Fallen Earth team vows to rebuild the game — which could involve a ‘complete reboot’

    
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Is it sad or inspiring that a game like Fallen Earth gets more direct developer communication than many larger and more mainstream MMOs? Either way, it’s cool to see how this post-apocalyptic MMO is fighting for a better future with the aid of engaged owners.

Little Orbit’s Matthew Scott wrote up a lengthy state of the game post in which he recapped the journey that Fallen Earth has been on ever since the company’s acquisition of it back in May 2018. Since then, the small team’s been taking the game apart and attempting to rebuild it with a new engine and better art assets while throwing various events and holidays.

So what’s coming for Fallen Earth in 2019? The project’s still in the planning stages, but a rebirth is a possibility. “I can’t answer whether this will be a complete reboot, a new game, or whether it will run with the current player data,” Scott said. “I can say that we’re going to give our best effort at rebuilding the game. It will be a long process involving many stages.”

Source: Fallen Earth. Thanks Bruno!
Update
In response to a player query, Little Orbit says it hasn’t ruled out character transfers to the reboot.

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Tin Can

im one of the oldest players since i was a kid, was a dedicated hardcore player for years… this would be amazing…. i went online today and the state of the game was far more depressing than i could imagine…. nothing has changed since 2014, and theres virtually no players at all left…. los alamos was abandoned…. it was my favorite game of all time so seeing it like that was a real kick in the nuts. when i was a kid i sunk a good 3000 hours into that game over the years, the pvp was the best part. i could say alot, but the community, including developers where so involved with eachother to the point where they would befriend players. until gamersfirst changed the business model. although the community size and connection will probably never be replicated again, i hope it gets a decent reboot and becomes something i can go back to with positive nostalgia. i hope some of the original developers are still around on the team with gamersfirst, they truely loved their game to the very core, more than anything ive seen created before.

packagegrope
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packagegrope

if it’s a reboot, expect something akin to what they did to unsung story, which was supposed to be a spiritual successor to final fantasy tactics. fallen earth rebooted will be a cartoony ass mobile game looking bastardization that has little to do with the original project.

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Solaris

Reboot is best option. If they reskin this game, could be a big hit.

April-Rain
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April-Rain

I think everyone has a soft spot for fallen earth, it was one of the first decent indie attempts at a mmo, I for sure would go back if it was on a new engine, updated and polished.

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tiltowait

I loved the game, but could not get my wife to play because of the drab color scheme. So I’m hoping there’s a starter area with some greenery. The character animations were also a bit clunky.

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Eboni

I am all for a reboot and I would play the crap out of it when it launches.

xpsync
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xpsync

Solid idea.

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Josh Whipkey

Exciting news. I would be back in a heartbeat if they successfully de-jankify this game. It does beg the question on how they plan to make any money while they make the reboot, now that they have scared everyone off the servers.

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starbuck1771

I doubt I will want to test it a third time. The initial alpha took years under Icarus then the testing for the transition to GamersFirst wasn’t too bad however I am not looking forward to a third run.

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NeoWolf

I liked it a lot, but that game had so much minutiae when it came to crafting even in the starter area you’d end up with like 2 or 3 hundred different items and still not have enough pieces to make something lol… part of me loves that, part of me pulls my hair out and screams MERCY!

I would definitely check it out if it gets remade though as Post Apoc is my genre jam.

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starbuck1771

Yeah my issue was never enough inventory or vault space due to all the crafting mats and finished products. I had to constantly make ammo and stuff. Not to mention the stuff for making vehicle’s.

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Jack Kerras

FE’s crafting system was complex for the sake of being complex. It gave you no real agency or ability whatsoever; it just had a lot of shit in it, and it wasn’t really all that different from other completely-simple crafting systems, like WoW’s. Insert A, B, C, get X. Insert D, E, F, get Y. Insert X and Y, get Z. That simple, although now imagine it with fourteen steps instead of three (if you’re building a fancy gun or a car).

It’s just overcomplicated. Worlds Adrift’s crafting system feels better (because it emphasizes quality of parts over capacity to gather quantities of parts), but the ephemeral nature of every item you ever get in WA makes things difficult, as does the sheer scale of any large-scale trading product. When it comes down to it, though, you can just make some lead wings and struggle from Lead Island over to Aluminium Junction, then start to build the real shit when you come across real material.

SWG did great work with this, obviously, and FE would be vastly better off with a system which leans into qualities of items rather than quantities, about combinations and alloying to fill in gaps or improve the strength of the most-important stat at the expense of stability or durability, etc. That’s not even mentioning sourcing great items, getting rewards which can be repurposed, or even pre-collapse tech which can take a weaker material and make it function as a stronger material (or turn a strong material into a wonderful one) a limited number of times.

FE’s crafting isn’t any better than WoW’s, it’s just vaster, which isn’t really good. No crafter who can make a specific type of magnum in FE has it mastered any more than anyone else, they just… do that. The sheer amounts of Stuff To Do mean that you have to focus, but that’s all the difference it really makes. Four dozen types of metal that all work only in a single slot versus a few broad categories with varying stats (IE conductors, flexors, frames, superconductors, resistors, etc.) isn’t interesting, it’s just a lot.

I was originally attracted to Fallen Earth because they said it had great crafting. It doesn’t. It just has ten times as many recipes and materials and the same old boring tab-A slot-B thing over and over and over and over again.