Thanks to the DikuMUD model, MMO players have fought many, many bosses in their gaming careers. New dungeons primarily are introduced by how many bosses they hold, not necessarily their themes or sights. Players slaver over downing bosses to get to the desirable loot that they hold, and as such, conflict is inevitable and unending.
That said, what really makes for a good MMO boss encounter? Is it the presentation? Unique mechanics? Memorable quotes? Stiff challenge? Moments for each class role to shine? Length? Chaotic visuals?
I’d love to see us step into developers’ shoes today and break apart what makes for a stellar boss fight. What do you think?