The Daily Grind: Which MMO do you think had the most fortunate 2019?

    
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Convenient.

To some extent, I think this was a lucky year for The Elder Scrolls Online. All it had to do this year was keep trucking and not screw up anything too badly and it easily made it into Game of the Year status. Heck, this might be the most fortuitous year it could have for all of that; with Final Fantasy XIV locking down best expansion with zeal, it had to be solid rather than mind-blowing and got a lot of help from a whole lot of other titles shooting themselves metaphorically in the foot.

Fortunate years are interesting to me. Sometimes, games manage to win big because they come along or keep operating without drama in an environment when every other title is just a rampaging tire fire. So today, I want you to think about those fortunate yeas. Which MMO do you think had the most fortunate 2019? Which game got a lot of benefit out of outside events that it couldn’t control alongside its own updates?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Ardra Ventax

if we’re talking simply reputation rehabilitation, few titles experienced the turnaround No Man’s Sky achieved.

Mordyjuice
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Mordyjuice

Almost like being the One Eyed King in the Land of the Blind.

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Arktouros

Pretty much every MMO at this stage is benefiting from the entire lack of competition in the market. No new, innovative MMOs just means more repeat business as customers go back or bounce between existing titles. Most MMOs in the market these days are just PvE content mills where they churn out a new expansion, add a few game updates (or in ESO’s case sell you a few updates) and repeat. Even games/companies we’re starting to see as troubled we only do so because they can’t keep up. If ANet was able to churn out living story updates and game expansions my reliably no one would have even questioned if they were okay.

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Daniel Reasor

Star Trek Online’s devs were candid about how few ideas they had left in the bag before the new Discovery and Picard streaming shows offered them a shot in the arm.

Mewmew
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Mewmew

” I think this was a lucky year for The Elder Scrolls Online. All it had to do this year was keep trucking and not screw up anything too badly and it easily made it into Game of the Year status”

Yet they did so much more than that. They did numerous great game expansions (in both actual expansions and DLC). They let players earn $200,000 for animal charities to boot. They did a lot of good work this year.

And I also think I disagree with the statement overall. If they just kept trucking without adding all the additional content, I don’t think that people would have really thought of them for Game of the Year as much. Without additions, they would have plenty of contenders for the title. They’re game of the year because they didn’t screw anything up AND they added a ton of fun interesting content on top of that.

They went all out with their Elsweyr expansions with all the story video teasers they kept releasing, the physical tablets they sent out to game news reporters, the whole charity donation just from playing, dressing up a bunch of real cats in Khajiit clothes and doing all these contests and little extra fun things outside of the game that linked into the game content. It was so beyond just not screwing stuff up, they went beyond this year in a way I don’t think any other company did.

I would neither say they’re lucky nor fortunate. They put a whole lot of work into marketing extras. It was intelligent hard work paying off rather than simple luck.

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Wilhelm Arcturus

EverQuest hit 20, got a lot of press, launched two new special servers, has been growing since 2015, and put out expansion #26. We may not know who owns Daybreak, but the Norrath group there seems to be chugging along.

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Dug From The Earth

Gonna chime in again with City of Heroes.

The game was dead

Now its alive

Thats pretty darn fortunate

laelgon
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laelgon

Star Citizen, because people continued to throw buckets of money at them, and seem willing to do so for the foreseeable future.

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Utakata

They’re certainly dodging that bullet of going 38 Studios up because of it.

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Jim Bergevin Jr

When all you promise is the dream of something better, history has shown that foo … I mean people are willing to throw buckets of money at anything.

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Oleg Chebeneev

maybe because they have plenty of things done already and they can show them

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PanagiotisLial1

I dont think anything is based on fortune but considering the down year Blizzard had, it was somewhat fortunate classic came to save the year

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Utakata

They certainly had a rocky year. But they seem fortified enough to take on the big darts as well as handle the laurels.

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PanagiotisLial1

Yes, unlike most naysayers, I think the game may scale down a bit if they misfire next expansion but they will still be in healthy overall scale for at least 5 years more. They got a lot of funding behind and enough active(and dormant) playerbase to keep pushing – just personally I hope in the right direction

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Utakata

Here’s the thing, for good or bad, for everyone who does not like the direction of WoW currently who post their grievances here, including myself to a degree…there are multiple of those who are willing to still play it. Worship it as a lower god. And doubly so now with the introduction of Classic. o.O

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Kickstarter Donor
Ken from Chicago

All the surviving mmos–except FALLOUT 76, WORLD OF WARCRAFT and GUILD WARS 2. Those three had such a 1, 2, 3, gut punch trifecta of negative news that overshadowed any and every other mmo’s bad news.

As far as most positive news, I would argue CITY OF HEROES and STAR CITIZEN.

COH: HOMECOMING is like Gandalf the White appearing after Gandalf the Grey “died”. It was something that you thought was long dead and buried and it’s come back to life in a big way.

STAR CITIZEN started the year with buggy, repeatedly delayed quarterly patches, a lot of concerns and negativity in the community. It reached its lowest point when they did an behind-the-scenes show about QA and there was a backlash because there wasn’t much news about game development. QA staff was hurt because it was interpreted as being critical of them instead of management and TPTB not revealing much news as well as a “Pillar Talk” that introduced Staggered Development that wasn’t explained well.

Then came the comeback with a follow-up behind-the-scenes video featuring Brian Chambers and several other major heads of game production. Progress releasing patches. By the end of the year, CitizenCon was huge hit, the release of the Carrack (by far, the most popular ship in the game and was one of the original stretch goals), 3.8 patch showing huge upgrades in planetary / environmental graphics and audio, and the release of Server-side Object Container Streaming to allow servers to NOT load up elements of the galaxy if no one is around to see it, dramatically boosting framerate and the final Squadron 42 teaser last week, confirming that there has been progress on the single-player version of the game.

Other games may have ended up higher but didn’t start out so far down or started further down and but didn’t go as far up–except COH. It started the year non-existant, or at least way on the downlow most fans didn’t know it existed to being fully public. Then again, coming back to life from “certain death” is typical of superheroes. This is what they do. ;-)

micedicetwice
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micedicetwice

CitizenCon was huge hit

Yeah, sure. Between the same people who already spent thousands on it.

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Kickstarter Donor
Ken from Chicago

It was also popular among people who spent nary a red cent–especially a week later when videos of panels on the 2nd stage that wasn’t livestreamed were finally released. For those interested in new *gameplay* many of those elements were on the 2nd stage.

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losludvig

I’ve certainly seen more positivity surrounding SC this year than the last couple (at least as someone who doesn’t pay much attention to the game)