The Daily Grind: How much will you pay for a VR headset, and which one will it be?

New analysis published on GamesIndustry.biz last week suggests that the virtual reality headset war is only going to heat up from here on out. Eedar’s Patrick Walker researched “consumer awareness” of different VR headset brands in the wake of the Oculus RIFT preorder announcement, arguing that PlayStation VR, Google Cardboard, Samsung Gear VR, and SteamVR/HTC Vive all trail Oculus considerably when it comes to whether people even know they exist. Oculus is currently considered the luxury brand of the market, too, convincing more than half of those polled that it will provide a headset with the highest quality.

Most intriguing to me is the split between those who think a VR headset should run under $200 vs. over $300 — it shows more than half of the market last year wasn’t willing to pay even a third what the Oculus is asking, and a quarter still isn’t.

So today’s Daily Grind questions are two-fold and aimed at MMORPG players specifically. How much would/will you pay for a VR headset, and which one will it be — which VR system is best for an MMO player?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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191 Comments on "The Daily Grind: How much will you pay for a VR headset, and which one will it be?"

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enamelizer
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enamelizer

Not interested in the current products in the slightest. Not that I think the technology as a whole will fail, as it clearly provides some very immersive experiences. But I am taking a “lets see where it is in a few years” approach.

SwobyJ
Guest
SwobyJ

SallyBowls1 Facebook wants to advance telepresence. Won’t happen immediately but I expect tech in the 2020s and especially 2030s to abound with ways to ‘be with’ others that go beyond a camera and microphone and text, in themselves.

SwobyJ
Guest
SwobyJ

Only $200-300 (leaning $200) tops for the technology currently being focused on. What I envision as future (within 5-10 years from now) VR tech, I may find myself willing to spend up to $400 on. But I won’t care as long as there’s still wires and this size, etc. I don’t see the 2010s as the decade of VR but I’m not actually pessimistic here – it could be the 2020s.

dibstaru
Guest
dibstaru

This is the reality of VR. I’m not down with that.

mosselyn
Guest
mosselyn

Right now? $0. Call me when the technology is matured, the price is in the $100-200 range, and it offers a clearly superior experience in the games I enjoy. I think it’ll be a Big Deal eventually, but we’re several years away from that right now.
TBH, I don’t feel the need for VR in my MMO’s. It strikes me as more of a win for an FPS or even many non-gaming applications. I don’t like to play in 1st person view as it is. I also want to be able to reach for my drink, answer my phone, or otherwise interact with the real world while I’m playing.
A HUD like Google Glass seems more practical for my tastes than a VR rig.

Xijit
Guest
Xijit

BryanCo Wild_Phil Xijit 
there already are …..

JohnD212
Guest
JohnD212

Nothing. I couldn’t care less about VR. I barely have time to play games but when I do I don’t plan to wear a headset. Talk about lonely. No thanks

blackcat7k
Guest
blackcat7k

Zero. The technology needs to actually become more than a gimmick if it’s going to actually be adopted. With the costs of development continually rising many of these companies are really wasting their money if they divide resources to support this technology in its current state. If they make titles exclusively for it, then they’re just shooting themselves in the foot.

RicharddeLeonIII
Guest
RicharddeLeonIII

0$ for until i can be sure I wont be retching while I use one.

ManastuUtakata
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ManastuUtakata

Quincha ManastuUtakata BryanCo 
My memory and awareness doesn’t pick up everything. /shrug