virtual world

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Massively Overthinking: Are isometric MMOs more or less immersive than 3-D?

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I was chit-chatting with MOP reader (and prolific tipster!) Panagiotis the other day about Ultima Online's big news when he hit on a...

Perfect Ten: 10 tools MMOs use to tell stories

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While some players like to rebel against the notion that MMORPGs are storytelling experiencies, that narrative is exactly why I show up to these...

Global Chat: Why is LOTRO charging for its fall update?

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Roger over at Contains Moderate Peril recently ducked into the upcoming DLC for Lord of the Rings Online to see what it contained...

Not So Massively: The dos and don’ts of stealing from single-player games

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In my last Not So Massively column, I looked at the right and wrong ways for other genres to steal from MMOs. But...

Not So Massively: The dos and don’ts of stealing from MMOs

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Recently I played through the new PC port of the open world RPG Horizon Zero Dawn. While playing it, I was struck by...
My name is might have been.

Raph Koster argues MMOs are much more than ‘a series of kill and fetch quest pellets’

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As many of us know, Kingdoms of Amalur: Reckoning will be the only leavings we may ever see of 38 Studios' ambitious MMO...

The Game Archaeologist: Mirrorworld

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In this column, we have previously journeyed to lands where you saw not with your eyes, but with your imagination. I speak, of course,...

Second Life bans all in-game advertisements that are ‘political in nature’

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Launching into political rants in global chat or hijacking the guild discussion to make everyone uncomfortable with views on election candidates is seen as...
TI Header (Festivals)

Tamriel Infinium: Six more things to love about The Elder Scrolls Online

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When I think back to my earliest days of gaming, sitting in front of a tiny TV set with the non-ergonomic 80s beauty of...

Second Life developer Linden Lab has been acquired by an investment group

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Fun trivia fact: The AOL blog that eventually became Massively actually started life as a Second Life blog back when Second Life was...

Noah’s Heart is a mobile MMORPG of airships and procedurally generated open worlds

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Archosaur Games, the studio behind MMOs like Jade Dynasty, Swordsman Online, and Dragon Raja, are about to enter the mobile MMORPG...

Raph Koster shares rare behind-the-scenes Star Wars Galaxies pics in honor of the anniversary

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He might be busy creating a brand-new virtual world, but legendary game designer Raph Koster always has time to chat about his...

The Game Archaeologist: The virtual worlds of the 1990s

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With the increased speeds of modems and the move into 3-D space in the 1990s, some game designers thought it was a logical conclusion...

Not So Massively: I like survival mechanics, not survival games

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When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics....

Elder Scrolls Online’s Matt Firor addresses Greymoor launch issues

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Elder Scrolls Online game director Matt Firor has posted a lengthy and detailed explanation of some of the rough...

Darklands creator Arnold Hendrick passes away at age 69 due to cancer

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Game dev lost another of its luminaries recently with the news that Arnold Hendrick has passed away at age 69, succumbing to terminal cancer...

The MOP Up: Second Life’s super expensive brothel

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It's not every week that my editor marches up to me and demands that I cover virtual brothels as headlining stories, but this did...

MMO Burnout: We Happy Few is a single-player virtual world

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After having it on my radar for many years, I've finally gotten around to playing indie stealth/survival game We Happy Few. It's a...

The Daily Grind: How do you feel about offline play in MMORPGs?

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I spend a... lot of time in Star Wars Galaxies on the SWG Legends rogue server. I poke fun at myself for...

The Game Archaeologist: McDonalds’ McWorld MMO is a thing that existed

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If you thought that it was strange for MTV to create its own virtual world, then you probably are forgetting how desperate companies...

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