The Daily Grind: Do sealed doors in MMOs bother you?

    
25
Are you a door or not?!

I am well aware of the reasoning behind why there are several doors in Final Fantasy XIV on buildings you cannot enter. The point is creating a sense of verisimilitude, and opening those doors would give a sense that these areas are meant to be explored along with creating extra space that needed to be filled in these regions. It makes sense. But it bothers me every single time because dang it, you’re a door! You are supposed to open! That’s the entire point of having a door, so that it can be opened! This is a wall with a door painted on it, let me in!

Ahem.

It’s a really little thing, but any time I see a bunch of doors that just don’t open for no real reason, something about it nags at me as a place I want to explore. This feels especially egregious in games like World of Warcraft which could use all of those sealed doors to give us some form of private instanced housing, hint hint. But I suspect I’m in the minority here, so I’m going to ask you, dear readers. Do sealed doors in MMOs bother you? Or do you just shrug and move on with your life?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
newest oldest most liked
Subscribe to:
Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Makhiel

On one hand yes, especially if the door is not accessible for seemingly no reason, on the other hand I’m kinda worried that everyone’s (me included) first reaction to seeing a door is “I wonder what’s behind that?”, other people’s homes, that’s what.

Reader
Loyal Patron
Patreon Donor
TomTurtle

Sealed doors and gates come to mind in GW2, such as a blocked off passage between Central Tyria and Elona.

They do bug me due to being curious what’s behind them. My mind wanders and wonders.

Mordyjuice
Reader
Mordyjuice

After playing ESO it does bother me that other games have doors that are just walls, GW2 is notorious for this art deco doors all over the place that are just walls.

Mordyjuice
Reader
Mordyjuice

All work and no play makes! . . . work work . . . work work

camren_rooke
Reader
camren_rooke

Stop pokin me!

Reader
Danny Smith

Theres a little bit in the forest of the North Shroud in FFXIV thats some ancient steps that don’t match any architecture leading to a rock face with a big door in it that insult to injury is slightly ajar and protected by Dullahans. I assumed back in ARR since i was maining BLM it would be something tied to a dungeon or a PLD quest but i finished every quest in ARR, got the ps3 platinum trophy but even 3 expansions later as far as i know its never been used. Maybe it was in 1.0 and i missed it.

Other than that the worst was Uldum and Gilneas. Those haunted me in Vanilla WoW as i loved to explore every nook and cranny to find easter eggs. Then Cataclysm happens and while Gilneas has a great art style its a none-zone and Uldum was pop culture reference to the point of out and out plagarism and the moment i realised Blizzards writers were running on fumes.

Reader
Sleepy

LOTRO takes it a step further, with “you don’t have the correct quest”.

You find a mysterious, tucked-away door in the middle of nowhere in a zone, and you’re told that yes, it does open, but not for you. You loser.

Reader
Bryan Correll

Yes. I still want to know what the inside of the ‘Huge’ bathroom at the Paragon City Monorail system was like.

Reader
Toy Clown

The only game it really bothered me in was SW:TOR. It was difficult coming from a game like SWG where very little was closed off to the player, to feeling like I was stepping on a stage that had gorgeous painted backdrops, but there was nothing to interact with.

Reader
Kickstarter Donor
thalendor

No, it doesn’t bother me that much. In a perfect world where there’s more than enough development resources to design the interiors of every building, sure, that would be the ideal situation. But if it’s a choice between, say, being able to go in all the buildings or have something that can better evoke the scale of a city, I’ll personally take the latter every time.

Reader
Kickstarter Donor
Peregrine Falcon

Yes.

Doors that can’t be opened, 2 foot walls that can’t be jumped over, Ladders that can’t be climbed, etc.

It’s just lazy game development.