star citizen

Official Site: Star Citizen
Studio: Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre: Sci-fi Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Make My MMO: Star Citizen’s Legatus pack offers 117 ships for $27,000 (May 26, 2018)

This week in MMO crowdfunding, Star Citizen’s crowdfunding reached new heights as Cloud Imperium posted the Legatus pack, a huge bundle pack that runs $27,000. That seems ridiculous, but it also includes a ridiculously huge number of ships – 117, in fact, with 163 extras (things like beacons, modules, posters, and additional models). If you’ve already got that much skin in the game, it might be worth consolidating into this package. If you’re new, it might take more effort; forumgoers have posted that the pack is visible only to people who have already paid $1000, so you’ll need to contact CS and tell them you have a pile of money ready to go. With thanks to Cotic for the tip!

Meanwhile, Elite Dangerous caused bizarre controversy with its Memorial Day weekend event, Fractured prepped a Kickstarter, Greed Monger refunds continued to stall, and The Flower of Knighthood launched a Kickstarter with a $600,000 goal.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Star Citizen talks legacy armor and science gameplay

Strap on some legacy armor and check out the spiffy new helmet HUDs in Star Citizen, because this week’s Around the Verse episode is all about advancements in the game’s persistent universe. There is also plenty more talk about the lore behind the game world.

Another exciting development for the space sim is talk of the science gameplay. “Science” in this case covers a lot of peaceful activities related to charting systems, scanning objects, and examining alience creatures. The team gave a few new examples of science missions, such as searching for, intercepting, and destroying a rogue asteroid, and giving some first aid to rescued critters.

Catch up on all things Star Citizen with the latest episode of Around the Verse, which is waiting for you below!

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Make My MMO: Albion Online hits Steam, Camelot Unchained tackles crafting (May 19, 2018)

This week in MMO crowdfunding, buy-to-play sandbox Albion Online, which launched back in 2017, formally landed on Steam, bringing its blend of PvP warfare to a totally new audience. While the game never ran a Kickstarter, it did raise close to $10,000,000 from a quarter of a million backers through website crowdfunding and preorder packages prior to its release last summer, making it one of the higher profile crowdfunded MMORPGs to actually make it to launch and keep on producing content.

In Camelot Unchained – you’re still keeping an eye on the upcoming beta one, right? – the devs are busy sending early backers into the test server this weekend to break things. Among the bits and bobs CSE is working on? The crafting system, a major environment bug, character creation rendering, new ambient music, scenario maps, trait icons, animations, and “a new template for the home islands.”

Meanwhile, the Pantheon team sat down for a stream and revealed the first of its three classes, Ship of Heroes posted gobs of new screenshots to its Instagram, Elite Dangerous proposed making its factional combat mode entirely open PvP, and Legends of Aria patched in some good stuff, including the first iteration of secure trading.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Star Citizen: Around the Verse covers shopping as the community debates pay-to-win

This week’s episode of Star Citizen’s Around the Verse is all about shopping, and I mean the fun kind of shopping where you spend pretend money in a video game, not the kind where you spend real money on a video game. The episode deep-dives the in-game shopping kiosk, which has to feel immersive as the player is using it as well as informative without being information-overload. The team says base functionality is already there, as a branch of other types of kiosks, but of course, it’ll continue iterating the item kiosks into their own unique experience.

Meanwhile, Star Citizen fansite Relay has a provocative piece out on whether or not the game is pay-to-win. In recognizing the term’s definition isn’t widely agreed upon, author CommanderLlama settles for simply examining “how much wealth inequality from the real world are the developers allowing to leak into the game world” and whether “the real-money-paying player [is] in an advantaged position compared to the non-paying player.” Ultimately, he concludes, while Star Citizen isn “somewhere on the pay-to-win spectrum, it isn’t “an egregious example yet” in spite of the fact that the game would’ve been untenable without the ship funding model. “But the final structure is also non-existent, so we can’t exactly place it,” he concludes.

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Make My MMO: Greed Monger’s Jason Appleton is launching a cryptocurrency TV show as donors still await refunds (May 12, 2018)

Here’s a bizarre one for you: Greed Monger’s Jason Appleton is now being billed as a “crypto YouTuber” ahead of the launch of his 13-episode television series funded entirely by bitcoin – it’s called the Crypto Crow Show.

Greed Monger is probably the most famous MMORPG Kickstarter failure to date, having raised over $100,000 back in 2012 to build what the developers said would be a “crafting-focused sandbox MMORPG.” By 2015, the project imploded as devs abandoned it over a lack of funding, generating scam accusations from angry backers. Subsequent attempts to revive the game failed. Appleton resurfaced earlier this year, promising to reimburse Kickstarter backers with his newfound fortune, though a quick glance through the Kickstarter’s comments shows that currently there are still backers who haven’t received theirs, and Appleton has apparently closed down applications for refunds and is bashing donors still asking for their money back.

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Star Citizen deep-dives its player-generated content system

This week’s Star Citizen Around the Verse begins with a project update recap. CIG says it’s working on legacy armor sets, shopping kiosks, audio and VFX, ships (including the Starfarer’s landing sequence), props, environmental art to make spaces feel more lived-in, and planetary tech, at least some of which is planned for 3.2. The feature for the week is on service beacons, which sounds super boring until you realize they’re basically player generated content, from mining contracts to bounties. Not boring at all. This is the good stuff.

“At a conceptual level, the service beacon is a mechanism that allows players who want something to easily form a short term contract with others who want to provide it,” PU Director Tony Zurovec says. “This is a much more important feature than it might initially appear because it effectively means we’re leveraging the playerbase to supplement and enhance the scripted and systemic content that’s available within the game, while at the same time – because other players are involved – injecting a very unpredictable element that’s ultimately going to result in a lot of very unique gameplay experiences. Just as importantly, by constantly pushing players together when they’ve got compatible interests, the service beacon is going to help foster the creation of relationships within the community, and that in turn will lead to the formation of a lot of new friendships, alliances and in the case of deals gone bad sometimes even vendettas.”

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The Daily Grind: Have you backed any MMO Kickstarters that you deeply regret?

Yesterday, as our writers were shaking their heads over Star Citizen’s latest shenanigans, Eliot cracked a joke about how having backed the game had become a punchline. I said I doubted anyone on the team had backed it, and then MJ pipes up and says she did: She grabbed one of the earliest intro ships and has barely looked at it since, just waiting for the actual finished game to emerge.

We gave her a pass, since honestly, anyone who backed it way back when couldn’t have really seen the last five or six years coming, right? Elite Dangerous’ Kickstarter was the same year and it’s been out for ages – Star Citizen didn’t look like a bad bet back then. (If you’re still paying $700 for a concept ship sight-unseen in 2018, well, I have no words for that.)

I didn’t back Star Citizen, but I have backed some serious duds. I’m livid over the stalled development of TUG and complete lack of communication from its developers. Greed Monger gave refunds (though apparently not all – thanks Xanward), but TUG won’t even say boo. Yeah sure it was 10 or 20 bucks, but still. Weird world.

Have you backed any MMO Kickstarters that you deeply regret?

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Star Citizen players grumble over warbonds, insurance, and the latest concept ship promotion

Last week, Cloud Imperium began teasing a brand-new concept ship for Star Citizen, the Hercules Starlifter and its variants. While most gamers will roll their eyes at paying for pixel ships, a lot of people made the mad dash to buy it because of course they did.

The problem is that thanks to last year’s changes, players can no longer purchase new concept ships with lifetime insurance with store credit, which means you can’t just melt down your old ships and trade them in for the insured Starlifter – you have to pay cash for this one if you want the insurance. And did I mention it runs up to $600 in cash ($700 on credit without LTI)?

So some folks are mad because they’re being discouraged from using store credit, not just “rewarding the use of fresh cash” but “catering almost solely to new cash.” That’s led players – even rather highly placed backers – to argue that CIG is shooting itself in the foot.

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Make My MMO: Camelot Unchained’s Physician, Pantropy’s second Kickstarter’s a charm (May 5, 2018)

This week in MMO crowdfunding, Pantropy may happen this time! Its second attempt at a Kickstarter has raised over three times its ask so far and can hardly fail to fund this week.

In Camelot UnchainedCSE has been running tests of its latest build all weekend; the devs are busy fixing bugs, tweaking buildings, editing placeable items, working on vox tokens, and fleshing out the game’s art. Icon art, go! Make sure you check out the section on the unique Physician class. “The mechanics of this class are unique, requiring the physician to use the resources he has on his belt,” CSE notes.

Meanwhile, Star Citizen teased a new concept ship, an Elite Dangerous player spent the better part of a month sketching Elite’s logo in the gameworld, Ship of Heroes picked up some new devs, Chronicles of Elyria celebrated its Kickstarter anniversary, and we sat down with the Dual Universe boss for a deep-dive into the current build.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Whatever happened to Line of Defense, The Exiled, and Pathfinder Online?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately? That’s when we put on our detective hats and go sleuthing!

In this week’s edition, we’ll look at three titles in development that seem to have gone quiet: Line of Defense, The Exiled, and Pathfinder Online.

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Star Citizen looks ahead to 3.2, unveils the new Hercules Starlifter concept ship for sale next week

CIG’s Sandi Gardiner and Eric Kieron Davis are back with another installment of Star Citizen’s Around the Verse, bookending a brief check-in with the 3.2 roadmap and a Ship Shape double-header. The devs say they’re working on mobiGlass, quantum travel, cockpit scanning, space anomalies, procedural props, and the planet and moons of Hurston as they trundle on toward alpha 3.2. Then, in Ship Shape, you’re not gonna believe it, I’m sure, but yes, Star Citizen is debuting yet another concept ship: the Hercules Starlifter.

Up for purchase on May 11th, the Starlifter will come in multiple variants from the new in-universe manufacturer, including a high-capacity commercial hauler, a military version with more firepower, and a straight-up gunship edition. Reddit is already in love, and we haven’t even seen a pricetag yet.

Don’t want to wait for May 11th to buy something? CitizenCon is slated for October this year, and ticket sales are live now. $87 will get you in. Premium tickets are currently sold out until the next round goes up for sale this afternoon.

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One Shots: A well-rounded Hobbit (breakfast)

With the prodigious and well-known appetite of Hobbits, it’s a total surprise to me that the Shire hasn’t been stripped bare with these creatures’ all-consuming need for tummy fuel. Maybe that’s what the Scouring of the Shire was? It wasn’t in the movies, I wouldn’t know.

Anyway, Amorey contemplates eating 9,000 calories in one go: “Please note the very surprised look on my Hobbit’s face: ‘What about second breakfast ? Luncheon ? Afternoon tea? Dinner? Supper?’ Eleven years in LOTRO is a big milestone for a tiny Hobbit.”

Also, do they have food wars? Weight watchers? I have so many questions about the dietary lives of these people.

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Star Citizen shows off its sleek starter ship while Squadron 42 discusses its storytelling

The word “Origin” has a special meaning to Chris Roberts and the Star Citizen team, so it’s not surprising that there has been special attention given to the Origin 100 Series starter ship.

While a starter ship, the 100i doesn’t sound like a slouch: “With all the class and sophistication you already associate with Origin Jumpworks, elegantly presented in an attractive, compact frame, the 100 series has been designed specifically for solo pilots looking to turn heads without sacrificing functionality or reliability.”

The team answered specific questions about the ship this past week, including its specs and its comparison to other spacecraft that players might select early on in the game. The introduction of the Origin 100 means that the 300 series is due to get an upgrade in the future.

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