roadmap

Destiny 2 will be letting players in on experimental PvP modes at the end of May

The release of Warmind means that Destiny 2 players are due for another roadmap on the game’s development, and guess what’s shown up? Exactly that. That… was sort of obvious. The developers are looking forward to the end of May, July, and September, with plans for new seasonal events, more adjustments to exotic armor, new gameplay modes, and various other plans that have yet to be revealed.

Of particular note are the Crucible Labs slated for release on May 29th, which promise to be part of an effort to bring players into a more active development process for PvP. Players will get to try out experimental forms of PvP before they become a regular part of the game, with feedback playing an important role in determining what gets upgraded to be a regular part of the game. We don’t yet know exactly what those experimental forms will be yet, of course, but the new content should offer some interesting previews of the future.

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Ship of Heroes posts a timeline for the first half of 2018

With a combat alpha under its belt, the superhero MMORPG Ship of Heroes turns its attention to the challenges that lay ahead. The team has posted up a detailed roadmap that included a visual plan of the first half of 2018, including what’s to come over the next three months.

The aggressive development schedule for the near future includes a login and network test, more enemies, more powers, more costumes, a day/night cycle, the addition of PopcornFX, an initial look at Controller powers, and better outdoor lighting are all on the table.

Past that, the team hopes to accomplish a raid test in the third quarter and then move out of alpha testing into the beta by the end of the year. Ship of Heroes’development plans and a talk with its lead designer, check out our PAX East interview with Casey McGeever.

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RIFT Prime lays out progression server plans

The path ahead for RIFT’s thriving new progression server has been revealed, as Trion Worlds finally laid out plans for what’s to come on Vigil — as well as the live servers.

The first batch of new content since the server’s release is about to be unlocked later this month with the Greenscale raid. Players can already start working on the life and death sagas in preparation for this. Several expert modes of dungeons are coming as well as nerfs to some standard mode dungeon bosses. The Port Scion PvP warfront is due to be opened, and PvP in general is getting a lot of attention and adjustment from the team.

Past that, players can anticipate the River of Souls update, a 20-player looking-for-raid tool, new world events, and the Gilded Prophecy and Drowned Halls slivers. Work has started on the game’s Summerfest 2018 event with a new theme for both live and Prime. The team also said that it is trying to tackle ability lag, class balance, and bolstering in PvP.

Source: RIFT

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World Adrift posts its public roadmap, improves climbing so it doesn’t kill you

The veil of secrecy has been lifted from Worlds Adrift, and now every Tom, Dick, and Jane will be able to know what the team is working on, thanks to the new public roadmap posted on the website.

Soon-to-be-released projects include male haircuts, beards, an updated hotbar, beginner assistance, the Kioki region, alliances, and a public test server for all founders.

Another bit of good news is that an improved version of climbing is now in the game. So how is this new version of climbing better than the old one? “It doesn’t kill you,” said the devs. “We had to make people feel confident that they weren’t going to die.”

Smashing.

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Stash increases its level cap and posts its development roadmap

Turn-based MMO Stash, which officially launched back in early January, continues to grow into its big boy britches. On February 20th, the game rolled out its fourth tier, a massive content update that contained content across the gamut.

For starters, the level cap has been increased to 40 and additional abilities have been added to the game, which should give players more carrots to chase. Players can also level up crafting to 40, explore new regions and dungeons, and face off against additional bosses. The title also added an armor cosmetic system to allow for the customization of a player’s appearance.

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PlayerUnknown’s Battlegrounds has a roadmap for 2018 coming soon

So what’s actually going on for PlayerUnknown’s Battlegrounds? Most of the news we’ve heard about the game this year has been focused around jumping to more platforms or adding more anti-cheat measures, not actual balance tweaks or anything of the sort. The good news is that there does appear to be a plan, and players can rest assured that it’s going to be talked about very soon. Community manager Sammie Kang has promised players that it will be released jut as soon as the details are finalized.

Meanwhile, the game’s numbers on Steam have dropped for the first time since launch, which prompts all sorts of speculation about what might have caused the sudden drop. It could be the lack of development communication, or it could be the anti-cheat measures, or it could be the approach of the game in a localized version in China, or the mobile version of the game (also in China). It could even be coincidence. But we can all start trying to build a narrative about it now, just to occupy ourselves.

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Destiny 2 outlines its 2018 roadmap, including major changes to the cash shop

It’s fair to say that Destiny 2 has had a bit of a rough go over the past few weeks, what with the dropping player count and Eververse riot, yes? It hasn’t been smooth sailing. But the developers are trying to address that with the newest roadmap, which takes a bit of time to explain how the game’s content is supposed to be divided between expansions (things you buy) and seasons (things you get for free). The developers are also looking into fixing any XP discrepancies players have noticed, so that would be a good thing.

“We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards,” Bungie writes. “So, we’ll be making three changes for upcoming Seasons: We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools. We’ll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams). We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.”

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RuneScape dishes out its 2018 roadmap

Get ready to “juice your sq’irks,” whatever that means, because RuneScape is hitting 2018 at a dead run. Looking at the year ahead, Jagex had plenty to say about some of the content coming to the game over the next several months.

Upcoming events and patches include a giant eyeball dungeon, RuneScape’s 17th birthday (with cake!), a divination outfit, more use for gems, benefits from the bank rework, and an aura interface. And that’s just January.

“The move away from expansions bears fruit, and the fruits are juicy,” teased Mod Raven. More fun additions and changes are planned for the spring, such as a Robin Hood outfit, a clue scroll log, deep sea fishing, a group ironman mode, a minigame hub, a calendar of events, and the launch of RuneScape Mobile later this year.

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Albion Online sheds light on its roadmap for the next update

It’s not quite the end of the year just yet, but Albion Online has still taken the opportunity for an end-of-year look at the stuff that’s coming for the game’s next big update. First and foremost is fishing because it’s not really an MMO if you can’t sit by the shore and match wits with a fish, right? The game’s fishing will work differently than most of the gathering options, as there will be no nodes to harvest from, just bodies of water that may logically contain fish. Are there fish there? Try to fish and see if there are any in there.

Other major components being added are the addition of siege engines (with only a couple of engines planned for the initial offering and more for the future) and the imposter mechanic to let you slip in your own siphoning mages after killing an enemy mage. None of the things mentioned in the roadmap are sure components of the next update, but they’re all in the plans; check out the video down below for all of the details as the year winds down.

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Lawbreakers plans for new onboarding experience and a new map in September

If you’re a big fan of Lawbreakers, don’t be dissuaded by the game’s tiny player numbers on Steam; there’s plans in the wings! The development team released a new roadmap to fans detailing a new map (Namsan) and a new onboarding experience to help players understand how to play the game right out of the gate. There are also new Skirmishes coming, which are new temporary map modes that give players new ways to play the game in the short term.

Further out, players can look forward to another new map, the game’s first post-launch class being added to the game, and the inclusion of the game’s competitive ranked league. The roadmap ends by reassuring players not to worry about those small user counts, which is of course totally reassuring and means that everything will probably be all right.

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Chronicles of Elyria vows better communication, posts roadmap to release

Saying that the development team has drifted away from the high level of transparency that it originally demonstrated, Chronicles of Elyria’s project lead vowed that the studio would become a lot more transparent with the MMORPG’s construction going forward.

This statement set the stage of a massive state of the game post in which the team looked at the past, present, and future of the title. There’s a lot to absorb in regards to current projects, including the clothing system, mounted animations, and the sheer variety of body types, but curious readers might skip past all of that to see what’s coming up.

The article contains a three-year development roadmap leading from now through its late 2019 release, with the caveat that things change, delays happen, and you know the drill. For the rest of 2017, getting the third iteration of the website and ElyriaMUD running is top priority. Then in 2018 a lot starts to happen: alpha testing, server selection, settlement selection, and Kingdoms of Elyria. Finally, 2019 will transition the project into beta testing and launch.

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Darkfall: Rise of Agon reveals its post-launch roadmap

In case it slipped your mind, Darkfall: Rise of Agon launched a whole two months ago now. With the fresh car smell of this reboot slowly fading away, attention for both devs and players have turned to the eternal question of “what’s next?”

The team said that with launch craziness behind it, focus can shift to the promised monthly updates for the fantasy sandbox. To wit, a Q3 2017 roadmap was posted with a brief outline of the content that’s planned over the next three months.

This month, Rise of Agon is going to beef up player vendor abilities, add over 100 new tasks, and throw in champion spawn chests, among other features. August’s update is going to take the form of deployable control towers and the ability for players to change their names (witness protection program?). Then looking ahead to September, expect to see armor and weapon dyes arrive.

Source: Rise of Agon

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ArcheAge Q&A covers fresh start servers and its future roadmap

ArcheAge players have no shortage of questions about the game these days, particularly post-Revelation. To answer some of these, Trion Worlds took to the forums for a large community Q&A session that tackled the new servers, upcoming changes, and other concerns.

Trion said that it’s holding off on opening an additional fresh start server out of a fear that it would be a wasteland in coming months. The studio said that the two shards should be able to handle the current demand: “In regards to tech issues, it’s important to distinguish that the problems players are reporting are not coming from anything related to server hardware. The 600% increase is well within what the server hardware is expected to perform with. But we see server stress in the high population of zones during events, hero calls, and the massive new housing zones that put additional stress on the amount of instances running at once that was not there prior to 3.0. We’ve improved it over the last three weeks, but it’s not fully there yet.”

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