
Ah, the noble temport! The MMO equivalent of a mayfly, released in a rush, with the hope that the cost of marketing plus localization will ultimately be less than the amount of money brought in via cash shop purchases. They have limited lifespans, and in a genre wherein one of the major draws is the idea that progress is persistent and ongoing, having a game that’s released to shut down later can feel like kind of backwards priorities. A lot of our vocal commenters tend to pretty much skip on these from the start.
But what would change that equation. What would make you look twice at a temport and even load it up and make it a part of your play rotation, at least for a while? Would it have to be a compelling IP? A promise of a fun gameplay twist? A group of friends going in at the same time? What would convince you to play an MMO temport?

The same thing that would get me to play any MMO:
1) Deep combat mechanics
2) Horizontal Progression
3) Objective-based consensual open world PvP (i.e. fighting over keeps and stuff)
4) An IP that I like
I don’t really care how an MMO came to be developed, whether it’s indie, AAA or a temport. What matters is the end result.
I’m 500 years old (in Internet time) and have never heard this term before lol.
If I feel like a game won’t be around for long then there is absolutely no chance I will ever try it.
Thus, what might get me to play one such game is an offline mode that I could keep playing after the servers went down.
I would have to wait until it came out in the West and the majority of people playing it liked it. Black Desert, for example.
Are you kidding? They are my jam. 😆
You make Jam out of them? You MONSTER! lol
The new Steam UI has caused me to go through my entire Steam library and dole out tags liberally. It appears that I’ll try just about anything for 2.1 hours. Bless clocked in at exactly 2.1 hours.
With that in mind, I’m going to say that to keep me as a long-term player a game really has to have a hook that gets me. Civilization 5 with 600 hours is my top game, closely followed by Civ 6 with 300 hours. But the majority of my games average about 30-40 hours.
TL;DR: Release on Steam and I’m yours.
Civ is a great game. I’ve played them all, and with the exception of some of the xpacs, each iteration has been a time suck.
I wouldn’t say no to trying any game in principal
However, where MMO’s are concerned for me at least they are more of a long term investment in time and money so anything that is largely only going to be short term in that genre is of little to no interest to me whatever it offers, and certainly not something i’d throw money at.
Afterall I have offline games for short terms needs that provide and do not milk my wallet for all its worth :)
Never say never unless it is ArchAge or Repop. Heh.
The only way I would play a temport would be as a build-up to something huge and permanent.
Ok, let’s say there is a big game coming down the pipe. And in preparation, they release this temport in an effort to get players interested and to show off just a slice of the game yet to come. Then, maybe. Think of it as a demo of sorts.
But as a one-off? Nope. No temport is worth a short run if there is no pay-off.
I’ve never heard of temport before, but this basically sounds like “early access”, with the caveat being if it fails to make money then you lose all access to it. So, if I have the understanding right, then my answer would be nothing. I dislike that offline games are being released in unfinished states, doing the same to MMO’s is worse because the demand for a cashshop would be even higher. An MMO desperate to get people to buy from the casshop has no future as being an enjoyable experience.
I’m just a typical millennial with short attention span & loyalty. To be honest I’ll get bored of even great games after 60-80hrs anyway. I’d play a really good game even though the age is short.
For ports, control/ full keyboard support is probably the most important thing.