shroud of the avatar

Official Site: Shroud of the Avatar
Studio: Portalarium
Launch Date: N/A
Genre: Fantasy Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Shroud of the Avatar vastly increases game performance with Release 43

One of the big complaints about Shroud of the Avatar during its lengthy testing process has concerned poor optimization and clunky, laggy gameplay. These issues might start becoming a thing of the past, thanks to today’s Release 43.

“Release 43 contains both a huge amount of new content and a major improvement in performance that will generally improve everything about playing the game (and I do not exaggerate),” wrote the team. “Framerates have been improved in every scene, doubled in some! This really will make playing the game feel so much better in every way.”

The update also adds the huge Blood River Outskirts scene, fleshes out the Path of the Oracle, expands the mail system, and balances the offline economy. The team said that it will be putting out its Q3 2017 roadmap tomorrow for fans.

Source: Patch notes

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Shroud of the Avatar plans patch for Thursday, free trial next week

We’re nearing the end of another month, and that means, like clockwork, another Shroud of the Avatar patch is almost upon us. Release 43 lands this Thursday, bringing with it updates to the Isle of Storms, the Crypt of the Avatar, the Graff Gem mines, and the Asian-themed city of Celestis, all of which are previewed in the game’s latest newsletter.

Following this week’s update, Portalarium has two events planned: a “special mini-telethon around Lord British’s birthday” on July 6th and a free-trial period that’ll run most of the month of July, beginning on the 3rd.

Stay tuned for later this week; we’ve got an in-depth sit-down discussion with the SOTA leads on the way!

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Make My MMO: Star Citizen sells 14K concept ships in 24 hours (June 24, 2017)

This week in MMO crowdfunding, Star Citizen followers once again proved their game’s dominance by purchasing 14,000 of its new Nox concept ships in less than 24 hours, bringing the game’s UEE Fleet up to 1.3 million ships total. The cheap version is $35, if you’re wondering.

Meanwhile, Ashes of Creation began its summer crowdfunding drive, Mark Kern’s Em-8ER funded again on Indiegogo, Dogma Eternal Night has a new test site, Chronicles of Elyria players created a handy race map, ROKH deployed a new crafting UI, The Exiled posted a state-of-the-game missive, Exile Online is running a GoFundMe, AQ3D is taking the grind out of its leveling curve, and Elite Dangerous players are staging an event to put pressure on Frontier for bug fixes. Plus, over in Crowfall, devs talked up their cell size changes and planned out their influencer program.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

(Thanks, fastcart, Francis, and Stuart G!)

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The Daily Grind: How much realism is too much in an MMORPG?

In yesterday’s comments on the Shroud of the Avatar AMA article, MOP reader squidgod2000 drew everyone’s attention to an overlooked bit in the Q&A that discusses nutrition in the game. I knew that food was intended to be a big deal in SOTA, but I had no concept of how far the game might eventually go — apparently a complicated system of calories, fat, and salt that affects a player’s stats. Richard Garriott says it’s all still a work in progress and only slowly being addressed (that goes for barfing up your food if you eat too much too!).

I love playing cooks in MMORPGs — let’s be honest, games are the only place I’ll ever be a great chef — so I most definitely want to see game mechanics in my sandboxes that make such consumables matter. I didn’t mind the various versions of “stomach capacity” Star Wars Galaxies implemented, for example. But I’m going to have to draw my personal line at counting calories in a freakin’ video game. Sorry, SOTA, but most of us have to do that and worry about our health or our relatives’ health in the real world.

And that leads me to today’s Daily Grind. How much realism is too much in an MMORPG?

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The MMOs of the Steam Summer 2017 Sale

After some ups and downs this afternoon — everybody loves the “try again later” message, right? — Valve’s summer Steam sale is finally underway and stable. Here’s what we’re looking at in our corner of the gaming world.

On Steam…

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Shroud of the Avatar has plans to attract more players and keep them around

In the hopes of attracting and encouraging more player investors in Shroud of the Avatar, Portalarium took to Reddit for a Q&A session that did not leave everyone quite satisfied.

During the AMA, Portalarium explained why it’s not doing a wipe before release, responded to those upset at the slow rollout of the single-player version, promised more user interface polish, and addressed frustration over players not being able to find certain NPCs. The studio said that right now there it is seeing around a 500-player concurrency, although it expects this to increase as they start promoting the game more.

So how is the team planning in attracting new players to the game as it heads toward launch? “We have been testing out our free trial system for the last few months and in the next few months we will begin promoting this more and more as the game improves to bring in new players. To keep players around long-term we will be working on more high-end content around the end of the year.”

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Shroud of the Avatar adds East Asian-themed town, kicks off Q&A

Fancy a bit of the Far East in your MMORPGs? Shroud of the Avatar is making that wish come true with its unclone of the town of Celestis, as explained in Portalarium’s latest newsletter.

“The terrain is heavily influenced by Zhangjiajie National Forest Park in China, while the cultural decor is influenced by feudal Japan,” writes Level Designer Chris “Seawolf” Wolf. “It will feature a new town center and harbor, several gardens including a rock garden, several koi fish ponds, and a Noh/Kabuki stage which can also double as a dance floor. There are also a few Easter-eggs throughout the scene which pay tribute to some of my favorite chambara (classic samurai films).”

Richard Garriott and crew are running an Ask Me Anything on the /r/SotA_Official subreddit beginning at 11 a.m. EDT today (just as this post goes live). The discussion is intended to focus on the SeedInvest equity crowdfunding campaign currently live for the company.

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Shroud of the Avatar plans a pair of investor Q&A sessions, the first taking place tonight

One of the frustrating bits about the MMORPG studios that are turning to newly legal online equity crowdfunding platforms is that the very SEC rules meant to protect us also hinder us when it comes to digging up information and reporting on the proceedings. That is, gaming studios and other companies are forbidden from disclosing specific things (chiefly, deal terms) about their campaigns to the media while those campaigns are ongoing. You might notice studios won’t answer most emailed or forum questions either. The idea is that a campaign’s premise would be scattered for different audiences, which could open the game up to legal challenges later.

All of this is preamble to explaining why you might want to tune in to the Q&A sessions Portalarium will be holding with investors and potential investors into its newly announced Shroud of the Avatar SeedInvest campaign. The first is tonight at 5 p.m. EDT and takes the form of a public streamed webinar; the second is a public Reddit AMA next week on June 20th. Presumably, investors will be able to ask more direct questions about the studio’s finances during those established public fora.

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Shroud of the Avatar puts the final touches on Libris Ruins, promotes SotA Con 2017

One of the big additions to Shroud of the Avatar in this month’s Release 43 will be Libris Ruins. Is it a little weird that a bunch of current, modern work is being done to make ruins? Perhaps only in our minds.

The ruins will be filled with plenty of hostile mobs and traps — specifically, bear traps. That isn’t to say that the whole place will be oppressive; Libris Ruins will feature many panoramic views, including a winding river, rugged cliffs, and alien flora.

The team is also promoting the upcoming SotA Con 2017, which will take place in Austin from October 13th through the 15th. Early bird tickets are on sale for $44, with any excess funds raised to go straight to the game itself.

Release 43 is coming on June 29th. You can get a glimpse at the new Libris Ruins after the break.

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Make My MMO: Broke Protocol launches early access after failed Kickstarter (June 10, 2017)

This week in MMO crowdfunding, Minecraft-meets-GTAO MMO Broke Protocol’s Kickstarter ended unsuccessfully on Thursday, but the good news is that the game launched its early access program anyway. The better news is that early access is free. “The last few updates have seen the focus shift to enable more roleplaying opportunities,” writes the team. “Cylinder Studios has now pushed updates to Police, Paramedics, and in this latest update: Firefighters. Demolished vehicles now leave a burning inferno that has to be taken care of by the city’s loyal Fire Department.” Good times.

Meanwhile, Gloria Victis previewed its map expansion, Project Gorgon delayed part of the Serbule revamp, Albion Online launched its Hector update, ROKH rolled out a new build with salvaging and chat, and Elite Dangerous opened the 2.3.10 beta and prepped players for the PS4 debut later this month.

Finally, we spoke to Shroud of the Avatar’s Richard Garriott about his studio’s equity crowdfunding announcement.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Massively Overthinking: MMO monetization run amok

Over the last couple of weeks, the monetization of unreleased games has become a pervasive and uncomfortable theme for the MMO genre. Just in brief:

The frustrating bit is I could go on, and this is just for games that aren’t even formally launched yet. So for this week’s Massively Overthinking, I want to take the temperature of alarm regarding these types of business models for unlaunched games. Is this all par for the course, in line with what we expect from the new MMO market? Have they gone too far yet? If not, what’s too far? How do we feel about this type of pre-launch monetization run amok?

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Perfect Ten: MMORPGs that died too soon

Your favorite game is going to die. I wrote about that. Some games are never even going to get to launching in the first place, unfortunately. But then there are these titles: games that went the distance when it came to development, marketing, promotion, testing… but somehow didn’t quite manage to stick the landing past that. These are the games that, in Transformers terms, are the hi-then-die cast of the MMO space.

That doesn’t always mean the games are bad, mind you. Some of these games were great fun. But through a combination of business model issues, publisher issues, player population, and just general weirdness, these titles couldn’t make it to a year and a half in the wild. Heck, some of them couldn’t even make it to a year and a quarter. And if you want to peruse this list and wonder why all of these titles are gone but Alganon is somehow still operating… well, we’re just as confused as you are.

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Massively OP Podcast Episode 120: Steaming into summer

On this week’s show, Justin and Bree welcome summer by talking about SWTOR’s roadmap, Black Desert’s amazing Steam debut, and a troubling Shroud of the Avatar announcement, as well as a mailbag question about casual gaming.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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