zombies

The Stream Team: Finally fighting as a female in H1Z1

Finally! MassivelyOP’s MJ doesn’t have to run around hunting zombies in the skin of a guy; the first female model is live in H1Z1. Of course, this addition necessitated a full wipe, so she’s got quite a bit of scavenging to do in order to relearn all those recipes and build a new fort. Tune in live at 4:00 p.m. to join us in rebuilding the minion’s apocalyptic empire.

What: H1Z1
Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, May 2nd, 2015

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H1Z1 is getting a full wipe this Thursday

If you’re an H1Z1 early access player, I hope you’re not too attached to your stuff. Daybreak is prepping for a huge Thursday patch, and as such the devs will be wiping both the servers and player characters. While you’ll retain any account-bound items, all of your inventory junk and your structures will be reset.

The good news is that the patch is adding a female model, new crafting elements, and “UI goodness,” according to a Daybreak post on Reddit. Players will also receive a Daybreak logo shirt to commemorate the company’s new branding.

[Source: Reddit]

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Daybreak launches new site, triggers week of celebratory events

Daybreak Game Company now has a new home and logo to make its transition from Sony Online Entertainment complete.

“We are so proud of our new company branding as it truly reflects who we are as an organization and captures our vision of approaching each new day as an opportunity to move gaming forward,” said Daybreak President John Smedley on Reddit.

To celebrate the re-launch of the studio, Daybreak is hosting a week of events and activities, both in-game and out. These events include double XP boosts in EverQuest, EverQuest II, and PlanetSide 2, as well as several developer livestreams.

[Source: Daybreak, Reddit, Daybreak Week schedule]

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H1Z1 gets bees, beeswax, and bandages made of honey

Does your MMO have bees? H1Z1 does, thanks to today’s patch. The notes posted on Reddit refer to bee boxes that players must craft and place. Once that’s done, the bees will make honeycomb which can be eaten and which may also produce wax as a byproduct.

Eating honey buffs your endurance, stamina, and energy while eating the raw honeycomb gives the same buffs at a lower rate. Bottles of honey may also be combined with bandages to create dressed bandages which heal more and for longer than standard bandages.

Wax can of course be used to make candles. It’s worth noting that “if you damage a bee box, the bees will retaliate.”

[Source: Reddit; thanks Kinya!]

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The Stream Team: Joyriding with a purpose in H1Z1

Not only are vehicles useful in H1Z1 thanks to the trunk space and ability to cover large distances fast, but driving around in them has got to be one of the funnest things you can do in game. And MassivelyOP’s MJ has snagged a sweet truck! That means the team can explore the farthest reaches of the map with ease. Hop in and join MJ and crew live at 8:00 p.m. EDT to celebrate surviving tax day with some off-roading supply-run adventures.

What: H1Z1
Who: MJ Guthrie
When: 8:00 p.m. EDT on Wednesday, April 15th, 2015

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How Daybreak thwarts H1Z1 cheaters

Getting screwed over by other players cheating in H1Z1 isn’t a fun feeling, even though the game is still in early testing and has many more resets before it goes live. But it is fun to watch cheaters try to get something for nothing, only to fail hilariously. So the most recent developer post on Reddit explaining how the game is dealing with noclippers floating through doors into secure areas is a riot — at least for those of us on the right side of the rules.

Essentially, when the doors close on a secured area, the game takes a snapshot of the people who are inside when it closes. Since there’s no way that anyone else could get inside according to the game rules, as long as the door remains shut, only the people who were inside when the doors closed are able to loot containers, damage other players, and so forth. So cheaters might be able to float through the door, but they’ll find their efforts inside stymied by the fact that the game doesn’t acknowledge their presence inside. See? Hilarious!

[Source: Reddit]

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H1Z1 adds grouping system and zombified players this month

Your secret dream of becoming a zombie — yeah, we read your diary — will get a virtual assist from this month’s H1Z1 updates. The survival sandbox is finally making good on plans to gradually turn infected players into zombies.

According to the game’s early access roadmap, players have two major patches to anticipate in April. The first, arriving on the 16th, will add more Steam functionality, throwable weapons such as grenades, and a grouping system to help players team up.

Then on April 23rd, H1Z1 will patch in the ability to become infected and gradually transform into a zombie. This won’t be all bad, as infected players will get zombie night vision and player tracking. This update will also include first-person battle royale servers and drunk vision.

[Source: Roadmap]

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Previewing Path of Exile’s mind-blowing Act IV

If you thought Path of Exile’s previous three content updates would be hard acts to follow, you clearly haven’t heard enough about the upcoming Act IV The Awakening. Slated for a June release, this expansion makes such a huge impact on the game that it will have its own closed beta test! Along with additional story, new mobs and legendary bosses, brand-new areas, powerful new skills, and plenty of unique gear, Act IV includes a slew of user interface improvements, a complete rebalancing of the core game, and what may be the most shocking announcement for players of this popular OARPG: a modifiable passive tree. On top of that, PoE will launch internationally with localization for Chinese, Russian, and Thai players.

Oh yes, Act IV will be the hard act to follow.

With such major changes coming, we beamed in for a remote press demo hosted by Grinding Gear Games’ Chris Wilson, who is both producer and lead designer for PoE, to get the details on what players can expect once those closed beta doors open on April 20th.

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The Stream Team: Building an H1Z1 fort

It’s survival of the fort-est! A huge part of succeeding in H1Z1 is having a safe place to stash all your survival needs. MassivelyOP’s MJ and her motorcycle helmet-sporting crew have outgrown their meager shack and need to build a larger fort. They are ready to venture out and start construction, but making themselves vulnerable for too long could cause them to lose everything! Tune in live at 8:00 p.m. to see whether they succeed or have to start over from scratch.

What: H1Z1
Who: MJ Guthrie
When: 8:00 p.m. EDT on Wednesday, April 8th, 2015

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EVE Evolved: Four lessons sandbox MMOs can learn from EVE

The past few years have seen a resurgence of support for sandbox MMOs, both of the trying-to-be-minecraft creative kind and the hardcore nuke-it-from orbit PvP variety. We’ve partly got games like DayZ to thank for the latter, and with recently released survival MMO H1Z1 netting over a million sales while still in Early Access, that’s a trend that is sure to continue. Fantasy PvP sandbox Crowfall also raked in nearly two million dollars in crowdfunding thanks in part to its plans for destructible campaign worlds with varying loot rules. With so much financial support, we’re undoubtedly in for a flood of new sandbox MMOs clamoring for a slice of the PvP pie.

EVE Online has a special pride of place in this particular subgenre, with over a decade of successful operation as one of the most hardcore PvP MMOs out there. EVE hit on some important principles that many other PvP-based MMOs have missed, such as its adherence to a risk-vs.-reward policy and the way items and ships are disposable. On the other hand, EVE‘s reputation for harsh death penalties and unforgiving free-for-all PvP rules have hindered efforts to make the game more accessible to new players. There are both positive and negative lessons to be learned from EVE‘s long history in the MMO space, and all other PvP sandboxes should learn from them.

In this edition of EVE Evolved, I look at what makes EVE fundamentally tick as a PvP-based sandbox and four big lessons other MMOs can learn from it.

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The Stream Team: Hunting down a set of wheels in H1Z1

Thanks to H1Z1’s big patch, MassivelyOP’s MJ can finally play someone with hair — albeit still a male — and she’s going to take full advantage of the opportunity. Sadly, since there was also a wipe she can’t show off the sweet truck she’s been driving around in, but she can go on a hunt for another. Join us live at 2:00 p.m. as MJ and the Minions go about rebuilding their vehicular empire in…

What: H1Z1
Who: MJ Guthrie
When: 2:00 p.m. EDT on Saturday, April 4th, 2015

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‘Big damn patch’ arrives in H1Z1

There are patches, there are big patches, and then there are big damn patches. H1Z1 updated with the latter today, adding in several significant features including a brand-new male model for those sick of living in a land of identical clones.

A face-lift isn’t the only notable mention in the patch notes, however. H1Z1 has significantly altered it handles the placement of the zombie hordes. Lower-pop servers will be protected from being overrun by the walking dead, while larger spawns will take place near cities and player firefights.

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H1Z1 publishes development roadmap

Wondering where H1Z1 is going to go after its successful pre-pre-launch? Well now there’s a handy way to tell that game’s future, as the team has published an ever-evolving roadmap on the official site.

Currently the roadmap is planned through the month of April. Upcoming additions to the game include a new male character model, workbenches, first-person Battle Royale servers, grouping, crafted armor, and the ability to gradually transform into a zombie.

H1Z1 instituted a small update today that increased zombie density and added the M9 pistol and patched in some more anti-cheater measures.

[Source: Roadmap, patch notes. Thanks to Kinya for the tip!]

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