The Daily Grind: Which MMO gave you the longest honeymoon period?


We all know how delightful that “new MMO smell” is, particularly when it’s a particularly exciting title that you were anticipating for a long time. Finally getting into the live game, creating your first character, and celebrating with everyone else rushing into release is a heady experience.

After that comes the honeymoon period, in which you continually discover great features about the game and easily devote most of your gaming time to exploring. It’s fresh, it’s new, and it could be “The One” you were waiting for your whole life. But sooner or later, the honeymoon must end and either an ongoing relationship is formed or you find yourself disillusioned and wander away.

Looking back at all of the MMORPGs you’ve played, which one provided you with the longest honeymoon period? From release until whenever you stopped being enamored with that game, how much time did you have?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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SWTOR, about two years I think. It was my first AAA MMO and I’m a big SW fan. I also found a friendly guild fairly early on. I think the extreme amount of story also helped keep my attention.


ESO for me, a close second would be Asherons Call


EQ. I think this is the earliest screen shot I have — watching folks attack the Priest of Discord while leveling and trading. A good solid 5 years of fun times.

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EQ1: honeymoon period of about 3 years. But there wasn’t any real competition out there for 2 of those 3 years, so I’m not sure if this counts.

Outside EQ1?

DAOC: about 6-8 months
LoTRO & WOW 2 months
Everything else: Less than a month

Pretty much, once I make it through the storyline/level grind I’m done. No game beyond EQ1 has kept me with their version of “PVE end game” for any extended amount of time. I stayed with DAOC for a long time, but that was ever changing, non-battleground, pvp end game.


Ragnarok Online. Played it from 2001 to 2008 and I still think it’s the best MMORPG ever created and was never topped by any other. They sadly went down the “WoW clone” way with renewal to attract new players. I still wish there was a proper remake of it.

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Star Trek Online, to no one’s surprise, I’m sure.

The game and its embrace of the Trek IP brings me a basic joy which defies reduction by analysis.

I don’t want to debate with anyone over whether the game is good or not — that’s up for a person to decide for themselves — I play STO because, every time I log in, the game makes me a tiny bit happier than I felt the moment before I logged in …

In gaming, as in life, follow the fun, follow the joy. You may not catch all the fun you’re pursuing, but at least you’re pointed in the right direction, and you’ve turned your face sunward. :-)

It helps,



STO was okay but to be honest I had more fun with Bridge Commander and The Starfleet Command Series. I tested them all. The SFC games for Taldren/Interplay/Activision. BC for Activision. and STO for Cryptic.


SWTOR. I didn’t participate in beta because I didn’t want to spoil a bit of it. I knew what was coming from the press, demos etc. And it didn’t disappoint.

But the hook on the honeymoon period were the classes. Each class story is unique and while pub and imp classes have mirrored abilities, the stories, choices, and play through were distinctly different.

So the honeymoon lasted at least until I had finished all of the class stories. In the meantime I was running Ops with my main, running flashpoints with other alts, and crafting with a few others. That honeymoon lasted all the way through Rise of the Hutt Cartel, so, more than a year. It was a great experience.


Final Fantasy 11. It honestly had so much to do, and the environments were so unique, and the entire world is so dangerous (at least when I was playing). I was completely enamored with the game right up until the point where the Navy sent me on a 6-month deployment (this was a long time ago, when the internet was not something easily found in the middle east).

By the time I came back from deployment my life had changed and I was out of sync with my linkpearl.

I still have very fond memories of that game. One of my last acts was running my level 60-ish White Mage into the extremely dangerous volcano area to rescue two friends of a friend who had gotten killed there with their high-level characters. You lose experience on death, and for them if they released without a Raise it would have cost them days of grinding.

I had to post back to town to change jobs from my RDM to my WHM, book it across the entire game world, ride out to the volcano, use Hide and Sneak spells to get past extremely dangerous enemies that can actually detect your spellcasting, Raise the two players, and Warp them out so they could recover. My efforts reduced their experience loss by 85%, turning a multi-day penalty into one that could be recovered in a few hours’ time.

I could do all this because I was one of the very few players who was crazy enough to go mining for Adamant and Orichalcum in the volcano. It was EXTREMELY profitable to do so, and it’s how I made my fortune in that game. I knew the place like the back of my hand, despite being level 60-ish in a level 80+ area. There were very, very few people at that high of a level, and I was frequently the only person posting those materials to the auction house, allowing me to ask unreasonable prices.

The incredible rescue mission made me a minor celebrity across the server, even among the JP players. My RDM and WHM had a steady stream of invites to high-level parties whenever I logged in, both to act as a guide to dangerous areas (I even knew Tonberry keep well) and to help other linkpearls tackle dangerous enemies.

Things like that don’t happen in modern MMOs. Most of the time, the player character is by far the strongest thing in the world, with the exception of enemies that are carefully sequestered off in dungeons. It’s easy to get to max level, so having very valuable resources in very high-level areas doesn’t really mean much — in a matter of a few months the entire player base will be able to get them.

I’m not saying that MMOs are worse these days for these differences — I never made the level cap on a single job and I probably never saw well over half the content in the game despite playing for nearly 3 years. They are just different, and those differences come with tradeoffs.


DAoC when it first came out… And I got a guild to play with early on.

Oleg Chebeneev

WoW ofc as my first MMORPG.
After WoW – probably TSW.