star citizen

Official Site: Star Citizen
Studio: Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre: Sci-fi Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Star Citizen’s 3.0 alpha appears to have been delayed yet again

Ever wonder whether developers regret transparency? With Star Citizen, probably not so much when the money keeps coming anyway, even when the game’s 3.0 alpha and persistent universe continue being delayed.

In April, CIG estimated 3.0 for this summer, achieved mainly by pushing off many of its features to later in the year. Earlier this month, we found out that 3.0 would be delayed into August following a month in Evocati testing. And this week’s production schedule report suggests it’ll be even further delayed.

“This week, we entered the optimization, polish and bug fixing phase for the 3.0 feature set,” says CIG. “As there have been so many features and content implemented, we’ve encountered some stability issues that we want to address before going to a wider test audience. The ongoing work on the new Patcher system (that will save you from having to completely re-download each build) and some new bugs with CopyBuild3 (our internal version of the patcher) have also slowed us down. Because of this we have pushed back the Evocati and subsequent date ranges to reflect the additional time needed to get Star Citizen Alpha 3.0 ready for prime time.”

Read more

Star Citizen’s Around the Verse makes parking your ship sound way hard to design

This week’s episode of Star Citizen’s Around the Verse isn’t going to surprise anyone who’s been watching the reaction to the game’s latest concept ship, the Tumbril Cyclone rover and its variants. While the video checks in with the Austin studio and its progress toward the 3.0 alpha, the star of the show is the Ship Shape segment on the new land vehicles.

“The Cyclone is intended to be a land vehicle where you get in and drive around on the surface of a planet. It’s supposed to be a fun vehicle to drive fast. It has four-wheel drive. It’s got four-wheel steering also. Something you’re supposed to be having fun while you’re driving around on the planet taking jumps off ramps. Just doing all the things you can in a wheeled vehicle.”

The Behind the Scenes bit covers parking. No, really, it covers the tech underpinning parking ships and logging in and out and having your ship still be there when you return — apparently much harder under-the-hood than it sounds. The whole episode is down below, and don’t miss the Cyclone Q&A from earlier this week.

Read more

Chris Roberts has ‘no intention of reducing the size of the Star Citizen universe’

Last week, German-language German website Gamestar published an interview with Star Citizen studio Cloud Imperium Games, noting that Roberts appeared to have said Star Citizen will launch with 5 to 10 star systems, an apparent reduction in scope from original launch plans (we already know the 3.0 alpha will launch with just one incomplete system.) That provoked this infamous missed-deadline infographic and the weekly flamewar.

A week later, CIG is finally tackling the uproar, calling the whole thing an oops over translation, chiefly a misunderstanding of the translation of the word “release.”

“Hey guys! This is a case of things being lost in translation; Chris was asked a specific question about how many systems we expect to have online at the point that we’ve got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience. There are no changes with regards to the planned amount of systems which are well documented on the current Star Map.”

It’s hard to count all the systems on the star map because of its depth and width, but we took a look and we’ll estimate there’s about 100 on it right now.

Read more

Star Citizen Q&A covers the Cyclone concept vehicle, which won’t make it into 3.0

Earlier this week, we reported on Star Citizen’s latest concept ship: The Tumbril Cyclone, a ground vehicle whose multiple variants will run up to $70 for those who buy in and whose fundraising has pushed the game’s tally over $155,291,000 as of this writing.

Today, Cloud Imperium has released the official Q&A on the rover, information you’d think you’d want to have before plunking down cash on pixels, but hey, this is Star Citizen we’re talking about. Of note, the devs say the Cyclone can carry 1 SCU of cargo, that the RN variant will have “longer [scanning] range and better detection capabilities” than the basic model, that it’ll probably be about twice as fast as an Ursa, that the current variant system isn’t modular, that Cyclones should fit into anything that fits an Ursa, and that trailers aren’t on the agenda.

Read more

Star Citizen’s latest concept ship isn’t a ship, and it’s pushed the game to $155M funding

Star Citizen’s latest concept ship isn’t a ship — it’s a freakin’ rover. Dubbed The Tumbril Cyclone, the vehicle’s multiple variants will run up to $70 for those who buy in.

“The Cyclone provides multiple interactive displays to give both the driver and co-pilot ultimate control of their vehicle and its systems. The Co-pilot’s seat not only gives the ability to survey the area, but also provides controls to additional systems provided by the various modules. […] The new X-TEC tires are the perfect solution for off-road vehicles. These articulated treads can change their configuration to handle soft and loose terrain or harder surfaces to provide equal traction, no matter the environment.”

Perhaps the bigger news is that sales of the ship this weekend have pushed crowdfunding for the sci-fi MMO to a grand total of $155,000,000. Going on $155.2M, in fact.

Reddit is chattering with details on which ships the Cyclone will fit into, if you’re worried about that. Is there a point to them in a game world where you can land on planetary surfaces in your spaceship? Maybe. Expect the full Q&A later this week.

Read more

Make My MMO: Albion Online joins the list of launched crowdfunded MMORPGs (July 22, 2017)

This week in MMO crowdfunding, indie sandbox Albion Online — whose 250,000 founders reportedly crowdfunded the game for almost $10,000,000 — formally launched. The buy-to-play isometric game has hardcore old-school flair with a potentially alienating PvP template, but it’s brought plenty of PvE content along for the ride in an attempt to woo a more diverse playerbase.

Meanwhile, Project Gorgon made progress on its 64-bit test build, OrbusVR plans to open its alpha next weekend, City of Titans released a new lore piece, Camelot Unchained showed off more of its UI, Ashes of Creation demoed arenas, Path of Exile picked a date for Fall of Oriath, and Crowfall pushed its very first trial campaigns to testers. Oh yeah, and some Star Citizen drama.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

Read more

Let’s go space shopping in this week’s Star Citizen Around the Verse

We’ve been chatting about game economies this week here at Massively OP, so it’s a happy coincidence than this week’s episode of Around the Verse features Star Citizen’s shopping kiosks and commodities system in detail. Heck yeah, space shopping.

“The kiosk is going to be the user’s interface to purchase things or sell them within the game that are not physically within the shop in the case, purchasing or things in their inventory, things from their ship all selling with be done through the kiosk,” explain studio reps. There’s also a nifty discussion on the difficulties of scaling the economy to support the sale of “super tiny and inconsequentially priced [items] all the way up to […] massive battlecruisers.” As for recipes,

“Recipe in the context of Star Citizen is somewhat similar to a crafting recipe in other MMOs. It defines the types of commodities and resources that go into manufacturing a given item like a laser cannon or even a ship. The way that we use recipes and the way that you may find them in another game is that those recipes generally aren’t used directly by the players, instead they’re used by the design team to really sculpt the types of goods that are bought and sold in a location in the world and that’s to make that location feel correct. So if it’s a factory that it buys and sells the kinds of things that you would expect from that location.”

Read more

The Daily Grind: What’s your ideal ‘retirement’ MMORPG?

Wednesday, my husband and I were chatting about the big stories of the day, including the Star Citizen piece that racked up a bajillion comments, not counting all the deleted ones. I was explaining that some people have put thousands of dollars into this hope of a game, which skews how setbacks are perceived, when he remarked, “Oh, it’s their retirement.”

He didn’t mean people were investing their retirement savings into CIG, of course, although I’m sure somebody is doing just that. He meant they’re investing their retirement dreams in virtual spaceships. Those future players don’t really care that the game isn’t finished now and probably isn’t going to be feature complete for many more years. They’re thinking long-term: This is the game they want to “retire” to in a more vague and distant future, and it’ll be ready for them when they’re ready for it. Star Citizen is their cabin by the lake, their shack by the sea, their tent on Tatooine.

I’m most of a lifetime away from retirement, so I’ve never really thought about what I might want to play if I ever get to be a kid again only with money, outside of joking about wanting VR in the old folks’ home. But I have my weak spots: If someone promised me SWG 2 would be ready in a couple decades, I’d start planning my character now.

Have you got a “retirement MMO” picked out? What’s your ideal retirement MMORPG?

Read more

Star Citizen followers react to server capacity, star system count news

Another day, another Star Citizen drama.

German website Gamestar published an interview with Cloud Imperium Games this week, and between the paywall, Google translate, deliberate disinfo, and a quick game of confused telephone from other sites picking up the news, the actual stated information was lost and misconveyed.

The hubbub is over a server capacity-related quote from the interview that’s subsequently been accurately translated like so:

“There can only be a maximum of 24 players on each server currently (this will most likely also be the case in Alpha 3.0). […] The revision of the CryEngine in combination of a new server architecture in form of an intercommunicating server network (also known as Server-Meshes) instead of individually isolated servers should allow larger instances with thousands of players.”

Read more

Make My MMO: Star Citizen’s derelict ships’ Firefly and Star Wars inspiration (July 15, 2017)

This week in MMO crowdfunding, Star Citizen released a new cinematic trailer featuring characters checking out derelict ships in-game, both on the surface and in space. Note the scope of the vessels, voiceovers, music, and female toons (finally!), not to mention the distinct Star Wars/Jakku vibe and Firefly inspiration.

Meanwhile, Crowfall talked up its building parts, Valiance Online teased its alpha, and Brad McQuaid mused on Pantheon’s philosophy.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

Read more

Star Citizen’s derelict ships offer dangerous excitement, plus new Lost & Found cinematic

Is it possible for one game to think of every little detail in a fictional universe? Star Citizen’s various teams are certainly trying to cover all of their bases to an insane degree. In this week’s Around the Verse show, details such as player tattoos, the placement of cargo in vessels, how one ship can take off with another ship in its belly, the feel of landing gear, and even the liquid physics in a cup of water are given close attention.

The main thrust of the episode, however, is what the team is doing with derelict ships and sites. These initially started as a demo and technical challenge, gradually expanding into a new type of environment for players to explore.

Read more

Make My MMO: Star Citizen’s alpha 3.0 has been delayed again (July 9, 2017)

This week in MMO crowdfunding, Star Citizen dropped more than just its work on procedural planets and moon: It also posted its 3.0 production schedule report, which shows that Cloud Imperium will once again delay the release of alpha 3.0, chiefly from a desire to polish and work on the UI. 3.0 is now scheduled to go fully live in late August following a month in the hands of the elite Evocati player testers, which lines up nicely with Gamescom.

Meanwhile, Shroud of the Avatar raised another $100,000 during a stream, City of Titans demoed its costume-building, Mystic Worlds narrated a ton of Star Citizen fanfic, OrbusVR recapped its sixth closed alpha test, and Albion Online is gearing up for launch in just over a week.

We also added the wacky OARPG Global Adventures to our watch list; its Kickstarter is live now. You might remember studio SubaGames from its revivals of both Luna Online and Dream of Mirror Online!

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

Read more

Take a peek at Star Citizen’s procedural planets and moons

That’s no moon; it’s a… oh, wait. It’s really a moon? Oh, that kind of ruins the lede, doesn’t it? Can I at least make the joke anyway? Good. That’s no moon; it’s a procedural moon!

Yep, procedural moons (and planets!) steal the show on this week’s episode of Star Citizen’s Around the Verse. The Frankfurt team explains that each one of these locations is unique, with its own gravity, ecosystems, objects, weather, and atmosphere, and players can land seamlessly anywhere on the surface.

“What makes the game so challenging to build [is that] every asset must be crafted so it looks good not only to the distance but also from right in front of your eyes, and there aren’t many games that have those demands. I think it’s one of the things that makes Star Citizen so special,” Chris Roberts says.

Read more

1 2 3 4 39