DCUO is switching its update cadence from quarterly to monthly

DC Universe Online creative director Jens Andersen has posted a pretty important update on the game’s forums. Daybreak’s superhero MMO will begin launching new content on a monthly basis instead of the previous quarterly cadence. New gear and associated rewards will also switch from quarterly to monthly.

Beginning with game update 47, DCUO’s marks of fury and marks of triumph will be merged into a single marks of victory currency. “New and existing players will be less intimidated by skyrocketing marks of triumph numbers, and better able to utilize features that require upkeep,” Andersen says.

He also mentions future collaborations with DC Comics and Warner Brothers, one of which will be the first piece of new content released under the new schedule.

[Source: Forums]
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27 Comments on "DCUO is switching its update cadence from quarterly to monthly"

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mysecretid
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mysecretid

vanquenton cromahr Oyjord 
I don’t owm either of the new consoles, but that definitely sounds like an issue related to how your PC and your TV are communicating with one another. I have heard of this sort of problem before.

Unfortunately, I don’t have enough tech savvy in this regard to help. Perhaps you could try googling the phrase “connecting my PC to my TV” (keep the quotation marks; it tells Google to read the words as a complete phrase) and see what sorts of helpful discussions you can find?

Or, naybe someone here on MOp will see this post, and they can point you in the right direction.

Good luck,

Cheers,

vanquenton
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vanquenton

mysecretid cromahr Oyjord I prefer to use the XBOX 360 controller when I play DCUO on my PC.  Whenever I try to hook my PC up to my TV, however, the text on the screen gets a little hard to read.  I would have to think that on the PS4 this wouldn’t be an issue, would it?

darkthunder84
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darkthunder84

mysecretid It helps indeed. Thanks for the reply.

mysecretid
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mysecretid

darkthunder84 
Typically, new powersets are added through the different DLC packs — so, you’re not *only* getting a power set or power sets for your money, but yeah, you are spending money to get them.
I’m not convinced that this was the best way to go either; I totally understand that the game needs to make money (and that most power sets weren’t ready at launch — another problem), but a lot of players hate to feel constantly nickel-and-dimed just to get what they wanted to play at start.
It just sets up a bad feeling for certain players. Give gamers what they hope to see, and many gamers will throw money at your game (e.g. The Secret World, for one example), but there’s a number of gamers who balk at feeling pressured into buying more, just to get the starting character they came in wanting to play …
Hope this helps,
Cheers,

crawlkill
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crawlkill

couldn’t care less about DCUO, but it’s nice to see a game ramping UP its production schedule for once, steada down.

darkthunder84
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darkthunder84

Do new Powersets still cost money to buy, before being able to use?
Would be interested in creating a new character, but not if I have to first purchase a specific powerset before I create the character.

mysecretid
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mysecretid

cromahr Oyjord 
I use an XBox360 USB controller with my PC. Like you, I got very used to playing DCUO with my mouse and keyboard, amd I preferred that method.
I tried using the controller for a bit, just to see how it would work; it worked fine — and some in-game processes seemed easier or faster, but like you, I was more used to the mouse and keyboard with DCUO, so I went back to that.
Totally a preference thing. It’s my opinion that either way works fine — it’s more, what do you prefer?
Cheers,

BalsBigBrother
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BalsBigBrother

Greaterdivinity Hurbster I have mentioned before that I am in a weekly static for DCUO doing some of the end game stuff  and one of the members is f2p. He manages but has to jump through a few hoops that we do not have to deal with as all access peeps.
Its doable if you are patient but for me I prefer the convenience of just being able to play what I want when I log in so that makes it worth the sub to me personally, others people feel differently /shrugs :-)

Red Alert
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Red Alert

What does batman look like he’s about to backstab Superman in that picture? Damn artists these days….

Ceder
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Ceder

I cant help but feel this is going to rush the implementation of features but good luck to them if they can pull it off.

Sorenthaz
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Sorenthaz

mysecretid Oyjord  Eh.  Personally I prefer DCUO more over Marvel Heroes.  But it depends if you like the Diablo-styled controls/systems of MH (mixed with MMO elements) or the action MMOness of DCUO.

Main turnoff from DCUO though is how everything becomes instanced.  I really feel like it would’ve been way better if they had taken the sandbox-ish elements of Gotham/Metropolis and expanded that further, making the open world the focus and letting you do different things around the cities that feel Super Hero/Villain-ish. Because they took a page from games like Prototype and Crackdown and then… went to instanced content afterwards… :/   I know the PS3 limitations are probably to blame, but that just goes back to bleh-ish design choices.

cromahr
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cromahr

mysecretid Oyjord Very nice summary. On that note, a question: Have you played DCUO on the PC as well, and have you tried a controller? Does this work well?
You mention that it seems to have controllers in mind, and I know what you mean. I usually played it with m+kb. I did buy a cheap controller, but at that point, I was way too used to playing DCUO with mouse and keyboard, and didn’t wanna relearn playing it with a controller.
However, I recently had some time off and started to replay the Assassin’s Creed series with the controller, getting quite used to it in the process, so I was wondering how well the PC-version works with a controller (in this case, an Xbox-USB-controller). Might be worth the effort to try to switch playing DCUO that way, maybe by starting a fresh character for an easier learning curve.

cromahr
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cromahr

I hope they don’t ruin it, or put out underwhelming or “alibi updates” (as in: Just something totally underwhelming just to say “Hey, its an update, right?”). I am not currently playing DCUO, but I go back to the game from time to time. I actually started about 2 months after the launch, and even though the game had some huge issues back then, I liked it and hoped that it would do well.
Have to say: they really got it together after a while, making the game much better. It felt like they saw that stuff just didn’t work out well and worked to make it better, and I was glad to see that.
Whenever I go back to the game, I enjoy it a lot, and I wish it well, hoping it will continue to grow and be successful, without the company ruining it

Nate Woodard
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Nate Woodard

I will echo many thoughts here and say that while this is good news, I hope they can maintain the same level of content that they have been giving us.  Otherwise, not interested.

Lateris
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Lateris

Dezmo I hope so as well. Thats a really rough schedule.

mysecretid
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mysecretid

Budukahn 
I suppose it depends how far ahead they are with completed content right now. How much “lead time” they’ve got on completed content.
If they’ve already got the next two full DLCs done, I suppose they could parcel those out monthly for a while, and not lose their time advantage.
But yeah, you’re right. If they _don’t_ have a bunch of content already finished, to give them a buffer zone when building new content, a monthly release schedule seems unsustainable.
Cheers,

mysecretid
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mysecretid

Oyjord 
If you like superheroes and DC Comics heroes, you’ll probably find things to like. It’s not a bad game at all but, in my opinion, they made a number of design decisions which hurt the game’s “fun factor”. Such as …
Power selection can feel kind of limited and clunky. You can’t basically build your full hero concept at start, and grow from there every time. 
If you want to play a Batman type or a “street hero” type, you do have more options, but a bunch of fifferent hero and villain archetypes can’t be built well within DCUO.
Also, the character costuming options can feel limiting at first. You pick up additional costune options as you play, but you may not be able to create the look you want at start.
The stories are good, but the main, non-DLC storyline seems to run out early — around level 15. You can go off and do the other plotline (the game has two basic storylines, one with a super-powerd feel, and one with a “street hero” feel) but if you’ve made, say, a Batman type hero, it can feel odd doing the super-powered storyline, and vice-versa.
After the story runs out, it’s mostly guild and pick-up-group raiding in super-villain boss-fight scenarios. A lot of the newer DLC content simply adds story only through more group-based scenarios. There’s also PvP battling available, if you like that.

The combat is very action-flavored and fun. If you’re playing on a console, you may find the combat even easier to run, as the game seems to have controller use in mind in some ways.

There’s also crafting in the game; I suppose it’s about “medium” in complexity, and you can ignore it if you want, and just buy off the in-game player-market instead.

These are only my opinions on DCUO, but I’ve told you what I feel. I played the game quite a bit until I got bored with the endgame raiding loop.

If I had to choose, I’d say (personally) that Marvel Heroes from Gazillion (available on Steam) is a much more fun superhero game, but DCUO doesn’t suck.

If you’re truly curious, I’d say try DCUO for a month, and judge for yourself. Best way to know.

Sorry for the length. Hope this helps.

Cheers,

Budukahn
Guest
Budukahn

Monthly?  Yeah, I don’t see this happening unless “content update” generously includes more cash shop tat.  Sticking to a monthly update schedule would be challenging for truly competent and properly funded developers so I just don’t see Daybreak succeeding in releasing meaningful stuff every calender month without some creative use of PR.

mysecretid
Guest
mysecretid

Sounds like they’re planning to release DCUO content closer to when it’s actually ready, rather than saving it up for a quarterly drop. I can see their reasoning.

But, as we were saying here on MOp yesterday (?) — I expect to wait until they add in a Might powerset for the Superman and Wonder Woman protege characters before I come back and give them more of my money.

Also, end-game content beyond yet more “super-villain boss raids” for guilds and pugs would be welcome.

My opinions, anyway,

Dezmo
Guest
Dezmo

Glad to hear this and I cannot wait. Hopefully they can keep up the good work there.

Sorenthaz
Guest
Sorenthaz

Interesting.  Good news to hear that it’s finally getting more support. Still not a huge fan of how they went about with choices on game design though.   DCUO could’ve been super fun as just a hero/villain romp through sandbox cities with instanced content as a side thing.

Oyjord
Guest
Oyjord

I’ve been thinking recently of getting a PS4. Any feedback on how fun DCUO is on it? I haven’t played it on the PC, so I’m hoping maybe I might find what may be my first console MMORPG a fun experience.

Greaterdivinity
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Greaterdivinity

Hurbster Depending on how much you play, yeah. I never really felt restricted when I was F2P since I was super casual, so it was never much of an issue for me. But I’m subbed atm and it’s definitely nicer to not even need to think about something like the money limit.

Hurbster
Guest
Hurbster

Greaterdivinity BalsBigBrother DCUO is another game in which it just makes more sense to sub. In my opinion. Hate that bloody money limit.

Greaterdivinity
Guest
Greaterdivinity

BalsBigBrother Well, the DCUO team was the only one that seemed to avoid the slaughterhouse. Though I’m wondering if this is “good” news or rather just “news”.
For all we know, this could be just selling more DLC (on a monthly rather than quarterly basis) for overall more money in an attempt to milk DCUO a bit more. I don’t want to be negative and pessimistic, but I can’t help but be skeptical.

BalsBigBrother
Guest
BalsBigBrother

Ooh nice to see a positive story for a Daybreak IP, even more so when it relates to DCUO.  My favorite game and the reason I maintain an all access sub.  Looking forward to seeing what they put out under this new update cadence.

Greaterdivinity
Guest
Greaterdivinity

Well then…we’ll see how this works out. They tried the weekly updates with PS2 and that ended up doing poorly.
I mean, not that I manage to find the time to play much anyways, but curious to see what updates look like moving forward.

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