
When you think about it, tuning combat encounters in MMOs has to be a fiendishly tricky business for devs. You can’t make them overly trivial, yet if the time-to-kill (TTK) for a basic mob is too long, players get bored and frustrated. That balancing act sounds simple until you factor in all of the skills and gear and other variables.
Looking over MMOs you’ve played, have there been any where basic fights take a little too long for your liking? Were there any games that encounters felt more like slogs than exciting action setpieces?
