Sword Coast Legends’ n-Space shutters, but Digital Extremes says the game is OK

    
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It's almost like getting what you were promised, only exactly not.
We’ve updated below with the statement issued to us by Digital Extremes.

According to former n-Space artist Ben Leary, n-Space is closing down following a number of layoffs “over the past few months.”

We’ve reached out to PR to determine whether and how this closure will impact Sword Coast Legends, which was the product of a Digital Extremes and n-Space partnership. As of February, the teams had announced plans to take SCL to consoles this spring.

Source: Twitter via MMORPG. Thanks, Anon.
3/30/2016: Digital Extremes has communicated to Massively OP the following statement, which suggests Sword Coast Legends will continue on:

We are deeply saddened by the closing of n-Space. Staying alive as a mid-sized independent developer in the games industry is no small feat. Their passion for creating games never faltered and their dedicated team has ended on the high note of completing the console version of Sword Coast Legends. We are working hard with them to realize as much as we can for their team during this difficult time and encourage players to keep an eye on the official website for more details on the launch of Sword Coast Legends on Xbox One and PlayStation 4.

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Midgetsnowman
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Midgetsnowman

ohforfs Midgetsnowman Mark Jacobs DugFromTheEarth Rozyn well, I agree . But theyre working on fixing a lot of those poor design decisions But I suspect they were beholden to the hasbro release schedule for the ongoing 5e metaplot.

deekay_zero
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deekay_zero

Damonvile i like hte game aside from maybe the campaign creation tools which were dissapointing.

i was more dissapointed in my guildies who had an initial very positive reception to the game not showing up for any of the scheduled sessions for it. QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

breetoplay
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breetoplay

We’ve updated our story with the statement made to us by Digital Extremes. (It’s good news!)

karmamule
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karmamule

Armsbend JesLyck Knowing this, I now blame Hannah Montana for everything…

karmamule
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karmamule

camelotcrusade Damonvile Your two posts precisely express how I feel too.  I loved the concept, letting DMs jump into the fray and interact live was great, but character design, environments, and too many limits on what you could do sucked the life right out of it.  It was on-hold to see what improvements it would have for me as well.  Now it’s on-hold to see if it’ll even be around two months from now. :(

ohforfs
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ohforfs

Midgetsnowman Mark Jacobs DugFromTheEarth Rozyn To be fair, I think it bonbed due to the poor design decisions. Marking it D&D and having to combat not very D&D was a major problem.

Still, this is sad news. I too hoped they would polish the game as time went on. What does this mean now? The game just stays as is? That would be sad.

This industry is in a terrible mess at the moment and what I find disheartening is that comments from players offer the perfect insight into why these companies fail. If only there was some way of getting this information to the companies before they release the game and have them take seriously.

Jack Pipsam
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Jack Pipsam

N-Space used to be one the rare Nintendo DS developers who actually cared about the games they made.
It’s a real shame.

playerxx
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playerxx

2016 turns into shitty year.

JesLyck
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JesLyck

Armsbend JesLyck  They have made mistakes, in programming to a new platform (PC) and in their presumption what consumers would like.

Midgetsnowman
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Midgetsnowman

Mark Jacobs DugFromTheEarth Rozyn Its kind of a damned if you do and damned if you dont, as I suspect the fact the game bombed so hard due to a lack of polish pretty much closed that avenue off seconds after they turned down it.