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See: Daybreak Game Company

The Game Archaeologist: EverQuest II East

Publishing a video game globally is a monumental task, more so if it is a live online game such as what you’d find with MMORPGs. With different countries and regions come various traditions, prohibitions, language barriers, government restrictions, playstyle expectations, and financial models that must all be sorted out and overcome for these games to come out.

One of the most famous examples of adapting an MMO for use in another country is how World of Warcraft had to make significant graphical changes to its death-themed imagery (including its Forsaken race) in order to get approval to operate in China. Censorship aside, many studios have adjusted their games to include elements appealing to a certain country in order to get more fans (such as WildStar’s panda explosion).

Today we’re going to look at a short-term oddity in EverQuest II’s history, when SOE attempted to expand the game into the east — and how that rebounded back to impact the west.

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EverQuest II’s Tinkerfest offers new quests, achievements, pets, and craftables

Tinkerfest is live in EverQuest II once again as it always is in summer — “like clockwork,” Daybreak dad-jokes.

“Take up your favorite wrench and celebrate all things gnomish, be they metal, combustive, mathematical, experimental, or a combination thereof! Adventures, rewards, buyables and crafted items await you, both new and familiar. You won’t want to miss all of the fun at Gnomeland Security, your headquarters for all things Tinkerfest, in Steamfont Mountains.”

There is new stuff to toy with this year, including a new hack-‘n’-slash public quest in Antonica and the Commlands, a new achievement, new merchant items, and a new crafter recipe booklet. EQ2 Traders has pics of new toolboxes, a distillery, and metalwork arches, plus a buyable backpack, minipets, and a sweet fabled-tier familiar for high-end tinkers.

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DC Universe Online looks forward to a new powerset and two new stories

Ah, summer, the time of year when everyone inevitably starts thinking about the fall. It is what comes next, after all. So DC Universe Online is teasing its plans for content through September and November, including the upcoming new Water powerset to replicate Aquaman. Stop laughing, it’s a legitimate powerset; it can heal or do damage, focusing on manipulating the water in and around allies and enemies. It’s scheduled to roll out on August 30th, so you’ll be ale to get all wet just before the summer ends.

Meanwhile, the two new story arcs for the game will be coming out in September and November. The first one, Riddled with Crime, sees Batman going missing and Gotham City’s underworld rising up to take control of the streets; the second brings in the Crime Society of America from Earth-3, requiring heroes to team up with Alexander Luthor in a world where all of the morality of characters is reversed. It’s a little ways away, but you know with all of this that you won’t want for entertainment for the next few months.

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The Daily Grind: What’s your ideal ‘retirement’ MMORPG?

Wednesday, my husband and I were chatting about the big stories of the day, including the Star Citizen piece that racked up a bajillion comments, not counting all the deleted ones. I was explaining that some people have put thousands of dollars into this hope of a game, which skews how setbacks are perceived, when he remarked, “Oh, it’s their retirement.”

He didn’t mean people were investing their retirement savings into CIG, of course, although I’m sure somebody is doing just that. He meant they’re investing their retirement dreams in virtual spaceships. Those future players don’t really care that the game isn’t finished now and probably isn’t going to be feature complete for many more years. They’re thinking long-term: This is the game they want to “retire” to in a more vague and distant future, and it’ll be ready for them when they’re ready for it. Star Citizen is their cabin by the lake, their shack by the sea, their tent on Tatooine.

I’m most of a lifetime away from retirement, so I’ve never really thought about what I might want to play if I ever get to be a kid again only with money, outside of joking about wanting VR in the old folks’ home. But I have my weak spots: If someone promised me SWG 2 would be ready in a couple decades, I’d start planning my character now.

Have you got a “retirement MMO” picked out? What’s your ideal retirement MMORPG?

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Massively Overthinking: Building a better MMORPG economy

We are on a roll with the epic questions for Overthinking lately! “The recent article about monetization got me thinking about just how much most modern MMOs are still trying to replicate real-world capitalist economies,” MOP Patron Avaera begins.

“Virtual currency is usually earned proportional to various measures of virtual effort that are intended to be wealth-generating activities – selling loot earned from skillful PvE hunting, selling crafted goods made from resources gathered over time, owning items or land that generates tradeable material over time. However, virtual effort doesn’t have the quite the same limitations, scarcity, and creativity as real-world effort, and these systems seem prone to exploitation by users/bots that can easily outmatch casual players in terms of how much virtual effort and time they can expend, leading to various RMT problems and artificially distorted economies. How would you go about avoiding this problem, if you had the god-like powers of a game designer? Is there a way to set up a virtual economy so that it isn’t prone to exploitation by bots or gold-farmers, and will we ever see a virtual game currency that can truly be exchanged with a real one?”

I posed Avaera’s question to our staff to mull over.

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Next Day Survival debuts, plus H1Z1, Hellion, Black Death, and Life is Feudal survivalbox news

ARK and Conan aren’t the only survivalboxes in town — in fact, several of the modern contenders in the subgenre have updates and videos this week demonstrating their progress.

Today, we’ll start with Next Day: Survival, a new game to our coverage here on Massively OP and one that’s just hit early access today. It’s touting its storyline, questing, “sophisticated crafting system,” car restoration system, repitation, and multiple game modes, including pure PvE and a single-player mode.

Next Day: Survival is a multi-player survival game with elements of RPG. Its action takes place in an imaginary country within the Eastern Europe, a large part of whose territory is contaminated with toxic fog. The player’s main task is to survive, to develop his game character’s skills, and to interact with the surrounding world, other players, and non-player characters (NPCs). In the course of the game, the character earns a reputation, which gives him the chance to join various factions of survivors, each with their own features and limitations.”

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Choose My Adventure: Two approaches to whining about DC Universe Online

Dear readers, today I am going to try something different for all of you. And it’s predicated on the fact that I’m not just fond of video games; I’m also fond of comic books. This means that when I sat down for my most recent play session in DC Universe Online, I found myself of two minds about why I wasn’t super-duper happy with the content I was experiencing… and both of them could easily fill in a good chunk of words by themselves.

So this week, you get to choose the column you want to read. There are two spoiler warnings below: one covering my thoughts of playing the game from a strictly game-based perspective, the other one being my thoughts of playing the game from a comic book fan’s perspective. Read one! Read the other! Read both! Theoretically you could read neither, I suppose, but then you would have clocked out before you were done with this introduction.

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Raph Koster would put action combat in Star Wars Galaxies if made today

Recently, one of game designer Raph Koster’s fans wrote in to pose him an interesting hypothetical question. If he were to remake Star Wars Galaxies today, the fan asked, which combat format would Koster choose?

His answer? Action combat all the way, baby.

Koster said that the environment right now is more conducive to action combat, even within RPGs. He cites a larger audience for such gameplay, far better technology than back in 2003, and different player expectations. “It would feel pretty alien to the average player to be in first person and not have FPS combat,” he writes. “This was one of the things that drove having overhead views in SWG.”

He does note that RPG elements can be used to make action combat more stat- than twitch-based, which has been used in many MMOs and other video games.

Source: Raph Koster

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The Stream Team: Kicking butt with an EverQuest II butt-kicking mount

Thanks to EverQuest II’s newest progression server, Fallen Gate, Massively OP’s MJ has earned the amusing Pedipowered Posterior Punter. And she can’t wait to get her butt kicked all over the map for you! The team also needs to finish up the Lavastorm Heritage Quests so it can move on to less heated environments; MJ is ready for the cool breezes of Everfrost! Tune in live at 9:00 p.m. as MJ kicks her way through more HQs.

What: EverQuest II
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, July 18th, 2017

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RIFT brings on a new community manager

ArcheAge isn’t the only game at Trion Worlds that’s shuffling around its community team these days. RIFT announced last Friday that it brought on board Jennifer “Yaviey” Bridges to be the new community manager for the fantasy MMO.

Bridges said she has worked on several MMO community teams to date including EverQuest II, WildStar, and Lineage II and was a RIFT player back in the early days of the title.

“If you couldn’t already guess, MMORPGs are my jam,” Bridges wrote. “They’re my absolute favorite type of game for a variety of reasons. I love the communities in them, I love that you can constantly strive to be better at something, and questing in general always feels so epic.”

This move doesn’t mean that Linda “Brasse” Carlson is out as a RIFT community manager. Bridges confirmed that Carlson will continue to manage the team while doing “cool creative stuff” in the meantime.

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DC Universe Online is releasing its stat rebalance with its next major patch

No one likes seeing numbers go down in an MMO. You work really hard to make sure your attack power goes as high as possible, and then suddenly one day you log in and find out that it’s lower than it used to be. That’s one of the changes coming with DC Universe Online’s most recent pass on stat revisions. However, that’s no need to be worried, as your actual output will not change. You may have 10% less attack power, but everything is scaled down by the same 10% to keep exponential stat scaling under control. So while it means a smaller number, it won’t affect your performance.

The most recent stat update also goes into making individual healer skills more effective, so healing feels less like a matter of spamming and more like an act of balance. Controllers have also had their power regeneration numbers buffed, so that will help that role produce a bit more of an impact. If you can’t wait to try this out for yourself, the good news is that it’s going live with game update 73 within the next few weeks as developers fine-tune the change. So it won’t be tomorrow, but it will be soon. (Whether or not it will hit in time for our current Choose My Adventure run is another matter altogether.)

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The MOP Up: Crash Force offers arena fun at a discount (July 16, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERAMaster X MasterEternal CrusadeWarfacePortal KnightsMapleStoryCrash ForceDroneNeverwinterElswordEVE OnlineWarframeFinal Fantasy XIVEverQuest IIWorld of WarshipsPath of Exile, and Eternal Crusade, all waiting for you after the break!

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One Shots: Man of Tungsten

Look there! Up in the sky! It’s a bird! It’s a plane! It’s… Mysecretid!

Who among us hasn’t played a video game at some point and decided to create his or her favorite fictional character? At least Mysecretid is being honest about it: “DCUO sets up this idea that the players can be proteges of existing DC heroes and villains. Although many players ignore this possibility, I decided to make my character a clear Superman fan — as I am.

“I realize that Superman is often terribly written, but when someone ‘gets’ the character, he’s golden. I re-created my main from the PC on my PS4. I’ve been having a lot of fun, despite the game’s flaws.”

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