Leaderboard: Would you play an MMO with no combat?

    
167
Very respectful

Recently Worlds Factory published a piece about Wander subtitled “combat isn’t the only way.” After I finished pumping my fist and saying hell yeah in a louder-than-normal voice, I came back to reality and started asking myself how many of today’s MMO gamers would actually play an MMO with no combat.

And then I realized that instead of asking myself, I should ask you fine folk. Hence, today’s Leaderboard. Vote after the cut!

Leaderboard: Would you play an MMO with no combat?

  • Yes (75%, 551 Votes)
  • No (25%, 187 Votes)

Total Voters: 738

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AntagonistWizard
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AntagonistWizard

I created an account just to comment on this article and still configuring my profile.

I voted no because “combat” is just the context “violence” is in, and “violence” is just any kind of “oppositions colliding”

MilitiaMasterV
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MilitiaMasterV

AntagonistWizard Oh, I didn’t say he didn’t make some interesting points. (At least referring to the games stuff…all of that other stuff was just…off the wall.)
I just don’t agree with his viewpoint.

I was thinking more of the whole ‘yin/yang’ concept, where things are constantly at friction at the poles. Combat, is a part of that friction, and that friction, is just a part of our universe. (In mine, and some few handful of others opinions.)

I think you and I are basically saying the same thing though…

AntagonistWizard
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AntagonistWizard

MilitiaMasterV LOL
I created an account just to comment on this article, i will repeat my original comment here.

I voted no because “combat” is just the context “violence” is in, “violence” is just any kind of “oppositions colliding”

Even a baseball hitting a baseball bat is violent. i see dragon’s point but his comment is just a train wreck hahaha.

To sum up: We need violence and combat, and <extremelly long point that almost became a textwall>.  :D

AntagonistWizard
Guest
AntagonistWizard

Actually NO, no combat means no violence, that means no impact, no physics. 
I was discussing this in real life with a friend, anything with enough mass and velocity is a projectile, and any collision that is big enough becomes violence. 
This includes playing with Props in Garrysmod.

(Mass * Inertia) / Target Collision = Violence

Combat is just the context Violence is in.

Your articles biased everyone into not liking combat without real conviction to why.

Morreion
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Morreion

Shazanti 
 +1 Excellent comment.

bobuliss30
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bobuliss30

A game where you make stuff, harvest stuff, cook stuff, sell stuff, and interact with other people doing the same, but you never get to kill dragons or blow up space pirates?  That sounds sort of like having a job where you don’t get paid.

milosanx
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milosanx

syberghost confectionally Sounds more like wurm to me. You’d be surprised at the RP you will find with the blacklights in wurm.

milosanx
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milosanx

well, with the risk of yet again sounding like a broken record…..

Wurm Online —- some people don’t engage in any combat. they craft and build. Tower and guards can take care of nay mobs that venture near there deeds. Combat to some is just an annoyance.

I know of people having less than 5 skill in fighting and over 90 in say digging…..and yes it is a skills based mmo, not unlike swg.

Have combat or don’t , your choice….an ‘everything box’.

confectionally
Guest
confectionally

syberghost confectionally I guess you could sort of say Second Life has “crafting” and a “housing system”, but it’s not really the sort of thing I’m thinking of.

Shazanti
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Shazanti

I voted ‘yes’, because I most surely would (and have). However, I don’t hate combat. I just hate that it’s the end-all, be-all of most MMOs. Non-combat stuff is often regarded as ‘fluff’ and ‘of secondary importance, at best.’. I’d rather combat be one facet of a multi-faceted game, of no greater importance or depth than any of the other facets. I keep hearing of games that ‘are going to be exactly that, I/we swear!’ and wind up disappointed. 

I’ll keep looking, though. It’ll happen. Someday.