The Daily Grind: What MMOs are you reluctant to do group content in?

    
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Ah yes, teamwork.

Some of our readers may believe that I am gregarious and outgoing. This is not true by any stretch of the imagination. Despite this, I’m rarely if ever reluctant to take on group content in Final Fantasy XIV. The community is friendly, my feeling of confidence in the game’s mechanics is steady, and I generally assume even going into things blind that I will be able to handle myself and shan’t have enormous problems.

But this is not universal. You know what game always made me nervous to even attempt group content? Star Wars: The Old Republic. I never felt like I had a solid grasp on all of the game’s mechanics and always found myself struggling with adapting to the general community perception, which itself felt somewhat nebulous. And it’s not even a game I would describe as being particularly difficult!

We all have group content we don’t necessarily like to do, styles that don’t appeal, but today my question isn’t about that. It’s about games in which you’re reluctant to even take on group content, regardless of the difficulty or lack thereof. So what are the MMOs wherein you’d just prefer not to group up, regardless of whether or not you like to play solo?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Jeromai _

Any of them where the grouping is forced, as in you can’t achieve similar things solo (perhaps at a slower pace) and -must- have a group to pass.

I find this just creates general grumpiness across the board because people don’t actually want to be in a group for social group/community reasons, but they feel obliged to join a group as a means to an end. Nor am I immune to the same frames of thought.

I’m a lot less reluctant to join groups in games where people have voluntarily chosen to be in a group, despite knowing they can get same things done solo. The group dynamics are then the positive draw, the icing on the cake for why players are teamed up, they must want to be there because people, because community, because being in this particular group is more fun than doing it alone.

(And if it’s not, then there’s the option to leave and go solo until one finds another group that -is- fun.)

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James Velasquez

Playing the stupid loot lottery with a group because the devs decided you needed a group for 1 item to be raffled off amongst the group..

Needing a group to do raids because idiots from wow are in every game.

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Toy Clown

It was the forced group content in FFXIV that drove me away. While largely the community is friendly, playing a healer in trials garnered player rage if the trials failed and it was blamed on the healers. I just got tired of feeling abused when failures happened, so I stepped away.

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Yrys

I had something like that happen as well in FFXIV. My first time through a dungeon as a healer, and the tank decides to pull more than one mob group to start with, then quits without a word when he dies.

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Castagere Shaikura

I only will do it in a good guild of friends period.

Nephele
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Nephele

When I played SWTOR, I quickly gave up on wanting to do group content in that game unless it was with people I knew personally – for the reasons others have mentioned. Nothing kills the mood of instanced content like getting into a group that just wants to get to the end as fast as possible and doesn’t actually care about what they’re doing.

Sadly the same thing is becoming true for me in FFXIV. I used to love running the game’s dungeons, but the “meta” these days is pulling everything and AOEing it down, and if you don’t actively support that meta, other players will bitch at you for going too slow. I’ve just gotten to the point where I can’t bring myself to put up with it anymore. It’s not that the content is bad, it’s just that the players are so obnoxious. It’s been this way for years, of course, but over time it just gets harder and harder to ignore.

MurderHobo
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MurderHobo

Compared to my time in EverQuest, all of my years in WoW have been spent avoiding group content. I joined in dungeons from time to time and got subbed in for a few farm-status raids, but my engagement with MMOs changed once I left college and I no longer took on team obligations.

I’m eagerly altruistic in MMOs and have no hesitation in working with others, but over time I’ve found it to be more meaningful and rewarding to engage with the people, and not the loot table.

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Coldrun ??

For me, it was SWTOR. I never had an issue with my rotations or the boss patterns, but back when I played (a few years ago at least), each dungeon had these expected skips the group wanted you to do. So the challenge was knowing each patrol pattern, glitch, etc.

I hated that and never got comfortable.

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Hikari Kenzaki

So, here is the problem we tend to run into… when you say “Group Content” you typically mean groups of 4 or more in an instance or raid zone. So many games are either this type of content or solo. It’s getting harder and harder to find games that you can play with 1 or 2 friends and not have the game bug out or send improbably difficult enemies at you.

BDO is a game where I’ve played almost exclusively in a duo, but only killed one dragon and never done a group dungeon. I love BDO but have no desire to play the dungeons with PuGs.

Neverwinter and a few other games soured me on group content in F2P games as the crowd is generally more rude and juvenile. There are exceptions like STO.

More and more, we avoid group content unless everyone in the group is someone we know. If there is group content that gates story content, we’re more likely to try and duo it than play in a PuG.

On the SWTOR note, this is sadly true. Group content used to be fun and engaging and the player interactions in the cutscenes were great. Then, a few months later every team was “SPACE BAR! SPACE BAR! OMG YOU’RE KILLING ME! HIT THE @$#% SPACE BAR!”

And then those vocal minority whiners got Bioware to stop making any group content with any significant changes. And then we got the most hated mode of all, the Forced Solo Flashpoint, which ‘fixes’ the PuG problem but makes it impossible to team. Let me tell you, it is no fun playing a Heal-spec Sage in a Solo Flashpoint where your companions continually bug out.

End rant.

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Alli

I’ve never done any group content in SWL (or TSW). I’ve always thought of it as more of a single-player game and sometimes you run into other players.

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Tanek

I don’t mind group content in any MMO where I know people in the group. If I’m just joining random groups, however, I avoid instanced content because most of the time I seem to have different goals than the general player. I want to see the content, have roles in the fighting, etc, while the rest of the group seems intent of running as quickly as possible to the loot piñata.

Group content in public areas, I’ll join up on. Things like in ESO or GW2.