the daily grind

No, it’s not a slow news day; it’s just The Daily Grind, a long-running morning feature in which the Massively Overpowered writers pose gaming-related questions to the MMORPG community. [Follow this feature’s RSS feed]

The Daily Grind: Which MMO has the most helpful loading screen text?

MMO loading screen text varies widely from game to game. Some titles choose to put snippets of lore on their loading screens, while others reveal portions of the game mechanics. Still others go with filler text that seems like it was written by an intern with a fleeting grasp of English, the game in question, and the sorts of things that players need to know.

What do you think, MOP readers? Which MMO has the most helpful loading screen text?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

The Daily Grind: Do you want minigames in your MMO?

I won’t pretend that I’m one of the biggest fans of the game, but I’m really glad that Triple Triad is a thing in Final Fantasy XIV. I’m also super psyched that World of Warcraft has its various Darkmoon Faire diversions (though they should really be around more) and I’m even keen on the absurd little pattern-matching Dilithium mining in Star Trek Online. Put simply, I’m a big fan of having some minigames to take part in as I play.

Minigames that aren’t tied to fighting or crafting or the like are, to be fair, not part of the core design of a game. They’re extraneous side ventures, and it’s very common for them to either be far too rewarding or not rewarding enough. But I like the fact that they exist, and I’m always willing to at least try a new minigame or two. What about you? Do you like minigames, or would you rather that developers focus more efforts on core gameplay?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

The Daily Grind: Is dual-wielding dumb or cool?

If one weapon is neat, then two must be twice as great, right? That seems to be the thought process behind dual-wielding in video games, although it’s not something that pans out so well in real life (at least when it comes to guns).

Just about every MMO I know allows players to dual-wield in some form, whether it’s two swords, two pistols, two daffodils, or whatnot. Dual-wielding makes for exciting animations and allows for a second weapon slot, which is probably why it’s a big selling point for many.

But are flashing two weapons about actually dumb? Do you roll your eyes when you see the latest player dual-wielding, feeling that it’s more for show than anything else? Has it gotten out of, erm, hand? Let’s hash this out today!

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

The Daily Grind: When do you know you’re never going back to an MMO?

Massively OP’s Mike Foster said something that resonated with me earlier this week when during a debate about World of Warcraft, he uttered, “I think WoW truly lost me when Blizzard got rid of Shaman totems.” I wanted to cheer, but I’m sad about it too. I’ve never fully quit WoW over its now many years of slowly watering down the flavor of my main class, and I won’t say I’ll never go back because I always do and I always have fun. But when totems became shells of their former selves, it sort of sank in that the gameplay I liked was gone, that this was the new reality, that the game’s philosophy had really shifted almost too much for me — as Mike put it, “It was the moment for me that said, ‘We want every class playing basically the same.'”

I wonder whether this is something that a lot of folks realize at some point in their gaming careers, especially those who’ve been playing “old” MMOs long enough to see them change over first-hand, sometimes into dramatically different versions of themselves. I certainly feel that way when I log into Ultima Online in 2015 — aside from the graphics, it’s so different from its 1997 version that a lot of folks wouldn’t even recognize it. There was never a jump-the-shark moment or anything; just a slow realization that oh, it’s over… oh, it’s something else now — damn.

Read more

The Daily Grind: Are you playing GTA Online?

I’ve been playing GTA V an absurd amount since Monday. It’s basically two games, though, which is problematic for an already overloaded schedule. I may just drop the single-player campaign. It’s fun, mind you, but I can’t stand Trevor and frankly I’d rather pull heists, hit tennis balls, collect cars and real estate, and fight it out with 29 frenemies in GTA Online.

What about you, MOP readers? Are you playing GTAO now that it’s out on PC?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

The Daily Grind: Do you plan ahead in your MMOs?

I am a horrible, horrible chess player. It’s not that I don’t understand the game or have the mind for basic strategies but that I simply cannot plan ahead and anticipate future moves the way that you need to in order to master the game.

Sometimes I feel as though this “play in the moment” attitude saturates my MMO gaming career. There are larger goals that I’m gradually working toward, but I don’t meticulously plan all of the steps I need to take in order to powerlevel or gain the most optimal gear. I kind of go with the flow, on occasion taking the effort to look ahead, but more or less just enjoying each session for what it is.

Do you plan ahead in your MMOs or do you game in the moment?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

The Daily Grind: What old MMO feature deserves to make a comeback?

Today’s Daily Grind comes to us from Kickstarter donor Diskonekted, who asks one of the genre’s million-dollar questions:

What features or technology from older MMOs are you most surprised to see never expanded upon or commonly implemented into new games?

Sidekicking! My goodness. It’s a crying shame how few level-bound MMOs have picked up on the brilliance of sidekicking (or mentoring or level-scaling or whatever you want to call it). It’s such a simple, elegant solution to solving the problem of keeping people playing together (and paying for your game!) even when their time investments vary dramatically.

Sidekicking isn’t the only one, though. Let’s tackle Diskonekted’s question. What old MMO features are you shocked aren’t being used more in modern MMOs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

The Daily Grind: Would you play a Game of Thrones MMO?

Did you watch Game of Thrones last night? I didn’t. I’ll get around to it eventually, though, I’m sure. How about a Game of Thrones MMO? That would be cool, wouldn’t it? Or would it? Or maybe we already have one except it’s called EVE Online, it’s set in space, and there are no women.

Oh, there is this one, but meh. Browser. Bigpoint. I’ll pass.

What about you, MOP readers? Would you play a Game of Thrones MMO?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

The Daily Grind: What sort of characters do you have a tendency to play?

As a roleplayer, I have a lot of different character types that I’ve played, lots of different archetypes and the like. However, taking any random one of my characters, there’s like an 80% chance that said character is either dual-wielding or using an enormous two-handed weapon in heavy or medium-to-heavy armor. I’m aware of the concept of characters who just cast magic or use the Force or whatever from the back line, but I have no desire to interact with them. They are not my style.

We all have certain character types that we tend to lock into over time, which isn’t a bad thing; it just means that we know what we like. So what about you, dear readers? What sort of characters do you have a tendency to play from game to game, setting to setting? What mechanics or abilities tend to attract you, regardless of overall viability?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

The Daily Grind: What promised yet undelivered feature sticks in your craw?

There are few things more annoying than a developer promoting an upcoming feature or change and then never delivering on it. Four expansions later, World of Warcraft fans still grump about the failed promise of a dance studio that was somehow too difficult for Blizzard to figure out.

For me, I’ve been irked for years over the fact that Turbine has repeatedly promised to overhaul Lord of the Rings Online’s ancient housing system without ever getting around to fixing it. Not too long ago, the studio finally announced that it was giving up on the idea, prompting me to throw my hands up in exasperation and take a long walk outside.

So what promised yet undelivered feature sticks in your craw? And what is craw, exactly?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

The Daily Grind: Are MMOs becoming outpaced by tech?

Whenever I talk about Ultima Online to someone who wasn’t there when it was a big thing, I admit to feeling as if I have to justify its existence because of its graphics, which were shallow in 1997, never mind 2015. The game is still amazing, feature for feature, but it’s been eclipsed by the advance of technology.

That’s the topic an anonymous Massively Kickstarter donor wished to bring up for today’s Daily Grind. “Will MMOs keep pace with advancing technology,” he asks, “or wither?”

Read more

The Daily Grind: What’s your favorite MMO fantasy setting?

I’ve been fooling about in Elder Scrolls Online this week, and in some ways it’s like coming home. I wrote Massively’s ESO column for a few months in 2014, and I played the heck out of the game at launch and over the summer.

Apart from that, though, I’ve always loved the world presented in the Elder Scrolls series, and ZeniMax did a great job importing that lore, ambiance, and an unquantifiable atmosphere that I thoroughly enjoy even as I struggle to describe it.

What about you, MOP readers? What’s your favorite MMO fantasy setting?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

The Daily Grind: Where do you stand on MMO emulators?

Emulators. They’re a touchy, murky, grey-area subject for many people and one that we don’t touch on a lot here on the site due to their often quasi-legal status. But we can’t ignore the fact that they exist, and so I want to devote today’s topic to asking where you stand on the issue of emulators.

Keep in mind that there are three categories in play here, more or less. There are emulators of currently operating MMOs, there are emulators of dead MMOs that studios often turn a blind eye to (such as Star Wars Galaxies or Earth & Beyond), and there are studio-sanctioned player-run servers, as in the (eventual) case of Asheron’s Call.

Personally, I’m torn. The law is the law, but in the case of abandoned projects, I would much rather see them continue in some format than left to rot. What do you think?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

Comment

1 75 76 77 78 79 82