The Daily Grind: What MMO received far more effort to keep it alive than it deserved?

    
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Alas and alack.

It’s ironic that two of the games I regard most fondly are both titles that received a huge amount of support trying to make these titles into hits: WildStar and Final Fantasy XIV. It’s easy to forget now, but there was a time when FFXIV seemed like an absolute money pit and a waste of effort to salvage, and while the effort paid off in its specific case it definitely seems to be the exception and not the rule. More often than not, the ailing titles continue ailing even after reboots and last-minute attempts at salvage.

This isn’t to say that effort shouldn’t be put into keeping games going, of course. Heck, while The Elder Scrolls Online was not a disaster on launch, it definitely needed a lot more time and effort in development to make it really great… time and effort that it deserved and got. And then you have repeated efforts to, say, make a shooter in the EVE Online universe, which is at once a commendable effort and yet also raises the question of who was asking for this in the first place. So what do you think? What MMO received far more effort to keep it alive than it deserved?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Ligeance

My obvious answer would be Bless: Online.

It’s been released, and subsequently failed, in so many regions already. Japan, Korea, and Russia. After less than 12 months, the NA/EU version on Steam only ever has less than 500 concurrent users at any given moment.

This cash cow is so emaciated and fatigued at this point, it’s a wonder there’s anything left to milk out of the poor thing. Just put it out to pasture already and let it live out its remaining days in peace and deserved obscurity.

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Songs for Children

Shroud of the Avatar, for sure. The game was dead on arrival, and these days it painfully limps along with the help of a handful of whales.

Mewmew
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Mewmew

It’s hard to say that any MMORPG with any amount of effort doesn’t deserve it. People will think of Wildstar because it simply wasn’t picking up in population and kept having many chances. By the time it was let go it was hard to think it should continue to have more chances at life. And yet it was a fairly nice game with lots of work put into it, did it not deserve to have as many chances as possible?

I know the very opposite, many games that didn’t get the effort they deserved to keep them going. As far as MMORPGs go, most of them deserve the extra effort to keep them alive. What may not be my opinion of fun may certainly fit in as a perfect game to other people. I really can’t think of MMORPGs that were kept going that didn’t deserve the effort to do so.

There are some “me too – let’s get in here quick” Battle Royale games I don’t think should have been made to begin with, though the ones that didn’t deserve to be around didn’t stay around, so I can’t really say they didn’t deserve the effort to stick around because they didn’t really have any effort to stick around.

This is kind of a mean topic honestly. I find no MMORPGs to list here at all.

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Bannex

SWTOR. Instead of going f2p and milking the rabid star wars fans with ridiculous microtransactions. They should’ve apologized for making an underwhelming piece of shit.

Covynant001
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Covynant001

Darkfall, rebooted once by the studio, sold and rebooted in two different flavors by new groups, put a stake in it already.

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Utakata

I’m of the position that WildStar didn’t receive enough support…

But opinions are like cake holes. That is, everyone has one. >.<

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Bannex

Totally agree!

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Mick the Barbarian

Auto Assault. Definitely!

Why is it that the company that kills off all the fun games in NCSoft? Wildstar, City of Heroes, Tabula Rasa, Auto Assault. They’re like the Ted Bundy of the MMO industry.

PurpleCopper
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PurpleCopper

Wildstar is definitely #1. Game fucking fell off the face of the earth in a few months after launch.

Who the fuck thought this game was a good idea?

I remember the Massively article about Wildstar going F2P. That article fucking exploded with almost a thousand comments. Wildstar DEFINITELY upset alot of people, the few Wildstar shills didn’t help either.

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Bannex

I actually thought it was a great idea besides the hardcore part.

Wildstar did a TON right in my opinion and I really enjoyed the game. They focused on fixing the wrong things unfortunately.

Im not sure if you played it but I bet it would’ve surprised you.

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Jeremy Barnes

FFXIV’s reboot succeeded because it was a “real” reboot. They understood the game had core issues and changed the very core of the game. Most other games that try a “reboot” just try to put window dressing over broken core mechanics.

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Oleg Chebeneev

Why so much Wildstar hate? Was pretty decent MMO.

My vote goes for Derek Smart’s masterpieces Line of Defence and Alganon. For MMOs that are played by only Derek and his mom those lived for far too long.