There are always going to be differences in opinion about what should be done with an IP based upon a franchise. That's just natural. The same core universe could be used to make a sprawling sandbox with weak combat but a robust non-combat market and profession system, or it could be used to make a combat-focused experience that focuses on energetic fights, nifty story moments, and little else. In both cases, even if you don't like the end result, you can understand exactly why the IP was used for this.
Our column today is not about those games. No, this is about games that completely failed to make use of their licenses to IPs, produced totles that did not in any way logically follow from the license that was given, or otherwise took pure gold and turned it into something... less than gold. There's room to debate whether some of these IPs would ever make good MMOs, but boy, the uses we have were pretty bad.
It's important to note that Shroud of the Avatar is not actually going to launch on July 28th. It's just not going to wipe characters any further. Everything will be completely persistent from that point onward, but that's different from launch because of reasons. The players are preparing to hold a convention later this year in Baltimore, and there's a prequel novel available for those of you who just can't get enough of the game's lore. There's also a swanky gated community in the works.
More beta news? Aw, sure, why not; we're friends:
- Star Citizen has sold a million ships to players, some of which can be flown already and some of which cannot. Some more of those may very well be flyable in the upcoming 2.5 update, but even if they aren't, a new refund clause will make getting refunds on those ships marginally more difficult. If you're the sort of person who impulse-buys spaceships, that's important.
- A big update is on the way to AdventureQuest 3D, including the game's second dungeon. It also features the first version of crafting, which players are warned is not actually finished yet. Our guess is that everything will just be glued together, which will lead to several difficulties with worn garments.
- Remember Firefly Online? Development for that might be offline. Who knows? No one does at the moment. It's kind of the Firefly story in a nutshell, that.
- If you're a player who really enjoys working in groups, you might be looking forward to Saga of Lucimia's group focus. Of course, you can also look forward to having to manually assemble every single group, because that's how the developers roll.
- Last but not least, if you're eagerly looking forward to early access for Conan Exiles, you'll have to wait a bit longer. The early access period is being bumped from September of this year to some time in 2017.
The list of games below here is a list that will bring you endless joy, or perhaps it will just refresh your memory about titles that are in testing which you had forgotten about. Has a naughty game opened a cash shop while still claiming to be in beta? Let us know about that down in the comments.
Multiplayer mobile game Firefly Online was originally planned to release over a year ago. Then it delayed to work in the main cast and revamp. Last winter, the studio shut down in-app purchases ahead of its planned beta. In March, the official Facebook page remarked only that the game was still there and still flyin'. But beyond those beeps and boops of communication, the near-silence has been ominous.
In May, a player finally scored a response from Spark Plug Games that implies the studio has been bound to secrecy about whatever is going on and that further inquiries must be made to Twentieth Century Fox or Quantum Mechanix, who own and distribute merchandise for the franchise, respectively.
Firefly Online's certainly been running quiet over the past year or so, in part due to the rework required from landing the show's actors as voice talent. Happily, hope of seeing the game ever fly on mobile devices might be gaining traction, as the studio indicated that the beta testing is finally forthcoming.
In a Facebook update thread on a new Steam build this past week, the team addressed questions about the changes to in-app purchases, saying, "IAP is gone now in advance of beta."
No further explanation was issued, but it looks like this is confirmation that the beta is coming sooner rather than much later. Are you ready, captains?
. Thanks to My Secret I.D. for the tip!
Sometimes even big damn heroes have to wait until a plan comes together.
Firefly Online, the official online RPG that will be continuing the adventures of the 2002 sci-fi show, has been taking its sweet time getting to release. While it was originally supposed to come out in spring 2015, the dev team has kept it in testing due to the good fortune of getting most of the original cast to reprise their in-game roles. This will be a great boon to the game, of course, but it also required the team to restructure the game from the ground-up (as it was originally not going to feature any of those characters).
It may be true that interest in playing and developing mobile games has peaked, although personally I very much like mobile gaming. On the flip side is the fact that studios like NCsoft and Nexon are investing heavily in mobile development, and games like Forsaken World Mobile are giving us hope that online RPGs are still seeking to break into the market.
Mobile gaming is so dang convenient, especially when I find myself away from a computer with a few minutes of nothing else to do. Waiting for my kids to get out of school? Spending quality time in the bathroom? Curled up in bed before sleep? All prime mobile gaming time.
It's been a deep desire of mine, then, to see a crop of good mobile MMOs spring up. While there certainly have been some, including the highly lauded Order & Chaos and all of Spacetime Studio's library, nothing has given me the same taste and pop that I get from a computer. Fortunately for me and other mobile gaming lovers, there are many up-and-coming titles in the MMO genre to watch. Will one of these be the game of our dreams? Let's take a look at the lineup and see if there's some promise here.
The MMO industry moves along at the speed of information, and sometimes we're deluged with so much news here at Massively Overpowered that some of it gets backlogged. That's why there's The MOP Up: a weekly compilation of smaller MMO stories and videos that you won't want to miss. See any good MMO news? Hit us up through our tips line!
This week we'll discover that there is a fishing MMO to end all fishing MMOs, get a free Guild Wars 2 soundtrack, celebrate a 15-year anniversary, and more!
Last week, Firefly Online announced that it had scooped up almost all of the old Firefly cast members to voice the multiplatform online-but-not-really-an-MMO. Cue internet nerdgasm! I am impressed that the game is managing to dodge so many of the usual problems of IP-driven games; you're playing not Mal or Zoe but a pale imitation of them as the captain of your ship, and while you're the protagonist in your own story, you're not necessarily a big damn hero.
On the other hand, the "online" part of the game is more or less limited to social connections and player-generated content in the form of custom missions. It's going to be cool, but I can't help but worry that far too many games that would have been designed as MMOs a few years ago are going this cheap and easy route now instead -- that this is the sort of game that will bleed our genre rather than round it out.
Will you play Firefly Online, or are you holding out hope that the IP will get a proper MMO at some point? Do you think this style of game is the future of MMOs?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today's Daily Grind!