The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. See any good MMO news? Hit us up through our tips line!
Life after an apocalypse is hard, and even more so after a wipe! H1Z1 reset all the servers again, meaning MassivelyOP’s MJ has to jump back in and start from scratch. And when there are evil viscous bears hell-bent on devouring you around, survival is less than assured. Tune in live at 7:00 p.m. to see how long MJ can tempt fate (and tease bears).
Who: MJ Guthrie
When: 7:00 p.m. EDT on Wednesday, September 9th, 2015
League of Legends finished setting up its new North American server in Chicago, reducing ping times for east coast players but dramatically increasing them for those on the west coast, Hawaii, and Alaska. As Heroes of the Storm‘s competitive scene continues to grow, players are unhappy with the new matchmaking system that uses hidden stats and the new rank placement system that is giving inconsistent results. CounterStrike: Global Offensive broke League of Legends‘ record for the most Twitch viewing hours for a game in a single day, and players discovered a strange bug that could explain some of the game’s apparent hit registration problems.
Star Citizen released the first step in its persistent universe with the addition of its social module this week, and laid out its plans to expand the system with a new asteroid mining station social zone and working shop facilities. Diablo IIII released its highly anticipated patch 2.3.0, adding Kanai’s Cube to the game and overhauling crafting and rifts. And Armored Warfare announced its new base-building mechanic that gives each player his own military base that provides various passive bonuses.
Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
Good news for the players of H1Z1, as the game’s newest patch allows you to enjoy a game with fixed radio textures and smaller notification fonts! And you can explore all of this completely fresh, as the most recent patch also included a wipe. Which is a little baffling, as wipes usually coincide with major game changes rather than minor quality-of-life fixes and client improvements.
Speculation in response to the patch is that the wipe was to ensure that decay on larger structures works properly, starting everyone with a fresh slate as a result. There has been quite a bit of discussion about whether this will change the game for better or worse, with players arguing that the added decay keeps higher-end players active in the game rather than giving them an excuse to be passive. You can decide which view you support for yourself, but you’ll be supporting either view in a post-wipe environment.
The first H1Z1 invitational is a pretty big deal, and it’s definitely taking the majority of developer attention as it draws closer. But however much you may like the Battle Royale gameplay style, you can almost certainly agree that it’s not focused on surviving against roaming hordes of zombies. A recent developer post on Reddit assures players that while the invitational is taking a lot of focus, that doesn’t mean other areas of the game have been forgotten.
September is already scheduled to focus around squashing bugs and improving Battle Royale for the invitational, but October and November are lined up to offer big updates to the Survival portion of the game. These updates include hospital points of interest, guild/clan systems, professions, new zombie types, and improvements to base building. There’s even a preview video of some raw art assets just below, if you’d like to see things in motion to know that they’re really happening. So players who prefer survival can rest easy knowing that it’s not dead, just resting for a bit.
Back in July of last year, H1Z1 players learned that the game’s engine could support a landmass of more than 16,000 square kilometers. At this point, however, development on that large-scale map is not happening. Two posts by the game’s developers on Reddit have confirmed that the team as a whole is refocusing its efforts and taking both the city-style map and the extremely large map off of the table.
According to the posts, the team is refocusing its efforts on squashing bugs, finishing the existing map, and providing a better overall play experience within the game. The senior environmental artist Devin Lafontaine explains:
We feel it’s best to actually finish our map to a polished, shippable state before trying to build something 1000x bigger. I can’t say if or when that tech plan might resurface, those conversations happen on a level above me. It’s safe to say you won’t hear about it for awhile. We feel what’s best for H1Z1 right now is to finish what we started and make it great.
Do you think you’ve got what it takes to be the king of H1Z1’s Battle Royale hill? Daybreak is giving you a chance to prove it! One lone survivor will walk away from the post-apocalyptic game’s first live invitational this September with all the glory of being the last man/woman standing as well as a cash prize. Sound like something you want to be apart of? Producer Steve George and Senior Game Designer Adam Clegg shared with us the details on how to get in on the action of the event, which will take place at TwitchCon in San Francisco on Saturday, September 26th, from 1:30 to 3:00 p.m. EDT (10:30 a.m. to noon PDT).
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss.
DayZ associate producer Eugen Harton spoke to a GDC Europe crowd earlier today about how Bohemia Interactive handles cheaters in its open-world zombiepocalypse survival title. Harton said that Bohemia has built a library of roughly 400 cheats to date, and he notes that over 76 percent of DayZ players who are banned for cheating come back and get caught cheating again.
In terms of practical anti-cheat measures, Harton says that disabling Windows’ test mode worked well for DayZ’s developers, and he also advocates for community managers infiltrating cheat websites and using on-the-level players as snitches.
Ultimately, though, cheating is big business and is here to stay regardless of developer initiatives. “It’s amazing how much money you can make selling cheats,” he explains. “Many cheat-sellers in Russia and other regions make their living selling game exploits.”
Although H1Z1 is deep in clean up mode, that doesn’t mean forward progress isn’t still being made. Producer Steve George and Senior Game Designer Adam Clegg spoke with us a bit about the upcoming features players will be able to see in the next few months, including a female zombie model, skin tinting, guild functionality, better base-building features, different types of zombies, and new points of interest like a giant hospital that will situated in the north. They also shared a few new images!
There are many ways to release tension, and a favorite one for MassivelyOP’s MJ is hacking up H1Z1 zombies! Yes, swinging that ax and machete around with reckless abandon is simply therapeutic after a difficult day. Oh sure, headshots with bows and rifles are pretty neat too, but they just don’t have that super satisfying twack twack twack that comes with the blades. Join us live at 5:00 p.m. to be a part of MJ’s latest therapy session.
Who: MJ Guthrie
When: 5:00 p.m. EDT on Thursday, July 30th, 2015
Back in the late ’70s, the first Superman flick had the tagline, “You will believe a man can fly.” Well, I look at the following picture from Final Fantasy XIV and I think, “I do not believe a bird can fly.” And yet it does.
“Look at this glorious, pudgy, yellow butterfly, soaring through the skies using only the power of want for cake, and tell me it doesn’t put a smile on your face,” grins reader Wolfyseyes.
There’s even more after the cut! Pictures, not cake. Can you think of something other than your stomach for two minutes?
As impossible as it might have seemed, H1Z1‘s next patch is going to be improving bear AI to make the ursine contingent of the population more responsive. It probably will not be improved to the point that you can tame your own bear, however, as that would change the entire premise of the game to being all about leading various bear-trained armies to tear through zombies and establish a new world order. But the bears will have better AI.
It’s a small thing, but the aforementioned patch is adding in lots of small adjustments like that; prone rifle rolling and team chat have been implemented, and a number of balance adjustments with bug fixes have been included. It’s not going to stun you with content, but it will make the game run more smoothly and let you play a better game all around. Plus it’s something to do whilst you wait for the post-apocalyptic game with full bear command support.