively, though SMGs and shotguns now require about 11% more hits to disable a vehicle. In light of this change, the devs have also made cars slightly tougher while they’re on fire before exploding in order to allow passengers adequate time to bail out. To top it off, cars now start with half as much fuel in the tank (save for ATVs, which now start with double the previous amount of gas) and consume fuel at a considerably higher rate. The patch also updates the game’s vehicle HUD, which aims to be “cleaner . . . and easier to read.”

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Crowfall talks about test patch 5.7 and the horrors of zoning

The latest community Q&A video from Crowfall is actually not that at all. It’s supposed to be that, of course, that’s what it claims to be on the tin (or in the video header), but the upcoming test patch 5.7 is the real topic of discussion for this video, and that has overtaken any actual list of questions. And with good cause; there are lots of little things in the patch that seem simple, like having multiple zones in the same world, which have actually been huge technical headaches that take a lot of development work to make functional.

Fortunately (or unfortunately, depending on your views), zoning isn’t the only challenging thing going on in the patch. After all, there are other mechanics like crafting changes, new monsters, and of course the infection by the Hunger. You can find out about it in the video just below; just don’t expect to get much in the way of questions answered. Shifting zones works, that’s reason enough to be happy, right?

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Black Desert patches in a new tag system for on-the-fly character swaps

It’s always nice when your army of characters on a given MMO can be useful for you at all times, and Black Desert’s latest patch makes that happen. The new character tag system lets you swap out your character on the fly for another tagged character of your choice, meaning that you can hop from being a helpless low-level character struggling with a quest to a max-level dynamo for just a few moments. So now leveling multiple characters is planning for the future, not just always making new alts!

Of course, the system does have restrictions. Players cannot swap in the sea, in the desert, or during Node/Conquest wars; there’s also a five-minute cooldown between swaps. The tagged character also cannot buy or sell trade items, nor can trade items be moved from inventory to storage. So you can’t just make the tagged character handle your shopping and such. But you can no doubt come up with interesting things with this mechanic; check out the full patch notes to see the other ways things have been rebalanced and improved.

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Wild West Online plans ‘soft relaunch’ to boost playerbase, says playable women are a ‘cosmetic feature’

The latest Wild West Online patch landed on July 5th, and it brings in some changes like a full Sheriffs vs. Outlaws faction setup and the ability to taunt your enemies. It’s also easier to customize your character’s appearance and several skill trees have been fixed to work correctly with the game’s current build. All good things for the people still playing the game, and all meant to feed into what is apparently a plan to relaunch the game entirely to be more of an online shooter and all that entails:

What this “relaunch” plan means for you – our existing players ? to be honest it doesn’t really gonna affect you much – it will for sure will bring new players to the game, as well as add more stuff to do in a game, making user experience more in line with it being PVP shooter game.

The developers go on to explain that quests will be removed from farmers, replaced with simply daily tasks that pop up as part of the interface, and farmers will become just another sort of vendor in the game world. You can read up the full plans for the “soft relaunch” now, although you have to dig a little bit to find out that the developers are working on adding playable women to the game but don’t consider it a very high priority because it’s “just a cosmetic feature.”

If you’ve forgotten, WWO launched out of early access in May in a state which appeared wildly unready for launch, with immediate negative reception. We’ve got a roundup just below if you’d like to catch up on the progress.

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Perfect World updates its Arc client with new features

You may or may not use the Perfect World Entertainment Arc launcher to play games like Neverwinter and Champions Online. There are lots of ways to get into the games, after all. But the developers would certainly like it if you were using the branded launcher, and with the latest update to the client you’ll have even more reason to do so. The newest version updates the layout of the front page to be more readable and allow special displays for more news categories, making the launcher more useful for sorting out what’s new.

Players can also take advantage of the launcher’s improved chat system, which brings some of the bells and whistles of voice chat, friend lists, group chats and you know what, it’s another client adding in an interface that should hopefully remind people of just using Discord. But there’s also an improved overlay in the game, so that’s a good thing. It should give you a little more reason to use the Arc client, or at least more improvements for people already using it.

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Albion Online brings faction warfare with the Merlyn update on July 31

Everyone does not get along in Albion Online. It’s not a game about everyone holding hands and being great friends. But when the Merlyn update arrives on July 31st, players will have a new reason to not be friends and to actually try to smash one another in the face with a big hammer. See, the patch is bringing factional warfare, which expands the reasons for smacking someone around from “you took my harvesting node” to “our colors don’t mix and you took my harvesting node.”

The update is also bringing along outposts, trade caravans, faction rewards, and resource redistribution across the world. All of it should give players even more reason to poke at one another in a fight over resources, as well as plenty of exciting new opportunities to do so. In other words, get ready for things to be much more contentious when July 31st rolls around.

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Skyforge details the coming changes to PvP with new stats

There’s been a bit of a problem with the balance of PvP in Skyforge. The developers want players to be rewarded for accomplishments in PvP, but the scaling system wasn’t working and players with good PvE gear were still coming out on top. Hence the new Honor stat being added to the game with the upcoming Gods at War patch, which should help players with a PvP focus outplay those who are running with whatever stats work for PvE.

Honor caps will increase with each season, but the maximum bonus for Honor will always be at 35% extra health and 20% extra damage in PvP. Honor will always be available through stat replacement, which requires a special item earned through taking part in PvP matches. In short, you’ll get more Honor stats by taking part in more PvP combat, and PvP combat will allow you to gain Honor stats which in turn make you better at PvP. It’s rather straightforward as progression goes, really.

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