The Daily Grind: Do you like being lost in MMOs?
In Final Fantasy XI, my first MMO, maps were few and far between, often blindingly unclear, and offered as many opportunities to be hopelessly lost as they did for finding your way. Pretty much nothing important was marked on the map even if you had one. Being lost was the default state.
This is unusual now. City of Heroes and Guild Wars both surprised me by how resistant they were to letting me get lost, and World of Warcraft now makes it nigh-on impossible. And on some level, this is undeniably a good thing, because it means I spend less time trying to find where the Thing is and more time actually interacting with the Thing.
But then, some people really do prefer that sense of not knowing where the next objective might be. So today I ask, dear readers: do you like being lost in MMOs? Is part of the excitement of the genre for you when you don’t know where to go? Or do you consider better maps and more efficient guidance to be a boon to the genre?