The Daily Grind: Are you ever reluctant to get involved in MMORPG group content?

    
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Classic.

I have a very difficult time doing group content without group finders. This may come as a surprise to readers, but I’m actually a bit shy and reserved much of the time; I don’t have a great deal of confidence when it comes to reaching out and enlisting people. It’s something I work hard to overcome, but it means that I have a bit of a rough time striking up conversations and engaging with other people in a game. Final Fantasy XI was rough, yes.

The net result, of course, is that when people who have that problem are reluctant to get involved, the only people left who are forming groups are boisterous and outgoing, which just leaves the shy and reserved people more certain that they’re not welcome in groups. But even with group finders, you can find yourself unsure. What’s the culture in this game? What’s the custom? If I say I need this item and roll on it, will that be selfish? What if I screw something up?

In short, social anxiety is a gift that keeps on giving, for a given definition of “gift” and “giving.” But what about you, dear readers? Are you reluctant to get involved in group content? Not necessarily progression, which is a whole different ball of wax, but just grouping up with strangers to try something new?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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LiKao
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LiKao

Nice to find this article just as I toy with the idea of getting back to mmos.
And yeah, totally my case, I have a really big dose of social anxiety and my mmo play suffer from it. In fact, thinking about it, I left WOW when I reached max level (WOTLK era) and was facing the prospect of having to play in big groups.
Skip some years, I enjoyed FF14 and stopped playing for some months (mmo fatigue) but I’m really not sure I will be able to really play it again, because… group content !
I had some really nasty grouping while leveling a healer (first time playing one, I’m fighting my social anxiety sometimes you see) and I’m at a point in the story where all that seems to be left is a long stream of dungeons. That means using my main, a tank, and go full anxiety for hours at a time.
Long story short, I’m not sure I can do it.

Liraven
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Liraven

Glad I’m not the only one who shies away from group content in MMOs. The thought of running a dungeon with a PUG group seriously stresses me out. Not just because some people can be jerks, but because I don’t want to make a stupid mistake and wipe the group or slow people down.

Which is a shame because when you find a more relaxed team, it can be really fun. I remember working on a legendary weapon in GW2 and it required some items from a dungeon. I didn’t have a guild and all the group finder advertisements for it were like ‘speed run, no noobs’. I kept refreshing until one came up that said ‘We have beer!’. :D 
I joined, told them I had no idea what I was doing, and they were totally cool about it. If someone in the group died, they’d go back and help them run to the next area again, even if it took a couple tries. I wish those types of folks weren’t so hard to find. But as it is, I play games to relax after work and that tends to be a lot easier to do running solo.

TimothyTierless
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TimothyTierless

I’m so Alpha I solo, then I KNOW I’m the best player in my group.

RicharddeLeonIII
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RicharddeLeonIII

Lethality DanielCulbertson ManastuUtakata Why they make MMOs is different for every developer imho.  In most cases it not only combats piracy, but provides constant revenue.  If anything thats the primary motivation for a lot of AAA mmos.
Why make a game you will make at most 60 bux per unit at most when you can make an mmo that can theoretically make 15 bux a month(180 a year) for as long as you can convince people to sub or buy stuff in the cash shop.
And the srpg market is subject to a lot of significant discounts just to get rid of inventory or just to get their sales numbers up via digital distribution.  Heck some srpgs go down to 10 to 20 bux within 3 to 6 months on steam as it is even if they manage to add DLC.
As for group content, SRPGs are fully capable of providing group content via LAN or servers like neverwinter nights or mass effects horde modes(just to name a couple of examples).  It isnt unique to MMOs alone.  The only difference is the requirement of being connecting to a central server that is controlled not by the player but by the company to prevent cheats and exploits(and make money of course).

paul2724
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paul2724

Depends what you mean by reluctant ;-)
To join a random PUG – always.  I (almost) never do this as to do a good dungeon (or whatever content) well you need a group that is coordinated and is familiar with each others’ strengths and weaknesses.  I view any content that does not need good teamwork as solo – even if it is done with other soloists who just happen to be there at the same time… I have no interest in playing this content type anyway.
To go do good content with a good group – always up for it :-)

Grimmtooth
Guest
Grimmtooth

I used to be a lot more open to jumping in and even organizing Groups for dungeons & raids but WoW post dungeon finder/raid finder broke me of that. I now typically play MMO’s solo.
It has taken me from 4-5 years ago in WoW till around 6 months ago in GW2 to actively try to do instanced group content in any game.

(stupid livefrye filter again How a personal opinion about myself can be “malformed” I have now clue. 1st edit)

strangesands
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strangesands

Lethality DanielCulbertson ManastuUtakata Grouping is certainly a differentiator.  But it’s far from the sole thing that plays into a buying decision.

strangesands
Guest
strangesands

jeremy2020 strangesands Great points.  Yep, I suppose another big filter here would be a roleplaying run, for those who actually are playing in the world rather than meta/powergaming min-maxing things.  Asking the question “why do people group?” would be huge step that you think would have been taken by now.

strangesands
Guest
strangesands

Lethality strangesands ManastuUtakata Disagree all you like, but wishing it for it to be true doesn’t make it so.

carson63000
Guest
carson63000

I’m reluctant when I’m behind the curve. When there’s an implicit assumption that everyone in the group will know the content inside-out and I’ve not seen it yet myself.. then yeah, I’m reluctant to go in and make an ass of myself.