project gorgon

Official Site: Project Gorgon
Studio: ElderGame
Launch Date: N/A
Genre: Fantasy Sandpark
Business Model: N/A
Platform: PC

Massively OP Podcast Episode 25: Project Gorgon interview

Today on the podcast we have a very special guest, Project Gorgon Lead Developer Eric Heimburg. Heimburg brings us up to speed on the game’s successful Kickstarter campaign and takes us behind the scenes of building an indie MMO. We also have the new World of Warcraft expansion reveals discuss, so it’s going to be a busy show!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Project Gorgon hits musical expansion stretch goal

With 12 days left to go in its Kickstarter campaign, indie MMO Project Gorgon is crossing off stretch goals left and right. The fantasy title recently crossed the $35,000 barrier, which means that the developers will work on expanding the player music system to include new song loops, a new instrument, and even the ability for animal forms to join in the fun.

Because if you’re a cow, you should totally be able to play cowbell, are we right?

Speaking of music, the next stretch goal at $40,000 will unlock the Bard skill, which opens up options for buffing and crowd control. If you’re interested in Project Gorgon, stay tuned for a special interview with its creator on the Massively OP Podcast later today!

Source: Kickstarter


Project Gorgon unveils the Fae and answers community questions

Another player race has been unveiled on the Project Gorgon Kickstarter page, the Fae. If you like playing a magical race that flits around while mastering magical combat techniques that other races can’t, it’s exactly the sort of race you want. Fae are both more receptive to the effects of potions and food and more susceptible to injury, so you may not want to put them on the front lines of a given battle.

The project also hosted a community Q&A session via Teamspeak, with a transcript available on the official forums. The team is currently balancing the dungeon rewards and the dungeon sizes, with most dungeons aiming for three-person groups and a handful of larger or smaller options on the side. There’s plenty of information for fans who have taken part in testing or just onlookers curious about the game, so take a look at the full transcript for more details; an audio file should be along soon.


Make My MMO: August 8, 2015

This week in MMO crowdfunding news, Project Gorgon continued to feel the Kickstarter love thanks to the realization of its $30,000 stretch goal. Star Citizen acquitted itself well with a spiffy Gamescom presentation, and fellow space sim Elite: Dangerous announced planetary landings before becoming embroiled in one of those zomg-someone’s-getting-a-better-deal-than-me drama explosions.

The rest of this week’s crowdsourced MMO news is rounded up for you just past the break.

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Betawatch: August 7th, 2015

It’s time for the first Guild Wars 2 expansion beta weekend! Technically, it’s a public weekend, but the only parts of the public that can actually get involved are those players who purchased the expansion, which is a bit on the closed side. Still, at least players can rest assured that the expansion will launch this year.

This week has mostly been dominated by the onslaught of news from Gamescom, but there’s still some beta testing news in the mix.

And lo, there is a longer list past the break! Check it out, see if something slipped through testing without us catching it, you know how it be.

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Heimburg: Project Gorgon is ‘the most ambitious thing I’ve ever attempted’

It seems like half the Massively staff has been playing Project Gorgon here lately, so we figured it was time to seek out the devs at Elder Game and ask them a few burning questions. Lead developer Eric Heimburg was gracious enough to field our queries, and by clicking past the cut you can read about his thoughts on everything from indie MMO development to improving the game’s aesthetics to future features including a demonologist skill that actually risks your character’s soul!

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Project Gorgon unveils musical stretch goals

The Project Gorgon Kickstarter is humming along nicely this time around, and the developers have already passed the $25,000 stretch goal. So what’s next on the agenda? Music! Two new stretch goals have been added for the $35,000 and $40,000 targets, and both of them should produce a sound soothing to the ears.

At $35,000, developers will expand what can be done with the various instruments already slated for the game, adding in new musical loops, a seventh instrument, and even animal forms getting in on the action. Meanwhile, at $40,000 the game is going to add in the Bard skill line, which can be combined with other skills to make a character well-versed in buffs or crowd control as desired.


Massively OP Podcast Episode 24: WoW speculation

What will the new World of Warcraft expansion be? We won’t find out until later this week, but podcasters Bree and Justin have no shortage of speculation as to what it may be — and how it might help the free-falling fantasy MMO.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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The Stream Team: Seeking the secrets of shapeshifting in Project Gorgon

MassivelyOP’s MJ took her first steps in Project Gorgon yesterday at the request of Patreon donor Linaea, exploring the tutorial cave, picking up spoons, and taking on a skeleton with a really big head. Today, she’s moved topside. What adventures await under the starry sky? MJ’s heard that she can find a Druid to teach her how to take on animal forms. Join us live at 2:00 p.m. as she seeks the secrets to shapeshifting.

What: Project Gorgon
Who: MJ Guthrie
When: 2:00 p.m. EDT on Tuesday, August 4th, 2015

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The Stream Team: Giving Project Gorgon a go

Deciding which game to play can be hard for MassivelyOP’s MJ, but thankfully sometimes our Patreon backers make it easy by choosing for her! Such is the case tonight, when MJ delves into the alpha version of the upcoming Project Gorgon, chosen by Massively OP Patreon donor Linaea. There’s been a bit of buzz swirling around this old-school sandbox that made its Kickstarter goal in just a few days, so tune in live at 9:00 p.m. to see what it’s all about.

What: Project Gorgon
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, August 3rd, 2015

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The Daily Grind: How long did you spend in Project Gorgon’s tutorial?

I got sucked into Project Gorgon last night, and I spent over two hours wandering around the game’s tutorial cave. There’s a lot to see and do and learn, and that was before I picked up the autopsy skill and took a perverse sort of pleasure in examining every NPC corpse to see who had killed it and how they had killed it.

Plus, autopsy XP.

Anyway, one of these days I should probably get out of the tutorial cave, but there are some off-the-map areas that I haven’t explored yet, as well as some sort of scary boss that the game warned me not to engage without a group. What about you, MOP readers? Are you playing Project Gorgon, and if so, how long did you spend in the tutorial cave?

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Project Gorgon might not wipe before launch, adds Dwarf stretch goal

Big things are afoot for the Project Gorgon Kickstarter. The campaign, which passed its $20,000 crowdfunding goal this past Friday, put up two new stretch goals over the weekend to encourage further donations.

At $25K, the team will add a unique mount skin for backers, with those who donate $75 or more getting to try it out during testing. If the campaign hits $30K, all backers will be able to play the Dwarf race during the alpha and beta period.

In other news, the devs stated that they might not be fully wiping the servers between now and launch: “We currently have no plans for a complete server wipe at launch. However, we may reset certain skill levels and items related to the economy during testing and/or at launch. We want to encourage players to invest significant playing time during the testing phase and we view this as an incentive for them doing so.”


Project Gorgon nears funding goal, reveals new races [Updated]

It’s looking good for the imaginative Project Gorgon, as it has nearly reached its current Kickstarter crowdfunding goal after two past failed campaigns. The indie fantasy MMO crossed $18,000 of fundraising with hopes to shoot past the $20,000 finish line soon.

“If we are able to surpass our initial goal, we will be able to expand upon current and planned game features!” the team posted. “We have great ideas that add unique twists to many of the MMO features that you have come to enjoy, and some new ones that you have yet to experience.”

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