The Daily Grind: Do you have more time or money for games?

    
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It was kind of mostly satisfying at the time, anyway.

I’m told that time is money, but the exchange rate is not universal. There are people whose time is, apparently, worth more than my time. But we can agree that the exchange rate is there, and it’s one of those aspects used to sell convenience in almost every game going. You can spend a whole lot of time leveling a character to the level cap in World of Warcraft, or you can just pick up a level 90 boost and save yourself a pile of time. Experience boosts, travel speed boosts, crafting time boosts, they’re all functionally ways of trading money for time.

I’m not going to tell you which ones should or shouldn’t be there, because quite frankly? That’s not all that interesting. Everyone’s opinion about what should be traded for money is different, and that’s fine. No, my question is far simpler: which do you find you have more of to trade? Do you have plenty of time to play but not all that much spare money? Enough money for all of the boosts and not nearly enough time to play as it is? Too much of both or not enough of either? You get the idea.

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Cyroselle
Guest
Cyroselle

This is why I love games that don’t make the items the rats/bears/spiders, etc drop soulbound… So you can just pay someone else for their time to acquire said items.
I also like games that give you additional methods to find fetch/kill items, like being able to craft them, or find them in corpses you didn’t create.
What I would love more though is a more flexible system, such as an NPC telling you they need something acidic and green, or leathery and brown, etc and having you just go out and find/harvest/trade/kill/craft items that match that description, and making it so that there could be thousands of sources available. In other words, I want quest systems where the player can use their own creativity and have greater agency over their experience.

Cyroselle
Guest
Cyroselle

I’d have to agree, leveling in WoW, as I left it in post-cata was already too fast. I tried leveling an alt without heirlooms and I still found myself out-leveling zones midway through, to such a degree that I no longer found any fights challenging, and only stuck around for Lore’s sake. But the Lore had either become stale, or I had already emotionally moved on.
What made matters worse is that the zones had been streamlined for minimal consumption, and the stories left just felt very flat and uninteresting… Well, maybe that’s why blizzard had the buy insta cap option… They cheapened their own world to this point…

Cyroselle
Guest
Cyroselle

Since I’m moving out of my home continent in a few months I have neither time nor money these days, so if I’m playing anything at all it’s something where I can have a lot of fun in very short stints, so I’ve shaved my gaming down to either playing Rift for an hour or Path of Exile for an hour.. Or I’ll just go watch two episodes of anime on crunchyroll.
I was on the AA sauce until I realized that in order to do anything I truly wanted to do in the game I had to invest at least 4 hours daily… And I just don’t have that kind of free time anymore! T_T
I’ll give ESO a look when it finishes its BTP transition though, I always kind of liked that game, and it has quests enough that I could pop out a few in a short time period. Also the crafting is much friendlier than in AA, and I really do love to craft.

melissamcdon
Guest
melissamcdon

Zoel anything that requires you to kill X number of vermin is too much.   We have all killed too many rats, wolves, bats, bears, boars, etc. to last a lifetime.

melissamcdon
Guest
melissamcdon

Estranged yes without fail it’s the ‘game locusts’ that consume a game’s entire content in one month and then whine that there is no ‘endgame content’.  What the bloody hell did they expect?  it’s “END of GAME” lol.

melissamcdon
Guest
melissamcdon

AilsaN10 yes, when i got a level 85 free avatar in EQ2 it was like i was a ghost walking around, none of the monsters wanted to fight me, nothing would give me exp, there was no real goal, it was like a god-mode just to explore chiefly.

melissamcdon
Guest
melissamcdon

KiwiRed Give LOTRO and EQ2 a try.   Both have relatively generous F2P packages and both have a simply staggering amount of content that should take you literally years to complete.

melissamcdon
Guest
melissamcdon

i can afford to sub any game but currently don’t pay any.   There’ s just too many games that are satisfying and F2P.  What I don’t really have is enough time to enjoy them.

ZNSinger
Guest
ZNSinger

Syntho  ZNSinger Huh. I thought it looked like it might be sort of London steampunk-ish. Thanks for answering.