Call of Duty: Modern Warfare eschews lockbox monetization for a battle pass

    
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Call of Duty: Modern Warfare eschews lockbox monetization for a battle pass

Arguably one of the bigger online multiplayer shooters coming down the pike is Call of Duty: Modern Warfare, just by mere dint of its IP. That said, its association with Activision likely meant some nerves about the game’s choice of monetizing its multiplayer component. An official blog post yesterday has confirmed that monetization will be focused on a battle pass and not on selling lockboxes.

Just like battle passes in other multiplayer titles, Call of Duty: Modern Warfare will feature a free track and premium track, each one providing cosmetics for players to earn themed around a given battle pass season. There will also be an in-game store that offers additional cosmetics. There will be no lockboxes to buy and items that affect gameplay like weapons and weapon attachments can be earned exclusively by playing the game.

The battle pass will not arrive when Call of Duty: Modern Warfare launches on Friday, October 25th, in order to grant players time to work their way through the new game and unlock goodies and grant the devs time to make sure the day one experience is “awesome.” The battle pass will instead arrive later this year. “Please know we are committed to delivering a fair system guided by the principles we’ve outlined here, and will continue to monitor feedback and player engagement to help us achieve that goal,” closes the blog.

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Palamah
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Palamah

Moving aside the whole macrotransaction part for now, I love how delaying optional transactions to ‘grant the devs time to make sure the day one experience is “awesome.”’ is now a thing to crow about. This should be fundamental to the design and go without saying, and should not be something to boast about.

Are they really trying to say that they are sacrificing their ability to demand more and more money (on top of the £50+ base price), in order to deliver a good game? Wow, aren’t we lucky!?!

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Nathan Aldana

business 101. lower the bar so much that when you make any step towards decency the public praises you for it before you continue lowering the bar.

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Nathan Aldana

and so the cycle continues and AAA companies find a new moneymaking scheme to beat like a dead horse.

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Sorenthaz

Surprised they aren’t double dipping with both.

Most games these days will dip in every category they can between:

1. Lockboxes

2. Microtransactions for skins/etc.

3. Cash shop currency that’s often designed to make it difficult to get it down to 0 again

4. Battle passes

5. Season (DLC) passes

6. Optional subscriptions

Oh and then their ultimate mega super fudge coated golden editions.

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Match Austin

Give it time, lootboxes can still be added a year down the road when most of the indignation of the player base dies down and players are committed.

Mewmew
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Mewmew

What they release with or promise doesn’t mean it’s what they will stick with. You can sneak all that stuff in later.

With how bad the Fallout 76 launch was you’d think they’d at least try to keep to their promises of their cash shop having only cosmetics. As bad as they have looked with almost every decision for that game, they still don’t care to keep their promises.

Battle Passes are the new thing in most of these games, even mobile titles now, but most of them do quintuple dip with all the rest of their monetization as well.