The bad news, Cyberpunk 2077 hopefuls, is that there’s still no word on the alleged multiplayer elements for the game. The good news, or at least the news, is that there’s some indication of how that will be integrated. See, it turns out that the game is an FPS. Yes, it’s still an RPG, but it’s an FPS in the vein of titles like Destiny 2. Not entirely, of course, since that’s an MMO, but… well, it’s an FPS in which numbers pop out.
There is plenty of space to speculate about how that would ultimately have a multiplayer component. If it helps, it’s also worth noting that the game will feature vehicles as well, so that’s another new revelation which might merit a rewatch of the trailer. We’ve included that down below, if you’d like another look at the things you’ll be seeing as you play through the single-player portions if nothing else.
Back in January Massively OP’s MJ learned about a new FPS survival game, Outpost Zero. Now, she’s not a great fan of first-person shooters, but she does enjoy survival games, and this one promises a unique twist; your own bot army! Now that definitely sounds interesting! Join us live at 8:00 p.m. as MJ takes her first steps into the danger of…
What: Outpost Zero
Who: MJ Guthrie
When: 8:00 p.m. EDT on Saturday, June 9th, 2018
Early access post-apoc online shooter Survarium is having a good year: Not only is it working on its 0.52 update, which is set to update graphics and the weapons module system, but last fall it pumped out something brand-new to the game: PvE. Co-op mission Dangerous Knowledge is a story-based three-man team mission that explores
“a conflict between Black Market and The Renaissance Army, and also unveils the mystery about secret experiments which lead to creation of the Forest. Specifically for this mission developers created a new map with lots of both open and indoors locations. Developers tried to add an element of exploration into the game, and also let players interact with the world of Survarium.”
Want to check it out? Vostok Games has granted us a bunch of keys for to allow our readers to do just that. The codes each grant three “access keys” to play the new mission, one per account, whether your account is old or new. Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
Good news, LawBreakers fans! The game has set a new record for concurrency by reaching its unprecedented nadir of 10 players online! That’s according to PCGamesN, anyway, and we’re assuming they’re using Steam stats to come to that number, since we don’t have access to console numbers.
Ten is exactly enough players to play one match, so the game was still playable. Also, bad news; when the good news is “there were enough players to make one match happen,” you need to seriously re-index “good news.” Because there isn’t much.
Player counts did apparently spike up after the game’s most recent free weekend, but they immediately dropped right back off, despite hopes that the title would start to build up steam again. One can only hope that the concurrency numbers on console are significantly higher, because if they’re anything like the PC numbers, the future does not look bright.
CCP Games’ annual EVE Vegas event kicks off in less than a week on October 6th, and once again MassivelyOP will be on the ground to get the latest on the future of EVE Online, EVE: Valkyrie, Sparc, and more. This year’s event is shaping up to be the biggest one yet, having sold out weeks in advance despite moving to a larger venue in The Linq Hotel and Casino. EVE Vegas is the largest community event for players in North America and serves almost as a mini-Fanfest for those who may not be able to make it to Iceland.
While the event is mostly a social gathering and an excuse to get drunk, it will also give CCP an opportunity to get critical feedback ahead of EVE Online‘s Lifeblood expansion on October 24th. We’ll hear more about the upcoming Resource Wars dynamic PvE gameplay, get an update on the development roadmap for EVE, and see a variety of player talks and presentations. We’ve also been told to expect some cool surprises this year, and we may get an opportunity to follow up on the recent record-breaking heist and betrayal that happened in-game.
In this edition of EVE Evolved, I look at what we can expect from next week’s EVE Vegas 2017. If you have any questions you’d like me to ask players or developers, post them in the comments!
Forget everything you know about physics and first-person shooters because Lawbreakers is about to make gravity its plaything. The wild-and-wooly team shooter announced today that it will be rolling out an open beta test starting this Friday to both PC and PlayStation 4 players who want to try some gravity-defying death matches.
The open beta will run from July 28th through the 31st, although players can go ahead and pre-load the game a day in advance so they don’t have to miss a minute when the OBT goes live. Following the open beta test will be about a week of internal preparation followed by Lawbreakers’ official launch on August 8th.
The base edition of the game is $30, and by pre-ordering, players can secure exclusive skins. Additionally, anyone who jumps into the game between August 8th and 15th will receive Kinetic Blades for the Wraith and Assassin classes for free.
It is sometimes hard to know how far back to go when chronicling the history of early MMOs and their ancestors. After all, this column has looked at several titles (such as Habitat and Neverwinter Nights) that do not fit the modern definition of an MMORPG yet were bound in blood to the genre nonetheless.
So if today’s game seems to be somewhat tenuously related to our favorite hobby, I beg your forgiveness in advance. However, I do feel that it is pertinent to our exploration of this wonderful genre. The game in question is Maze War, and it holds an admiral uniform’s worth of medals depicting firsts in the infant genre of video games. Most importantly for us, Maze War was the first graphical video game to be networked and allow players to interact and fight each other. You can see why that may tie in to our current situation.
While the game itself certainly never attained the complexity of modern shooters or RPGs, its innovation and pioneering certainly make it worthy of examination. So let’s dust it off and get to it!
Developer CCP Games made its first foray into the console FPS market back in 2013 with the incredibly ambitious DUST 514, and things didn’t exactly go to plan. The core FPS gameplay wasn’t exactly up to scratch, and the tenuous realtime link with the EVE Online universe didn’t hook enough people in the long-term. DUST shut its doors last year, but hope for a successor came in EVE Fanfest 2016 when devs hosted a live playtest of an early work-in-progress EVE FPS codenamed Project Nova that’s being built from the ground up.
The game was a huge hit with attendees last year and CCP’s Snorri Árnason confirmed that long-term plans for the game did potentially involve territorial warfare and some kind of economic link to EVE. No new information had been released on Nova since that test, but this week at EVE Fanfest 2017 it was confirmed that CCP is still working on the game. Development of Project Nova has now been moved to Reykjavik to be closer to the EVE Online dev team, which is a good sign that it may graduate from prototype status to a full-fledged production game. Check out our coverage of last year’s Nova playtest for more info on how the game plays.
If you had long suspected after delays and setbacks that Star Citizen’s Star Marine FPS module would launch when pigs fly, you might want to check outside for porcine aviation. Yes, the FPS module is finally here… almost. It will be here when update 2.6 goes live, and there’s a new trailer with footage taken from the game mode so that players can see exactly what it will look like in action. Players will choose between nine male and nine female heads to customize their appearance, with each model animated to respond to environmental effects and the actions taken by players.
The game also intends to add in features like depressurization and limb damage fidelity, although all of that is further on down the line. At launch, it will feature two maps and two gameplay modes, with the team planning to add and improve on the mode over time. There’s no hard date for when 2.6 will arrive, but it seems like it should be here fairly soon; jump on below to see what sort of gameplay you can expect when it goes live.
Back in October, Evolve ceased its apparently successful revival and moved into maintenance mode, with developer Turtle Rock Studios handing off the game and moving along. It was easy to wonder at that point what was in the cards for the studio’s future, and it appears that question is now answered: the studio is working on a new co-op “dark fantasy” FPS set to be published by Perfect World Entertainment, a name that you’ve heard crop up here with several other titles.
Turtle Rock Studios developed the original Left 4 Dead, so the studio has a long history with the genre; President Steve Goldstein explained that having Perfect World as a partner helps the studio prioritize the game-as-a-service model. There are no details yet on pricing or even a title for the game, but we know that the game is coming; that should be enough to keep you warm if Evolve’s maintenance mode left a chill in your heart.
With the constant clamoring from fans for Daybreak (or someone) to create an honest-to-goodness next-gen sequel to the EverQuest franchise, you’d hope that it would actually happen someday. Obviously EverQuest Next itself didn’t pan out — not that everyone considered that title a sequel or even deserving of the EQ name. But it was impossible not to find a glimmer of hope at the news that Daybreak was hiring for positions involving a new game.
And then even that tiny flame of hope was snuffed out. The upcoming unannounced title is apparently a first-person shooter, a multi-platform FPS. That doesn’t sound very compatible with the Norrath people want. But that doesn’t mean it won’t be the Norrath people get!
Now before you hyperventilate: This is just speculation. I know EQIII the FPS is a longshot. If it has any ties to Daybreak’s existing portfolio at all, the new game is much more likely to be related to PlanetSide 2. Chances are it is just a brand-new game and concept. But that doesn’t make the speculation any less entertaining. How would you envision a Norrathian FPS? These are a few of my thoughts.
If you’ve had dreams of being a killer clown, the upcoming Battle Carnival was made with you in mind. Conversely, if your dream instead has been to blast a killer clown in the face, this shooter has you covered there, too. However, to do either, you’d need to be in Russia; Korean developer Zepetto is taking this new battleground to Russia and has given no word on a western or a local Korean release.
Battle Carnival currently boasts 11 different characters players can select from (including said clown) to fight in seven game modes over 26 different maps. Alpha testing is scheduled to begin next month.
If the news that you cannot partake in the killing of clowns has crushed your heart, you can reminisce on what might have been and try to find solace in the antics of the various characters in the two official trailers below.
At this week’s EVE Fanfest 2016, CCP Games revealed its new PC first person shooter Project Nova that has risen from the ashes of console FPS DUST 514. Rather than being a direct PC reboot of DUST 514 with huge planetary battlefields and a direct link with PC MMO EVE Online, Nova aims to be its own game set in the EVE universe. In my hands-on time with Nova, I found it to be a perfectly competent if somewhat generic squad-based shooter but was left with burning questions about the future plans for the game. Would there be any unique gameplay elements to hook people in? What will progression look like in the finished game? Will there be territorial warfare, and what about a link to EVE Online?
Today I posed those questions and more to CCP’s Snorri Árnason, and the answers shined a light not only on Nova but also the development process for new games at CCP. Nova is still in an early pre-alpha development stage and I was surprised to learn that it’s been in development for only a few months. It also turns out that the game is set in the current EVE lore and not in the future as we had previously been informed, and the team’s long-term ambitions do include sandbox territorial warfare and eventually a real economic link with EVE Online. The difference is that while DUST 514 sold us on huge promises and tried to do everything at once, Nova will be built slowly from the ground up.
Read on for a brief overview of the long term goals for Project Nova and detailed interview responses from Snorri Árnason.