Dauntless is doubtless eyeing Monster Hunter World’s launch at the end of the month with trepidation, but the plucky indie dev team is forging ahead with its own take on the genre. That’s the gist of the letter the Phoenix Labs team posted to the community on Reddit earlier this week, anyway.
Of note, the studio says it’s working on a number of systems in the short- and long-term thanks to player feedback, including hunt modifiers, better events, beards, bulk crafting, new hunt and exploration activities, war pike tweaks, better cells, better grouping tools, improved multi-behemoth hunts, and less-annoying bleed damage. Oh, and the tutorial is getting love.
“Based upon the questions we see from players across platforms, data that we’ve gathered from your play time, and our eyes-on experience at PAX — we know that we’ve got some work to do when it comes to teaching the ropes in Dauntless. We’re excited to dig into this process!”
So here’s a new one for us to cover: R2Games’s Mythic Glory. It’s a “browser MMORPG set in a persistent online world, populated by thousands of players working together – or against each other – for ultimate world domination,” the studio says. “There’s a chaotic evil looming, and it’s up to players to save the realm from certain destruction. An expansive single player journey awaits, backed up by in-depth online social systems including guilds, world events, dungeons, boss rushes, and much more.”
If you’d like to take a look, good news: The game is moving from alpha to open beta today, and R2 has granted Massively OP keys for a bundle of goodies to pass along to you! The key will unlock a package including five gold ingots, two gold recruits, five level-two gem packs, and a mark of divinity, which ought to help you get started.
Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
If you’re a Crowfall backer currently logging into the game’s current test phase for the first time because you are too impatient to wait for the game’s delayed soft launch, you’re not alone. And if you’re lost and wandering around trying to figure out what the heck to do because the game has changed so much since its original Kickstarter design docs, you’re also not alone. ArtCraft has a plan, however.
“Although we have a wonderful How to Play page that we work to keep updated, often it gets overlooked, or people are too excited to jump into the game to read it,” says the studio today. “So we set about creating a series of tutorial videos that cover the main aspects of Crowfall. These videos are meant to be brief overviews that will get a new player started, but will still allow for discovery and theorycrafting as they delve deeper into each of these systems.”
Fun fact: You can actually watch the vids from inside the game lobby, so no need to exit out to look up what the hell is going on. The first three are down below, including the basic welcome vid, the harvesting vid, and the gear vid. Enjoy!
After a few days of playing Bot Smashers at Hi-Rez Expo 2018 this past weekend, I sat down and talked shop with Rory Newbrough, Bot Smashers Design Director, to get a few more details on the upcoming game. I discovered where the idea came from, and learned more about what to expect in its released form.
What I didn’t learn was that the newly announced game had an MMO version hiding in the wings. Yes, I said that. I think I would totally live in a gaming world of the bots from here. They all have such personality, and they are pretty pleasing to the eye. One of them already has a cloak! The idea just oozes fun. I could see the gruff Topsy trying to maintain order, while the ever-flailing Smashbot runs panicked from life’s crazy stuff. And those Rangerbots? They’ll band together like little green army men to get stuff done. Sadly for me, the mobile game is not an MMO – only a 1v1 battle arena. Maybe someday it could be. (Hey, leave me with my unlikely hopes!) Until that pipe dream can find a thread of reality, here’s what you can expect from the actual mobile game.
Hi-Rez Expo 2018 ended this weekend, which means my opportunity to play the studio’s new 1v1 mobile game Bot Smashers has also ended. And that makes me sad. Like last year’s SMITE Rivals (RIP) that I loved so much, the only place to play was the expo show floor. No expo floor means no playing. Now I must wait for a general release to battle some more bots — and right now there is no set time.
What exactly is Bot Smashers, you ask, and why did it enchant me so much? Well that’s exactly what I am going to share with you. Then we can wait on the game together! Hopefully the wait won’t be too terribly long; Rory Newbrough, Bot Smashers GM and design director, noted that the studio hopes to get testing for the game started in the spring, then follow with a soft launch soon after.
Well, 2017 was interesting. It’s not often that your favorite game starts off as one game at the beginning of the year and then ends as another game — all while still being the same game. Sure, updates and expansions make changes, but major overhauls aren’t as common. And setting aside the original and remaking it even less so! But that happened with The Secret World
, which morphed mid-year into Secret World Legends
. It’s the same game, but not. Confused? Even if you’ve been following the game(s) semi-regularly, it’s easy to forget or miss a few details. And if you are new to it all, no one would blame you for not being in the know as to what all has transpired.
In 2016’s year-end retrospective, I noted, “Not going anywhere is better than going away!” We didn’t know how prophetic that statement would be for TSW. For 2017, I can follow that up with, “Going where it did is better than going away!” This past year was obviously a big one for the Secret World IP. It’s also been rough, stressful, and ultimately rewarding. Here’s a look back at it.
It’s the most wonderful time of the year… for Atlantica Online, that is. The long-running fantasy MMO just marked its 10th anniversary with a large update and a few special events.
The December 21st patch contains a level cap increase to 180, the Abyssal Armory gear, a new dungeon, and the introduction of the latest mercenary, Ninetails. Players can catch up with an instant level 130 character and go through tutorial quests designed to bring them up to speed.
There’s also a Christmas event going on inside the Holy Town that involves monsters and rabbits for some reason. Until January 18th, players level 60 and above can use special tickets to go inside the Holy Town and help out a matchstick girl, chown down on a buff-inducing feast, exchange rabbits with Ms. Santahontas for gifts, and play a slot machine.
We pray that none of your childhood pets had to endure the terror of a child with a paintbrush because all it takes is a child haphazardly deciding that the kitty could be green to start a fun adventure that leaves everyone in the house traumatized. On the other hand, in Dark and Light‘s new painting system, that would be perfectly fine because you can paint animals. It seems mostly meant for warpaint and things of that nature, but we suppose there’s nothing explicitly preventing you from turning your kitty bright green.
Of course, the limits of the available dyes might prevent you from doing that. For that matter, you might not have the requisite skill to assemble a paint wand, or you might have used up all of your dye painting your house. Check out the video tutorial just below to see how the whole system works. And if you have children, please make sure they don’t get near the cat with paint.
Albion Online’s dev team hasn’t run out of
girlfriends’ and boyfriends’ Arthurian lore names to use for its patches, so everyone say hello to today’s Kay update.
The big focus of today’s update is improving the MMO’s PvP scene with features like guild vs. guild seasons, battle mounts, time for guilds to evacuate their goods when their territory is overrun, and territory raids deep into other guilds’ space.
The additions don’t stop there, either. Albion is now triggering magical invasions designed to evict guilds from resource watchtowers on occasion. There are now level 3 artifact weapons, enhanced client performance, political information on the world maps, hardcore expeditions, and an extended tutorial.
Idea Fabrik has a new forum post up on the state of sandbox MMO The Repopulation heralding the testing of update 10.2. There’s downside, however, as the studio says it will be wiping the servers and merging them to “enable the developers and the players to focus on community building in a single place.” That’ll mean the end of the EU server in the short term.
“Being that the wipe is occurring with this update and the populations are low on both servers, we thought it would be the perfect time to merge into one community and build upwards from there. If we decide bring up a single server, we would be disabling the EU server until later in development, after more systems are completed and the community grows again. This would allow players to make fresh characters on the server or move their current US East Characters across. We have several options on how we can handle this and would like your input now and in the future when you think we are ready to reopen the EU Server.”
This summer’s sole indie sandbox MMO launch, Albion Online, is rolling out its second post-launch update. It’s called Kay. As in Sir Kay, one of the Knights of the Round Table, but don’t let that stop your jokes. The update is set for December 6th and focuses on game performance, maps, hardcore expeditions, the updated tutorial, battle mounts, and the new GvG season (which technically begins December 9th, probably). Territory raiding is going to be a big deal too for those of you who prefer a purpose to your pillaging and PKing.
“The Territory Raids provide a constant opportunity for guilds to compete in PvP battles,” Sandbox Interactive explains. “So far, players were able to raid the territories of enemy guilds to capture resources or even the entire territory. Now, the guilds can directly fight the energy-gathering mages of their opponents. That way, they can weaken the enemy, deprive them of valuable energy which they can purchase new weapons or items with, and in addition gain big points for the season rating.”
Catch the video down below for a deeper look at the fightin’ mounts!
The end of September marked a major milestone for Dauntless, the upcoming monster-slaying action-MMORPG from indie developer Phoenix Labs, as it officially concluded its Founder’s Alpha event and made the jump into closed beta. Since then, legions of would-be Slayers have stormed the Shattered Isles, taking up arms to defend the last bastions of human civilization from destruction at the hands (and talons, fangs, or similarly sinister appendages) of the marauding monstrous beasts known as Behemoths.
And as it so happens, I was one of them. As a long-time fan of Capcom’s venerable Monster Hunter series, which pioneered the “kill-carve-and-craft” action-RPG subgenre upon which Dauntless aims to build, I’ve been eager to check it out for some time now. So when closed beta rolled around, I shelled out for a Founder’s Pack and joined my fellow prospects in the frontier settlement of Ramsgate, where I hoped to prove worthy of the Slayer mantle, or failing that, then at least to avoid dying horribly.
I was a bit disappointed to see that last week’s poll for Secret World Legends
went to the Illuminati. I played the Illuminati my first time through, you see, and while I quite like the Illuminati, it does rather give me a dearth of new experiences, yes? But then, the point was that this was all supposed to be new experiences, so I shrugged it off. We’re back to the organization that treats secret lore like corporate data points, spectacular.
That may sound a bit dismissive, but it’s not really meant to be. And hey, this will provide a useful point of comparison when contrasted against my original experiences. So I start up, click through the character creator, and find myself thinking that it used to be a fair bit more flexible. Maybe not leaps and bounds, but at least somewhat, right? There used to be more options for hair color and facial features, yes? Or am I deluding myself?
Then I log in, and it’s the same damn game as it used to be.