Ever wonder whether developers regret transparency? With Star Citizen, probably not so much when the money keeps coming anyway, even when the game’s 3.0 alpha and persistent universe continue being delayed.
In April, CIG estimated 3.0 for this summer, achieved mainly by pushing off many of its features to later in the year. Earlier this month, we found out that 3.0 would be delayed into August following a month in Evocati testing. And this week’s production schedule report suggests it’ll be even further delayed.
“This week, we entered the optimization, polish and bug fixing phase for the 3.0 feature set,” says CIG. “As there have been so many features and content implemented, we’ve encountered some stability issues that we want to address before going to a wider test audience. The ongoing work on the new Patcher system (that will save you from having to completely re-download each build) and some new bugs with CopyBuild3 (our internal version of the patcher) have also slowed us down. Because of this we have pushed back the Evocati and subsequent date ranges to reflect the additional time needed to get Star Citizen Alpha 3.0 ready for prime time.”