Permateam aims to reduce toxicity by avoiding random grouping in games like Overwatch and League of Legends

Players feeling the frustration and sting of random grouping in Overwatch and other e-sports games might have a new ally in the form of a permanent teaming service. Permateam, as the name implies, connects players with desired team roles to form teams that benefit all. The site has one of the longest and most peculiar manifestos that we have read in a while, mostly expressing the pitfalls that random teaming causes.

“[Overwatch’s] attempt to group people were met with failure,” the site argues. “Players understood quickly that the volatile nature of random teams did not have any direct consequences for them. They could be as toxic as their rage dictated because they would not see the other players again after the match ended. Those lucky enough to win a match, learned that those random teams were just passing by. Skillful players would leave the short-term team and move-on. Occasionally, some players would accept to stick together for a few matches and become ‘friends’. Only to discover the next day that those friends are not playing again or are not reachable again. Having no other choice, players would again click on the ‘Find match’ button with dread, and like flipping a coin, wonder if their next team would bring them luck or misery.”

It should be noted that Permateam isn’t Overwatch exclusive; the service can be used to pair players up in League of Legends and CS:GO as well.

According to the service’s features, players “can find or form teams based on your common availability and roles to fill in the team, keep track of your friends’ progress, and access daily news related to your preferred e-sports.”

Source: Permateam
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22 Comments on "Permateam aims to reduce toxicity by avoiding random grouping in games like Overwatch and League of Legends"

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Lidva Silva

I don’t think this will work out :o

Meansanity
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Meansanity

For a gamer girl like myself, the toxicity can bring you down daily. Since Overwatch has beautiful graphics and a variety of colorful characters (and skins !) to choose from, you quickly forget that it is a PVP game with some immature children over 18.

After a hard work day and long commute, you don’t expect harassment and acid remarks from your “roll-of-the-dice” team. Call me “naïve” if you want. And if your own team is not composed of trolls, incompetent buffoons, leavers or misogynists, it’s the opposing team who is throwing acid remarks at your gameplay and having a blast since you cannot get out of spawning point. You get to a point where you wish you could remove those bullies from interfering with your path to glory.

So when someone spent all their time and energy to create a free online platform to help you create a team or apply on an existing one, find teammates within your SR range, displays overlapping schedules compatibility (with time zones!), languages choices, and have plans to introduce additional options to reduce the toxicity, I say “what do we have to loose?”…

…the kids are going to be in timeout.

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rafael12104

So… It’s like E-Harmony for group play. There is a screening process, match making, and the main event. Lol.

It might help… It might also intro a new level of Elitism.

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Permateam

Hah, we are not really in the love-love process.
More in the kill-the-enemy-not-your-teammates process.
We are not looking to introduce Elitism either, we just want to help eliminate toxicity from online games.
So that we can really enjoy the games for what they are meant to be.
Not to dread pushing the ‘find me a team’ button.

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rafael12104

Cool. Thanks for the replying. Good to see you here taking in the opinions and comments.

So, as you probably know, the internet and anonymous have a way of turning what are otherwise good services on their heads. DPS meters turned into methods of excluding players etc. etc. And that type of thing comes to mind here.

I don’t know the specifics of the service, but in general, I assume players can set the parameters they are looking for? Are there group leaders? Can they set specific requirements regarding rank, main, etc? If so, I can see certain “Leet” groups monopolizing your customer base to exclude others.

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Permateam

We welcome opinions and comments (as long as they are not toxic ;)).
Yes, you have guessed right, there is a team leader (a team usually need someone to take the final decisions and stick to them).
As for the rank, we follow the rules of each game. In the case of Overwatch, we apply the SR rule (+-1000 around the team SR, 500 when there are Masters in the team)). The means that people that are not in your SR range cannot find you, and you cannot find them. Unless you (or them) decides so. We do not prevent you from having people that are not into your SR range if that’s what you want so you can build a team that is not for competitive.
We do not support the concept of Main or backups. A team roster is limited to the maximum number of people the game can have in a team (ex: Overwatch team size is 6 people max, 3 in certain game modes). But you can specify the type of roles you are looking to fill in your team (ex: you need a tank and a healer). If you want to have more people than that, you will have to handle it yourself on your side.
I think that the way we came up with,and developed, the system prevents this monopole. At least that’s what we hope and would prefer to avoid.
We are aware that all that is good can be perverted, people have a knack at finding the cracks and abusing the system. What we want is to help remove a bit of the load from the developers that have to tackle this problem on their own at the moment and that cost them resources that could be spent on adding more content to the games instead (like Jeff Kaplan of Overwatch said recently).

Does that answer your question?

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rafael12104

Great response. I’ll be willing to give it a try. I’m assuming you will support other games as well?

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Permateam

Hah, welcome onboard then. :)
Yes, we have many games lined up.
We are currently working on League of Legends, which should be ready sometime next week.
After that, we will add Counter Strike Global Offensive.
Then more features, followed by more games.

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Sray

Walling ourselves off from the possibility of meeting other people online -ostensibly one of the major appealing factors in online multiplayer- doesn’t really feel like a solution to me. Furthermore, groups like this often just become elitist dominated clubhouses that just turf out anyone who doesn’t measure up skill wise. Kind of toxic in its own way.

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Permateam

We are not walling anyone off.
You are still playing with other people.
If you want a dose of random encounters you can still play the games like that.
We re just trying to help people build reliable-lasting-toxicity-free teams.

Reader
Sray

Then god forbid anyone polices their own behavior. Instead of trying to help fix the problem, you’re walling yourselves off from it to pretend that it doesn’t exist. This is literally no better than the “just ignore the offender then move on” junk that ultimately is part of the problem.

This sort of move,while well meaning, ultimately creates its own types of elitism and toxicity by its exclusionary nature.

If the doors are flung open to anyone to join, then you’re not going to keep any toxic people out; rather you’re actually going to paint a giant target on your backs for them. This means you’re going to have to create some type of probationary period or have “auditions”, either of which places perspective members at the mercy of the whims of others’ standards; which generally means that if the reviewers feel that someone doesn’t play a game seriously enough, then that person is out.

Beyond that, your chosen group then gets look upon anyone who isn’t aboard as less then human. I’ve seen plenty of guilds with filled with good people who all run around saying “pugs aren’t people” and regularly engaging in toxic behaviors like kicking non-guild members from dungeon runs for the sin of not being in the guild.

I’ll say it again, while this is a well meaning move, you’re actually just contributing to the problem.

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Vexia

Technically you’re still meeting new people online through Permateam. And there’s almost a guarantee that not everyone from your team will always be available to play at the same time, meaning you again have to fish for new members either through random matchmaking or Permateam again. It’s kind of like a more curated random matchmaking system, with people who are less likely to want to cause strife during the match just for the lols. I do hope they have some kind of measure in place to prevent unwanted elbow-rubbing with elitists, but the whole platform sounds more casual in my interpretation.

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Robert Mann

And… I’m going to guess the competing teams will eventually be silenced fully or unintelligible as per so many MMOs, because otherwise you’ll just get the toxic from that other team.

I guess it’s an attempt, at least, although it certainly won’t fix the overall culture. At least, it hasn’t for MMOs.

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Rolan Storm

When I read about permanent groups in ‘Camelot Unchained’ I did not think about this problem (ESO and SWL made me forget about it). Good idea.

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Ashfyn Ninegold

A pan-game guild.

It was only a matter of time.

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steve

I think that time was prior to the turn of the century. There have been pan-game groups since the UO/EQ days, and probably before that. On my EQ server there was Blood of the Spider (DROW gaming). Uberguilds have been a thing for a long time.

Goons deserve a dishonorable mention, as well. Just pay Lowtax $10.

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Ket Viliano

Could be a solution, or at least a better approach.

The key for Permateam would be integration across multiple games, one click convenience, that kind of thing.

As far as regular teams, that is a good idea, but will need further refinement and effort. There needs to be ways to find teams in need of players, an attempt to foster a community, and to create team spirit in esport type games. “Form a team with your friends, and recruit new members” that kind of thing. Guilds, but call ’em teams because esports, duh. Add cross team alliances for when not enuff members are online.

More sportsball and less kill em all would likely help as well.

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Permateam

This is exactly what we are trying to achieve. You can either create your team, or join existing teams that have open roles.
But I think guilds are a bit more generic than what we do. A guild can have any number of members. We respect the rules of the games we support. For example in Overwatch you can have only 6 team members max (some game modes are even limited to 3)
But we have plans for that too. ;)

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Armsbend

So it’s a forum. Lol.

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Jeff

I appreciate they are trying now…however they did create the problem, and I don’t see this as being very effective either.

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Tom R

Hope they do PUBG. Might actually try it out if they do.

Went from an amazing random squad team win last night with some very nice people to a bunch of people who enjoyed the ol’ classic knee-slapper of a joke where you say the “n-word” or other racial slurs 50 times in a row.

You know, those squads that make you really consider if the 2 day team kill ban is worth it.

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Permateam

It is on our todo list. I just can’t tell when it will be available because we have a ton things we want to add to. The best would be to go on our site and subscribe to the News so that when we will support PUBG you will be one of the first to know :)

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