Casey McGeever

Exclusive: Ship of Heroes’ Casey McGeever on the superhero MMORPG genre

Ship of Heroes is super-jumping right into 2018 with two documents of note. The first is a retrospective of what the Heroic Games team learned from the community in the past year, including the fact that players want harvesting, crafting, and trading mechanics as well as crowd-control and pet mastery classes and Halloween. The team also says it understands the community’s desire for solid character creation and combat, details on character powers, and real gameplay video demonstrating development progress – particularly a mission video.

“A powerful character creator, and a positive community, are the two most important features of SoH, as judged by the voters in our polls,” writes the studio.

The second document, published here exlusively on Massively OP (not sponsored), is a reflection on the state of the MMORPG industry, particularly the superhero corner of it and how Ship of Heroes fits in, penned by Heroic Games’ Casey McGeever. We’ve included the whole piece below:

Read more

Ship of Heroes has finished up its first character creator alpha – here’s what you built

Quietly zipping along this fall is City of Heroes spiritual successor Ship of Heroes, which has been running a small external alpha test with backers focused on its character creator tool, the first such alpha wave for the game. Heroic Games now says that test has drawn to a close as a “resounding success.”

Ship of Heroes has three current character models – a female, a male and a really big male. Each can be outfitted with civilian clothing or with hero costumes, and the items can be mixed and matched. Each article of clothing has primary and secondary colors that can be set using RGB values, giving enormous freedom to each player to design a unique character. In addition, over 300 morphs can currently be applied to each character, allowing even greater levels of customization. Every character in the game can be distinct and unique from other characters.”

Notably, the team says its feedback revolved around wanting more hero costumes, a wider variety of costumes, more skin tones and colors, and body morphs including height, all of which is still in progress.

Read more

PAX West 2017: Ship of Heroes on exploration, community, and recapturing the magic of City of Heroes

Sometimes MMORPG players might get the feeling that game companies will let just about anything slide in order to keep the most revenue streaming in, but that’s not the case with one particular hopeful City of Heroes successor: Ship of Heroes. Studio Heroic Games is predicating the game on a positive atmosphere, which starts from the ground up.

At this year’s PAX West, I sat down with CEO Casey McGeever to talk about the game: where it’s coming from, where it is now, and where it’s going. We discussed funding, rivalries, community, and the wild backstory about the massive ship that heroes will be living on. After that, I attended the CoH successor panel to hear about the three largest superhero MMORPG games currently in development. Let’s suit up and dig in.

Read more

Massively OP Interview: Why Ship of Heroes is taking City of Heroes into space

What happens when a group of dislodged City of Heroes fans attempt to bring back the spirit of their favorite MMO while marrying it to another favorite geek pastime (in this case, Star Trek)? You end up with Ship of Heroes, an in-development title that’s holding a torch for the popular superhero MMO… in space. We sat down with Heroic Games CEO Casey McGeever to find out more about this potential game.

Massively OP: For those a little unfamiliar with the project, can you give us your quick elevator pitch for what Ship of Heroes is?

Casey McGeever: Ship of Heroes is a new MMORPG in development, which is a spiritual successor to City of Heroes. We’re combining the best elements of hero and sci-fi games in a setting 500 years in the future.

Read more